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Season 25

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This Post:
00
248324.44 in reply to 248324.29
Date: 9/20/2013 2:01:11 PM
Overall Posts Rated:
16031603
And as another customer


You are either a volontary worker or an employee (you get supporter for free as far as I know) - the "GM"-prefix puts you in another category. You are definitely no "pure" customer


If you want to be picky. Being Supporter is not being a customer either, so don't use the customer card and stop being supporter if that's so bad. You can also send the link of me saying this to a BB if you wish. See, I'm not a spokeperson either.


I never pulled the supporter card - non-paying users are customers as well, as you profit from the ad revenue AND want to sell them supporter packages. GMs releasing news, moderating the forums and holding some kind of gatekeeper position are personell of whatever kind you would like to label them - spokesperson might not be the most accurate description but it covers some of your tasks I guess.

I never complained about the supporter package and I am not announcing that I might or might not buy the package, so don't put me in that corner please. The fact that I am paying for this game should stand for itself and tell you something about my intentions for this game.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
22
248324.45 in reply to 248324.41
Date: 9/20/2013 3:23:11 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
If you're talking about balance, a rock-paper-sciccors system is a great way to achieve it. Each tactic should have one or more strenghts and weaknesses. That way, if one of the tactics seems to be stronger in a vacuum and is being used more, the most simple counter is to employ the tactic that exploits the weakness of the other.

The problem with LI is that besides it being cheap for guards to be strong in it, is that has no weakness, whereas outside tactics do have a weakness. I think the premise that 2-3 zone gives up easier passing should be reconstructed, as defenders in a 2-3 zone will sag off from the perimeter to play the passing lanes and double team bigs quicker, so they should make inside passes harder while making perimter passes easier (which is not helpful for LI teams). Furthermore, bigs should have a higher turnover rate against 2-3 zone as they have less space to operate and are double teamed quicker. That way bigs in LI are required to be trained in HA and DR a lot more than usually. Also the driving skill should be less effective against 2-3 zone because of the crowded paint.

But, this probably has been suggested before, though they seem like sensible adjustments to me. I don't know how the GE is constructed, but it shouldn't be too difficult to adjust it incrementally to achieve a bit more balanced playfield.

This Post:
11
248324.46 in reply to 248324.43
Date: 9/20/2013 3:28:35 PM
Overall Posts Rated:
55315531
which to answer the other questions is traditionally posted after all offseason computations are ready. The idea there is, whenever you see the news item you'll know offseason processing is finished.

I think the vast majority (I'd guess as close to unanimous as you'll get on this game) would rather get the news item earlier, and either find out the offseason processing is finished through an announcement/the forums/not at all. Please release it earlier if this is the only/main reason for holding onto the beginning of season news items.

I agree. Another argument to second this: a lot of countries need to translate news. And it's very unfortunate to release a seasons news after the first game(s) has/have been played! I'd really prefer to have the news announcement at the start of offseason processing! And I guess I'm not the only one.

This Post:
00
248324.48 in reply to 248324.47
Date: 9/20/2013 7:44:42 PM
Overall Posts Rated:
387387
I like the sledgehammer approach to LI-only teams. As long as that boost is strong enough.

From: Jay_m
This Post:
00
248324.49 in reply to 248324.48
Date: 9/20/2013 9:21:59 PM
Overall Posts Rated:
216216
I must compliment the BBs on the changes. They have addressed most of the immediate complaints and I'm looking forward to how the guessing system on tactics will work. Now if only they address the micronation issue.

From: Yuck

This Post:
00
248324.50 in reply to 248324.33
Date: 9/20/2013 9:25:26 PM
Cassville Yuck
II.3
Overall Posts Rated:
553553
Second Team:
Yuckville Cass
The face/head editor for a team's draft picks is pretty cool.

This Post:
00
248324.51 in reply to 248324.50
Date: 9/20/2013 9:44:33 PM
Overall Posts Rated:
774774
Several good things in the news update. Good job BB

If you remember me, then I don't care if everyone else forgets.
This Post:
00
248324.52 in reply to 248324.51
Date: 9/20/2013 10:35:47 PM
Overall Posts Rated:
11261126
I agree. Great update for this season with the tactical balance and fan survey!

This Post:
11
248324.53 in reply to 248324.51
Date: 9/20/2013 11:06:57 PM
Overall Posts Rated:
4444
I love that they have made a change to the Fan Survey. Hopefully it's much more realistic.
The crazy Fan Survey and the draft/scouting are the two things that drive me crazy about this game.

The "fair play" financial change could be nice depending on how it's executed.

I have to say that right now I think I hate the idea of the upcoming opponent strategy guessing game. I understand that people want to balance out the strategies more, but I don't really want a game where I have to switch up strategies all the time for no other reason than fear of a guessing bonus. I especially don't want to have to worry about switching up defenses often since I feel like there is already a pretty big risk with playing the wrong zone. Maybe it will be fine, I'm not trying to bash, just voicing my reservations.
I'm hoping that the game engine changes aren't going to be an every season thing, especially since it takes a long time if you try to train and build a team the way you want it. It also introduces chances for just another strategy to become "overpowered", which results in more changes and makes everything seem pointless.

Also, as much as I don't want to side with angry guy, the GM comment about supporters not being customers is just wrong. Whether through paying for supporter or through ad revenue we're all customers and I don't see how telling people to just "stop paying for supporter" is helpful no matter how annoyed you are by their posts.

The face editor is pretty cool. Maybe it will cut down on the number of redheads.

This Post:
44
248324.54 in reply to 248324.1
Date: 9/20/2013 11:59:30 PM
Overall Posts Rated:
576576
- To more in depth tactics and possibly alter the LI domination, you will be able to guess your opponent strategy, giving you a boost.


So, to address a potential imbalance in the GE/Training/Salary structure a new feature will be added to help address the root cause. Wouldn't it make a little more sense to address the root cause and fix the imbalances directly?

The change to JR salary is a good move. It was seasons late on top of short notice, but a good move for the long term either way. Prefer more of this: tweaks to the GE, tweaks to training speed/option, tweaks to salary for skills.

This move comes across as ugly patchwork to hole in the system. The GE doesn't reward well balanced teams as it should so instead of fixing that a rock-paper-scissors gimmick gets introduced. It's not even original, it was stolen from Tecmo Bowl. lmao

Last edited by brian at 9/21/2013 12:03:31 AM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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