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17 SEZON!

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From: Głuchy

This Post:
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190886.44 in reply to 190886.22
Date: 7/27/2011 10:46:39 AM
Overall Posts Rated:
1212
ale mutanta trafiłeś, masakra, pierwszy raz widze kogoś takiego prosto z draftu...

Ps. Witam serdecznie nowe mięso armatnie ! i Was starzy wyjadacze też ! Yooooo !

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This Post:
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190886.46 in reply to 190886.3
Date: 7/27/2011 3:34:01 PM
Overall Posts Rated:
11
Wybacz że tak bezimiennie bo to faktycznie Ty krakałeś ;)
proszę tylko nie kracz juz że spadne bo sie to jeszcze stanie ;)))
a tak nawiasem mowiąc to jak widzę moja pensję na 3 miejscu to zapewniam Was że bez tego C ktorego kupiłem przed PO nie awansowałbym
czyli sądze ze badzo ciężko z niektórych III sie wyrwać
Bolesław dla mnie jestes fenomenem, jak sie utrzymasz to naprawde stwierdze ze można bez treningu i pensji zdobyc PLK ;)))
powodzenia ;)
rysiek

This Post:
00
190886.47 in reply to 190886.46
Date: 7/27/2011 6:09:31 PM
Hegemonia Białystok
PLK
Overall Posts Rated:
6262
Pewnie byłeś w silniejszej III lidze. Świadczy o tym choćby fakt, ile kasy musiałeś włożyć w to, aby wyrwać się z jej szponów. Też bym chętnie tyle włożył, gdybym tylko miał, hehe... Menadżer Bolesław nie jest zbyt cierpliwy, chętnie wydaje wirtualną mamonę (pewnie dlatego Hegemonia nigdy nie była bogatym klubem) i nie chciał latami przegrywać w V, IV lidze, żeby kiedyś, kiedyś awansować w formie "wejścia smoka" czy też uskutecznić mocne "entre". W III lidze jakoś tak wyszło to "entre"... i wyfrunąłem. Zdecydowanie bardziej jako "silent killer", niż murowany faworyt.

Chociaż też lekko wcale nie było. Miałem kłopoty i byłem w niezłych opałach w ostatnich playoffs. Finał konferencji: 93:92 (OT). W finale w trzecim, decydującym meczu przegrywałem w trzeciej kwarcie...

Ale udało się. Wyrwałem się stamtąd w drugim sezonie obecności:). To był ten moment. Jakby się nie udało teraz, koczowałbym tam znacznie dłużej.

1. Wszystko jest trudne, dopóki nie stanie się proste. 2. Sens jest dokładnie tam, gdzie go szukasz. 3. Granice naszego języka są granicami naszego świata.
This Post:
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190886.48 in reply to 190886.46
Date: 7/27/2011 9:20:15 PM
Overall Posts Rated:
7474
Nie jestem w stanie przewidzieć kto spadnie w tym sezonie ;)
A co do tego C i awansu to w przypadku Twojej ligi trafił Ci się silny spadkowicz i to było głównym powodem trudności związanych z "wyrwaniem się z III ligi". W innych III ligach niektórzy ich aktualni mistrzowie postąpili podobnie jak Ty, wzmacniając się na PO.

This Post:
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190886.49 in reply to 190886.48
Date: 7/28/2011 3:07:21 PM
Overall Posts Rated:
2727
o w papę, nie było mnie kilka dni i prawie 50 wiadomości w nowym wątku. Witamy młode wilki! Po pensjach widać, że niektórym nie można odpuścić ;)

Powodzenia!

This Post:
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190886.50 in reply to 190886.49
Date: 7/28/2011 3:17:52 PM
The French Bulldog's
II.4
Overall Posts Rated:
11471147
Second Team:
The French Bulldogs II
Wojtus ja powiem więcej, powoli nasz czas starych wyjadaczy mija...


Młode wilki przejmują miasto!

This Post:
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190886.51 in reply to 190886.50
Date: 7/28/2011 3:39:08 PM
Hegemonia Białystok
PLK
Overall Posts Rated:
6262
Spoko, jedni i drudzy są potrzebni buzzerbeater... I wytrawni weterani, i świeża, jurna krew głodna sukcesów.

W tym cały urok.

Last edited by Bolesław III Krzywousty at 7/28/2011 3:41:11 PM

1. Wszystko jest trudne, dopóki nie stanie się proste. 2. Sens jest dokładnie tam, gdzie go szukasz. 3. Granice naszego języka są granicami naszego świata.
This Post:
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190886.52 in reply to 190886.51
Date: 7/28/2011 4:46:53 PM
Overall Posts Rated:
7474
A co Wy na to?

As announced previously, during this offseason, all of BuzzerBeater’s trainers have been studying hard at BuzzerBeater University, getting their Ph.D.s in cross-training. As a result, they expect to produce more well rounded athletes. In the past, coaches would teach a new skill (such as driving) using related things players already knew how to do (such as handling), so that players with a higher handling skill would learn driving more quickly, and players using this method to improve their driving ability would also learn better handling, at a slower rate.

With cross-training, these new techniques emphasize each skill as part of becoming a more complete basketball player, and make reference to every skill. Thus, improvement in driving is related not just to related skills (like handling), but also more weakly to unrelated skills (like shot blocking). For the average player in the game, this will result in approximately 10% slower training in their primary skill than before, and additional training in other skills approximately corresponding to that 10% loss. A particularly well-rounded player will continue to receive cross-training but will see a much lower reduction in primary skill training, while a particularly one-dimensional player will see a larger loss. Although players will always receive a set amount of cross-training, it is difficult to predict which unrelated skills will improve on a weekly basis.

From: Pimpek

This Post:
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190886.53 in reply to 190886.52
Date: 7/29/2011 6:39:03 AM
Overall Posts Rated:
387387
czytajac o takich pomyslach zastanawiam sie jeszcze kieedy wprowadza dodatkowy rzut kostka, ktory bedzie decydowal jakie skille pojda w gore i o ile :)

From: Hawkeyed

This Post:
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190886.54 in reply to 190886.53
Date: 7/29/2011 2:49:54 PM
Overall Posts Rated:
7474
It looks like there have been a bunch of different types of reactions to why this might be a bad idea. Let me see if I can try and answer some of the criticisms:

1) Why is this change needed?

Several reasons that add up to this being the most elegant solution, which is part of why it's hard to explain. Part of it was trying to deal with the problem of players whose salaries exceeded their utility, causing them to become nomads. We'd like to ensure that a player making $400k/week will actually provide close enough to $400k/week of value that they're useful to somebody who can afford them, and this helps us get closer to that goal. At the same time, it's a bit more realistic, it makes the training mini-game more interesting, etc. But it's not going to stop you from making unique players or anything like that. It's also in part a reaction to transfer prices and trying to stabilize both the salary curve (the change for this season was smaller than in previous seasons) and transfer prices for extraordinary players (of many types, both smart and not-so-smart). To put it another way, if you have a favorite player whom you'd like to make mono-skilled, it would be nice to be able to keep training him forever without his really becoming a liability to your team. A change like this is a gentle nudge in the direction of making that possible, too; the problem with mono-skilled players is NOT that they are too effective, but rather that they are not effective enough given their salaries, yet no pool of comparable multi-skilled players exists. Our hope is that this change will bring those back into better balance, giving teams more of a choice of strategies for how to build.

It's a bit complicated to answer this one, because there really were several things we reacted to, not just one overriding concern, and we picked a solution that attempts to solve them all simultaneously. The plurality answer would be the high-salaried nomads.


2) Isn't this going to kill players because they run out of potential?

Let me tell you a little bit more about how salaries and potential work. Both of them are based (in slightly different ways) on the idea of looking at all of the different ways a player could be used, picking the one in which they will be most effective, and giving them a salary / calculating their remaining potential on that basis. The "best position" shown on your player is roughly (again, not quite exactly) an indicator of how the player is currently viewed. If you have a point guard, and he improves in shot blocking, he'll almost certainly still be evaluated as a point guard, which means that the shot blocking will be a neglible difference in how effective he appears to be as a point guard, and thus have a negligible effect upon his salary/potential. To put it another way, what we're doing is helping your trainers to make your players better in a way that increases the ratio of their effectiveness to their salary / remaining potential, and that should generally be merely a good thing.

3) This invalidates my strategy!

There's a good reason we announced this one well in advance, and it's in order to let teams try and plan properly. We try to do that every time the rules might impact a strategy. I don't actually expect an effect on this level is really going to have a major impact, but it's certainly a change, and there are some strategies that are hurt and some others that are helped by any change. That's always true, and larger changes are announced in advance in order to help prevent teams from being surprised by the change.

4) But...I don't believe you!

I'm not sure how I'd answer this one, but I will ask: if you were given the option to avoid skill increases from cross-training (all other effects would continue to apply; you'd just be giving up on increases with zero compensation), would you want it? If enough people actually would prefer that, it would be easy for us to implement...

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