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This Post:
00
12582.44 in reply to 12582.21
Date: 1/15/2008 1:43:47 PM
Overall Posts Rated:
33
only a thing

if you summ the weight for every skills the total is 1?????

now i try set the new formulas that is at the end of this tread and i want change if is necessary follows this image that for me is very good

(http://img152.imageshack.us/img152/7545/livellibbvv0.png)
it's in italian but i think taht it's easy to read for everyone

good job

This Post:
00
12582.45 in reply to 12582.43
Date: 1/15/2008 2:13:13 PM
Overall Posts Rated:
11
try this, it might work :S : (http://www.mono-project.com/Main_Page)

This Post:
00
12582.46 in reply to 12582.32
Date: 1/15/2008 2:31:18 PM
Overall Posts Rated:
2222
is it okay to post bugs in here?

in orders helper section... when you select 12 players and the remaining 3 players (assuming you have 15) are left in the "all players" page, then you choose to look at other options, then go back to the order helper section, the all player box resets back to 15 players... whilst the 12 selected players are still on the selected player box...

This Post:
00
12582.47 in reply to 12582.46
Date: 1/15/2008 4:12:45 PM
Overall Posts Rated:
11
Its cool to post bugs here.

Thanks for the bug report - I'll take care of it first thing tomorrow morning.

This Post:
00
12582.48 in reply to 12582.47
Date: 1/15/2008 4:25:37 PM
Overall Posts Rated:
8080
Just tested it, and I really liked it. Not that I agree completely with the suggested positions (I don't expect to either, as everyoe will probably have their own opinion), but it gave me new perspcives on how I could/should position my players.

With injury problems right now I have to take a chance and experiment in todays playoff game. If I fail, I will blame you, if I succeed I will take the credit myself. ;)

This Post:
00
12582.49 in reply to 12582.48
Date: 1/15/2008 4:30:04 PM
Overall Posts Rated:
11
LOL !
Blame away ;)

Good luck today.

This Post:
00
12582.50 in reply to 12582.49
Date: 1/15/2008 7:36:20 PM
Overall Posts Rated:
00
I might suggest locking the player names so when you scroll to look at figures you can still see who is who.
Nice and thanks.

This Post:
00
12582.51 in reply to 12582.48
Date: 1/15/2008 7:36:23 PM
Overall Posts Rated:
88
hey it worked for me....

nice to see all the positive response... i will try to update some formulas during the weekend... no time before that sorry.

if any1 has suggestions you are welcome.

Jack

This Post:
00
12582.52 in reply to 12582.51
Date: 1/16/2008 9:24:17 AM
Overall Posts Rated:
33
pf=(([is]+[rb])*0.211+([id]+[js]+[st])*0.105+[pa]*0.211+([ha]+[jr]+[dr]+[od])*0.013)/(2*0.211+3*0.105+1*0.211+4*0.013)
pg=(([ha]+[pa])*0.211+([od]+[js])*0.158+([jr]+[dr])*0.105+([is]+[id]+[bl]+[rb])*0.013)/(2*0.211+2*0.158+2*0.105+4*0.013)
c=(([id]+[rb])*0.211+([id]+[st])*0.158+([pa]+[js])*0.105+([ha]+[jr]+[dr]+[od])*0.013)/(2*0.211+3*0.158+1*0.105+4*0.013)
sg=(([js]+[jr])*0.211+([od]+[dr])*0.158+([ha]+[pa])*0.105+([is]+[id]+[bl]+[rb])*0.013)/(2*0.211+2*0.158+2*0.105+4*0.013)
sf=(([js]+[od]+[id])*0.140+([rb]+[is])*0.158+([pa]+[jr])*0.105+([ha]+[dr]+[bl])*0.018)/(3*0.140+2*0.158+2*0.105+3*0.018)

after a day of work i think that this is a good formulas for me)

it's hard to explain:
there are all most importants skills divided into primary and secondary, and the others divided also into primary and secondary this for each type of player

i' think that with this you can see almost the correct position of your players

generally it's a good tool but you ned improve it at the moment it's usefull only to rrecognize the best position of each players and so expecially to newbe

the experct players alredy know how see the own players) or i hope

but it's a really good start))

excuse me for my special english

This Post:
00
12582.53 in reply to 12582.52
Date: 1/16/2008 9:41:41 AM
Overall Posts Rated:
11
1. Thank You
2. Your English is good
3. What "experts user" features would you like to see ?
4. I will defiantly check out you formulas

:D

This Post:
00
12582.54 in reply to 12582.53
Date: 1/16/2008 9:43:58 AM
Overall Posts Rated:
11
I found another small bug last night :
Sorting the columns of the players abilities is buggy. sorting ascending puts 10 before 2.

... Working on a fix...

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