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Testing the "empty lineup prevention" code in Private League matches

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From: FSH

This Post:
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259887.44 in reply to 259887.31
Date: 7/4/2014 3:27:25 PM
Overall Posts Rated:
797797
(71979782)

Sent a black line up, let the coach decide. Looks the same to me.

Real problem in the game is Game Shape Training, way too strong, I think that you need to focus into that, not in a tool that has no mayor impact in the game.

The "empty lineup prevention" is just a tactic that doesn't allows you to control the minutes, is an easy counterable tactic, but game shape training is not. I think that you need to hear the community. just search for the topics that talks about game shape unbalance.

From: lawrenman

To: FSH
This Post:
00
259887.45 in reply to 259887.44
Date: 7/4/2014 3:57:22 PM
Overall Posts Rated:
129129
I just completed my first game ever using a partially blank lineup where two starters were declared and Let Coach Decide.

I feel dirty now and need a shower. The two starters I had declared played 36 min until the 4th where the other 3 players moved around quite a bit to help the rotation work best with two backups utilized.

Not that it would have helped me win titles, but I probably would have spent less money on title run rosters had I known I could run a fluid 7 man rotation. Interesting. Also interesting is my starters actually moved to other positions where they could help out to create better rotations. No player played more than 38 minutes.

Would be better though if they publish insider information like that in the user guide. IMO it must not be something that was intended and obviously in reading the guide would not have been known unless you had engineered by testing it out. Its really not intuitive especially in the set lineup mode.

This Post:
00
259887.48 in reply to 259887.47
Date: 7/4/2014 7:45:27 PM
Overall Posts Rated:
370370
Well, it is definitely broken, you're right about that. Today I put 12 players in uniform and designated five of them in the starting spots, and Let Coach Decide the rest. Three or possibly four of the undesignated players are as good as or better than the starters. The result: the starters played 48, 48, 48, 48 and 45 minutes.

This Post:
22
259887.49 in reply to 259887.48
Date: 7/4/2014 8:20:55 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
708708
Second Team:
Canada Purple Haze BC
Let coach decide only works well with blank

From: Jelme

This Post:
11
259887.50 in reply to 259887.45
Date: 7/4/2014 9:05:38 PM
Overall Posts Rated:
5050
It's a good tool to see what the game engine wants in certain roles too. For example, the SF/PF can be interesting when running blank lineups. This is MUCH more effective on a NT level than a team level with larger talent pools available. I used it extensively in my American U21 tenure and I took it as empirical evidence for certain skill builds being viable.

From: lawrenman

This Post:
00
259887.51 in reply to 259887.50
Date: 7/4/2014 9:19:35 PM
Overall Posts Rated:
129129
It should have been explicit in the guide. I'm certain it takes the best case scenario of the players into account. I understand the role for a test but I was always under the impression that the guide was explicit in nature. Basically unless someone told you, how would you figure out that you had to use a blank lineup in order for let coach decide to work?

Anyway, Marin is suggesting that blank lineups/LCD can still be used HOWEVER you will need to declare two starters. This is a nerf but as I tested today it certainly does not remove it as a strategy. You will just need two very high stamina players in the starter roles. It will also be more effective when you are likely to win the game by more than 20 points as your starters will sub out in the 4th.

No where in the User Guide or Help Forum is there an explanation of "Blank Lineups" or even a mention thereof. I remember asking Rick Smits Clogs about why Silverbacks rotation was so different and he said something about blank lineup. I guess at the time I just figured I was training players so it didn't apply to me. I didn't even consider the ramifications of using the lineup during the playoffs. If you look at the guide...it mostly talks about training and stuff, however, the best teams practically live off blank lineups. But this is not in the user guide?!?

Last edited by lawrenman at 7/5/2014 12:40:52 AM

This Post:
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259887.52 in reply to 259887.51
Date: 7/5/2014 8:01:43 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Anyway, Marin is suggesting that blank lineups/LCD can still be used HOWEVER you will need to declare two starters.

Where did you catch that? The way I figured it out is: any blank position you leave, the coach will put someone into it?

Last edited by Aleksandar at 7/5/2014 8:02:53 AM

This Post:
11
259887.53 in reply to 259887.52
Date: 7/5/2014 3:18:28 PM
Overall Posts Rated:
6060
Personally, I think that all starter sports should be filled or the GE will pick a starter randomly for you.

This Post:
33
259887.54 in reply to 259887.53
Date: 7/6/2014 9:48:15 AM
Overall Posts Rated:
166166
I'm not sure if this has been covered, but do we know why this blank line up option is being removed?

Also isn't the ability to forfeit a game much more hurtful to this game than anything? I mean what's worse than setting your lineup and then after the game finding that your training has been screwed up because someone has forgotten to set their lineup or worse just decided to give you the two freedom rockets and purposely didn't set a lineup.

I feel like we are addressing minor issues here when the elephant in the room is the walk over issue.

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