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Does the player market hinder user growth?

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288717.43 in reply to 288717.42
Date: 8/10/2017 9:55:27 AM
Overall Posts Rated:
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SOLUTIONS:
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3) Create players out of thin air or unretire (this has been asked too) players
4) Make some changes to training so that we are able to create some more players one way or another

I think 4 is preferable to 3, for reasons I have already expressed.


I concur that 4 is by far preferable to 3. Creating more players out of thin air is basically asking BB to micromanage the player pool, while 4 is giving users the agency to influence the pool themselves. Of course, they can do so now, but only to an extent. I don't expect many people would suggest that the amount of players in the game suitable for newer teams or mid-level teams and who are significantly under 33 is sufficient, nor does it really seem like there's significant incentive for teams to create them (as, otherwise, they would be).

This Post:
00
288717.44 in reply to 288717.42
Date: 8/10/2017 10:01:54 AM
Overall Posts Rated:
14901490
Man, this limit to characters really bugs me, especially in the BB-mail. I think I will buy supporter soon just to stop this.

This Post:
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288717.45 in reply to 288717.43
Date: 8/10/2017 10:09:07 AM
Overall Posts Rated:
14901490
I just want to add that 1) option is also viable, but it needs to be managed and properly explained from the top. Expectations need to be managed.

This Post:
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288717.47 in reply to 288717.46
Date: 8/10/2017 11:42:25 AM
Overall Posts Rated:
14901490
New managers are literally stuck between bots and ultra-veteran managers. They can't see any peer manager developing the team at the same stage that they are. They don't have a fair level of competition in many seasons.
So what would you do if you were in charge?

From: Procta

This Post:
22
288717.50 in reply to 288717.46
Date: 8/10/2017 3:43:42 PM
High Point Heroes
NBBA
Overall Posts Rated:
4141
I still think that you are misidentifying the problem, that the idea of "shortage of players" is shortsighted.

While I think it's important that everyone's opinion is heard, statements like yours make me sick. I've been here much longer and have observed many a thing over the years and I don't think you are equipped with the experience to accurately make that statement. For example, you don't know what the state of BuzzerBeater was before the creation of Utopia so you aren't able to draw on observations from that.

Even back in the day when I started, there were old managers with old money from a much different economy and they all had monster arenas. Building your arena up was just part of the journey as a new manager because other users playing the game longer had a head start on you. The big difference back then was that I was still able to acquire players and improve my team to close the competitive gap. Today this is not possible because the supply of players is so low, that only established players with more money and resources are able to obtain said players.

There will always be a competitive gap between new mangers and veterans. Users that have played longer should be farther ahead competitively speaking. However, in today's economy and player market, this gap is much bigger and exacerbated by the fact that we don't have enough skilled players to go around. Therefore, the problem you describe is a symptom of the "shortage of players" Lemonshine has described. Address the player shortage and the competitive gap will lessen between new mangers and veteran managers.

This Post:
22
288717.52 in reply to 288717.51
Date: 8/10/2017 5:05:01 PM
Overall Posts Rated:
8686
How can you deny that there's a shortage of players? Just look at the prices. D1 backup players are going for millions. That's all the proof I need.

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