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Suggestions > Limit TL activity to 1-2 shorter periods a season

Limit TL activity to 1-2 shorter periods a season

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From: WFUnDina

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207515.43 in reply to 207515.42
Date: 2/2/2012 9:56:46 AM
Overall Posts Rated:
394394
How would you have a higher impact, then what it is now?

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207515.45 in reply to 207515.42
Date: 2/2/2012 4:49:02 PM
Overall Posts Rated:
105105
Dont you agree that there has got to be a better way to stop day trading then limiting the transfers to two short periods every season? How about higher taxes? Longer periods before you can sell players? Longer time before the tax goes up again to 97%? Higher impact from the "I am familiar with the star players..." on the fan survey?
All those suggestion and others are all supported and have my vote for.

It does not mean that shortening the TL period is not a good one in addition to those you've mentioned.

That specific suggestion will also make that those who tank all season long and just purchase before playoff time to change their way, and play as this game is expected to be played.
Otherwise, let's remove all (or most) league games, and start from playoff time...

This Post:
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207515.46 in reply to 207515.27
Date: 2/2/2012 7:15:40 PM
Overall Posts Rated:
297297
This issue happens in real sports and is just something that has to be dealt with. I see professional teams over paying for players all the time.

In this game very few players are truly unique. If there is a player that you want and he is way too expensive just keep an eye out and I bet you will find a comparable player within a week if not much less.


This Post:
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207515.47 in reply to 207515.42
Date: 2/4/2012 12:27:22 AM
Overall Posts Rated:
192192
This isn't just about "stopping day trading" - it's about making the game playable from a tactical standpoint.

Although you're right, there are other measures that can and should be considered. There should be a 0.5 to 1 season limit before reselling a bought player. The familiarity survey should actually negatively impact merchandise and attendance. Taxes, yeah sure jack them up.

BBs want the TL to operate like it does, however. They get far more ad revenue and don't have to pay attention to the game's broken tactics. It's a great distraction from the actual sim, which is broken and has always been broken. So this is all for naught.

This Post:
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207515.48 in reply to 207515.47
Date: 2/4/2012 1:54:01 AM
Overall Posts Rated:
689689
There should be a 0.5 to 1 season limit before reselling a bought player.

1 season limit before reselling a player?! You're kidding right?!
What if you buy a (some) player(s) during a season and, at the end of this season, you're changing of division:
-if you promote, you're tied up by your players you can't sell and you have no choice but to go back to your previous division.
-if you go down, your big salaries are dooming you and you go bankruptcy.

Very dangerous obviously.

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207515.49 in reply to 207515.48
Date: 2/4/2012 2:20:19 AM
Overall Posts Rated:
13691369
Actually I think the current impact of daytrading is overrated. Effective Daytrading is a thing of the past, as of late it´s very hard to get ANY money out of pure transfer moves.

I think "tanking" (which is btw legal) is a more key issue - it has to be (a) less economically profitable, (b) less intriguing in case of draft picks and (c) severely punished when it happens in combination with walkovers.

Also, a "luxury tax" could be interesting: once your bank account holds more than 10 times the average salaries of your season, you have to pay 0,5 % "taxes", more than 20 times 1 %, more than 25 times 2 %.

It would become alot harder to play the game the Dagobert Duck way then.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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207515.51 in reply to 207515.48
Date: 2/4/2012 3:57:29 AM
Overall Posts Rated:
192192
Yeah, that's what I was getting at with my transfer periods. Often times in football a team buys a high wage player in an attempt to stay up, then relegates and sells him off a half season later. No problem with that. The constant wheeling and dealing, however, is unrealistic and rewards managers who have too much time on their hands. Harry Redknapp would not be amused (his dog might, however)

I also like the idea of chemistry hits, which would be greater for new acquisitions with less experience but would be lessened for veterans, but let's start with fixing the TL itself before messing with the sim

Last edited by RiseandFire at 2/4/2012 3:58:56 AM

This Post:
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207515.53 in reply to 207515.51
Date: 2/4/2012 5:57:36 PM
Overall Posts Rated:
959959
The constant wheeling and dealing, however, is unrealistic and rewards managers who have too much time on their hands.


if you watch european basketball you would have been used to it ;) And when i saw some transfer, or the work in the summer for the puerto Ricuan PO many EU professional do it is the same in other continents.

In germany we have a longer "no transfer" period before the PO, and can "just" add 6 new player after the season start to fight it. And luckily the times are done, where many teams change 90% of there roster ebtwen season.(even when my favorite team just keep four pros this season, but at least they didn't need so much new player during the running season through luck with injuries and lucky or good scouting).

And i have really trouble to understand, why less transfer make other tactics more attractive?