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Suggestions > fix outside shooting

fix outside shooting

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From: CrazyEye

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66284.44 in reply to 66284.43
Date: 1/13/2009 11:20:17 AM
Overall Posts Rated:
959959
Mine:

FG 38,9%
3PT 24,6%
FT 63,1%

and i don't think that my opponents shoot much better, but i score around 90 Pts per game and increasing the percentages to normal level ocould make the result unrealisitc and could change the balance betwenn inside and outside strategys.

From: chihorn
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66284.45 in reply to 66284.44
Date: 1/13/2009 3:26:34 PM
New York Chunks
II.2
Overall Posts Rated:
952952
Well, here are my stats:
FG% - 44.6%
3PT% - 36.2%
FT% - 69.3%

Check out the latest NBA team stats (http://sports.yahoo.com/nba/stats/byteam?cat1=Total&c...)

For a FG% and 3PT%, my team would be a fairly average, maybe a tad below-average shooting team. My FT% is rather low, though.

Given that I'm USA Div. III, I wouldn't expect that I'd be NBA-level talent, so I don't see anything wrong with my team stats. Granted, I'm currently 13-1, so these stats, which are maybe average or below-average, are good enough for first-place in Div. III. Most other teams in my league have stats that fall considerably below mine.

I think comparing stats of the top leagues would be more appropriate as a gauge for how realistic the game engine is...

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: dhoff

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66284.46 in reply to 66284.45
Date: 1/13/2009 3:33:01 PM
Overall Posts Rated:
1919
I think comparing stats of the top leagues would be more appropriate as a gauge for how realistic the game engine is...

Not sure I necessarily agree. Your players might not be top-level players, but neither are the players that are defending them. In fact, since you're dominating your league, I'd expect your offensive stats to be better than the average NBA team.

edit: I guess I agree in the sense that teams in the top leagues should be somewhat evenly matched, so their stats should be similar to stats in the NBA. But that doesn't mean everyone else should be stat-wise below NBA level.

Last edited by dhoff at 1/13/2009 3:34:44 PM

From: chihorn

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66284.47 in reply to 66284.46
Date: 1/13/2009 4:04:39 PM
New York Chunks
II.2
Overall Posts Rated:
952952
I should be more clear on this point. At the lower levels, the players' skills are not as good than at the top levels. So, whether or not a developing player is guarded well or not, he's not going to shoot as well. If a player was a great shooter, than unguarded he wouldn't miss very often. A developing shooter will miss more often no matter what. In BB, I assume the top divisions are the best of the best, and so it should make sense that those team stats should be similar to the NBA (which I understand is the BB model). At, say, Div. III, where I am, the skills of the players are more like a developmental league where a shooter left alone isn't necessarily going to drain open shots automatically. That's going to bring shooting percentages down inevitably. These players haven't practiced as many free throws as a veteran, so their percentages may also be down.

(I actually disagree with the free throw percentages here. I think most real players tend not to improve significantly with free throw shooting once they're pros, which you can track with real players' stats to verify. It seems most players can either shoot them, or they can't, and practice may improve them somewhat, but it's more likely that practice just keeps them at their "natural free level success rate", in my opinion.)

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: brian

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66284.48 in reply to 66284.47
Date: 1/13/2009 4:52:21 PM
Overall Posts Rated:
576576
FG% 45
3FG% 33
Ft 65

Interesting to note that 4/5 top 3FG shooter by % are big men, who have crap js/jr, including one thats 6/16 from deep. I have 5 players with 12 or better JS (all hav 8-10 JR, except one with 7). Only 1 of those 5 shoots over 30% from 3.

Why do big men shoot so well from 3? Is that one of those GE balancing issues that needs to be addressed?

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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66284.50 in reply to 66284.49
Date: 1/13/2009 6:20:16 PM
Overall Posts Rated:
576576
That's a pretty short sample, and isn't necessarily anything to be worried about.


How can you surmise that's nothing to be worried about since it's a pretty short sample? I'm not going to assume you have access to a larger sample, correct me if I'm wrong, so I'd rather this be something a BB to look into and decide.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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66284.51 in reply to 66284.47
Date: 1/13/2009 6:32:20 PM
Overall Posts Rated:
154154
At first- FT are a training options so there can't be a change to make them more realistic. FT% is just not really realistic in this game but it's balanced.

The thing is (and from what I heard) that the higher level the lower FG% (3PT% probably too). It's simple - in lower leagues you can face opponents who are not that tough and some of them don't care about defense much. In higher leagues opponents with good defenders tend to be more common.

Other thing is that many teams in buzzerbeater prefers faster pace. That can influence (and should) FG%. Because otherwise we could see a really high numbers in some games (especially at lower levels where newbies should got this game is a sane thing in simulating reality). It could lead to a bit scoreless games on top levels if defense prevails. Not sure what could be done about that as the game engine for all levels is the same.

(BTW it would be better to write like american third division, german fourth division,...whatever, since different countries have different level of competition on the same levels)

This Post:
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66284.52 in reply to 66284.51
Date: 1/13/2009 9:43:12 PM
Overall Posts Rated:
1212
i think clearly the pace of the game are a little fast in general maybe, though maybe not. if you take the average score of a d1 college game in real life its maybe 70-65. Add in 20% more possessions and it becomes 84-78 or so. nba scores are in the 90s due to the faster game clock and slightly different rules.


i dont knwo what the average score of a bb game SHOULD be, but low 90s high 80s seems right assuming normal pace and a blend of m2m and random zones.

from there youw ant to back-in the expected scoring rate for an average team for 2 point attempts and 3, and figure out the pace from there i guess. anyway i jsut feel the 3 point scoring rate (and probably overall field goal percentage) is too low.


This Post:
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66284.53 in reply to 66284.49
Date: 1/13/2009 10:11:39 PM
Overall Posts Rated:
196196
Just when a threads ticking along nicely - you come and butt in.

Brain - Just scanning thru my top 'small' sample.... All my top guards are between 0.28 & 0.35% from the 3 line. With Bastias/Berger pushing up the averages (Big men) although they are mainly played in PF and sometimes SF role. But I have not been so predicatable with my tactics this season.

kozlodoev - lets play a match you can have HCA for $4million -winner takes all.... lets go.

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