BuzzerBeater Forums

Suggestions > Maximum Salary?

Maximum Salary?

Set priority
Show messages by
This Post:
00
70024.42 in reply to 70024.41
Date: 1/28/2009 7:43:33 PM
Overall Posts Rated:
959959
not definately some centers still improve their salary with the same speed, like they did before they reach the cap because a skill is much more worth then before.

This Post:
00
70024.43 in reply to 70024.32
Date: 1/29/2009 7:14:22 AM
Overall Posts Rated:
196196
that just gives me more questions,
is allstar- potential not good enough? so 5 seasons training for my top-players wasted?
and is the softcap for all skills together or just for single skills.


Well sadly my old friend this is true and I just cant describe how this 'killed off' a lot of the interest for me a couple of seasons back. Just when teams like ours invested heavily in the top of the range trainee for the future we were then told sorry these guys that you've paid top $ for are going to be passed by with new higher potential players.

Taxes, no problem, training speeds er ok.... but this was essentially like announcing a brand new game. Oh well... I have 2 perennial guys now... but I cant imagine they are worth more than 2/3 skill ups more.... lets see!

This Post:
00
70024.44 in reply to 70024.41
Date: 1/29/2009 7:35:27 AM
Overall Posts Rated:
3939
No, I meant this independent from the potential (only like it is there with the training effect). When very high wages are reached, a skill up only raises the salary 95%, 90% and so on...

This Post:
00
70024.45 in reply to 70024.42
Date: 1/29/2009 9:44:50 AM
Overall Posts Rated:
225225
not definately some centers still improve their salary with the same speed, like they did before they reach the cap because a skill is much more worth then before.

They would still see less salary increases than the same player with higher potential, who hasn't hit his limit yet.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
70024.46 in reply to 70024.45
Date: 1/29/2009 10:11:19 AM
Overall Posts Rated:
959959
look up who i answered, for clarification

This Post:
00
70024.47 in reply to 70024.46
Date: 1/29/2009 2:15:49 PM
Overall Posts Rated:
11
Hey, see, i was just thinking like this:
A salery limit of 200.000 would be a little bit like reducing the limit of each skill down to 15 (marvellous).
Only difference: Saved time for bringing them to the limit.
But having a limit of 20 (legendary) allows to create more different players, and with that to use the different tactics better!

Thats why i wouldn´t like to have a salery limit, cause that would lead in the long run to the point, that all the very top teams would maybe have a C with IS, ID, RB and SB 20. And then there would be no specialized teams, less tacticall options etc.

Do you see my point?
And - what´s the big advantage for that you would take these disadvantages?

This Post:
00
70024.48 in reply to 70024.47
Date: 1/29/2009 3:23:11 PM
Overall Posts Rated:
959959
not really, but i know now what you mean ;) I don't want to create a hard cap for skills, i like to create a hard cap for salary if you reach that level the salary won't increase anymore, but skills still can dependend on player potential.

In US sport this isn't that uncommon, i believe the NBA have something pretty similiar

This Post:
00
70024.49 in reply to 70024.32
Date: 1/30/2009 9:21:52 AM
Overall Posts Rated:
1212
i think one of the interesting things is that bb used to hvae faster training, and no caps, so there are a few players who are effectively past their cap, and it might take seasons before we truly learn the caps.

at the highest levels, age considerations come into play before all skilsl are effectively maxed out.