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BuzzerBeater New Management

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This Post:
11
324280.44 in reply to 324280.43
Date: 6/19/2024 12:37:00 AM
Guardian Angels of Eclipse
II.1
Overall Posts Rated:
11
How can you make it p2w now after all these years? paying real money for broken players like Top Eleven?
BB is not that active, making it p2w is basically taking this game to the grave

Message deleted
This Post:
88
324280.46 in reply to 324280.1
Date: 6/19/2024 1:07:31 AM
US DAGGERS
IV.31
Overall Posts Rated:
131131
Second Team:
US DAGGERS II
I am all for some visual changes, but the game engine itself is fine, the season length is fine, and the amount of games and training sessions are fine. If any Pay 2 Win is introduced, I will not longer be a supporter, nor enjoy a 2nd team. That would be the end of Buzzerbeater for me. I enjoy the long term strategy and tearing down teams while taking years to rebuild. That is why I’ve been here since season 20.

So many options. You can train U-21 players for all kinds of Nations, you can build home grown, you can train NT players, you can go for broke and try to make the top league. There are so many rights and wrongs you will do along the way to learn what you want to do. That is what makes this game great!

One thing would be amazing, and that is if you could let us view actual players running up and down the court while watching a game. That way I can see how the guy rebounds a missed free throw with less than 1 second left, and another guy shoots a 3 on the other end of the court, all before time runs out. 😁

Last edited by AIRFORCE1 at 6/19/2024 1:20:01 AM

This Post:
00
324280.47 in reply to 324280.1
Date: 6/19/2024 2:17:15 AM
Batignolles Big Boys
III.10
Overall Posts Rated:
44
Have to say I share the pessimism of most other posters, but let's await the first communications from the new owners before we declare the game doomed...

From: Lidor

This Post:
00
324280.48 in reply to 324280.46
Date: 6/19/2024 2:45:08 AM
Guardian Angels of Eclipse
II.1
Overall Posts Rated:
11
I do think that we should get training improvements, I always found it weird that I have to train only "one" position at the time instead of letting us option to train a PG and a Center on the same time.

From: MrAnzai
This Post:
00
324280.50 in reply to 324280.49
Date: 6/19/2024 3:59:20 AM
Squarauz Team
II.1
Overall Posts Rated:
66
Such a great news! Best of luck to Spicy Sparks!
Congratulazioni e in bocca al lupo BB-Marco!

From: ogrizko
This Post:
11
324280.51 in reply to 324280.50
Date: 6/19/2024 4:37:02 AM
B.C. Ambidexter
II.1
Overall Posts Rated:
7070
Congrats! :)

But I am fan of simple things and simple visualisation. The site to be light, simple and easy. I am not sure with the new visualisation what will happen exactly but I dont want it to be hard for the browser. Saying that, maybe you should give the possibility for users to use the old interface ???

This Post:
55
324280.53 in reply to 324280.1
Date: 6/19/2024 6:21:22 AM
QQguest
II.3
Overall Posts Rated:
276276
Hearing this news makes me a bit scared.

More developers mean higher salaries, and usually, companies want to recoup their investments.
Although the officials have guaranteed this, it still worries me how they will increase revenue.

For example, there's no restriction on pickup games between the main team and the second team, which I can't really accept.

In the future, will players have more attributes, like each skill having a potential parameter that affects the speed of training that skill, and then through a new draft mechanism, you have to pay to get the type of player you want?
I don't like this kind of gacha-style approach.

In the past, I thought I would keep playing BB until BB stopped operating or I died.
But now there's a new possibility: I might quit BB.

I hope my worries don't come true.

From: Bernspin

This Post:
2323
324280.54 in reply to 324280.49
Date: 6/19/2024 6:21:47 AM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
561561
Second Team:
Mito só o da Caverna
I see BB-Marco is talking on Discord about increasing the pace of the game and that BB feels "like a 2008 game and that needs to be changed".

However, that's exactly what makes Buzzerbeater more and more unique and that should be preserved at all costs.

This "feels like 2008" kind of reasoning reminds me of people who buy historic houses with vintage architecture and then rebuild the façade in order to make it "more modern" and then turn their unique real estate into something equal to all of their neighbours.

It reminds me also of that movie The Social Network when Eduardo Saverin is trying to advertise and promote Facebook using standard methods.

Buzzerbeater's slow pace can be a pill hard to swallow in the short-term, but it is also what hooks users long-term. Buzzerbeater slowness allows users to have a life beyond the game, that's ok if you have a personal issue or have to travel or whatever, the game is slow, your whole strategy won't derail if your mind goes elsewhere for a couple of days or weeks, or if you get pissed because your key player got injured in the finals and you lose and think I hate this, I'll leave, in BB you don't leave, the game is slow, the game is still there, you come back after a few days, the game is there, there is another season, let's rebuild, that's it, I love this game again. Most of "feels like 2024" games that are 99% of games around don't allow the user to breathe, it's now or never, everything is fast, you get hooked, get attached but if anything happens and you cannot play it goes downhill, you demotivate and leave, users are around just for a few weeks or couple of months and that's it, and how do you make money with games like this? By trying to profit from their short-term addiction and trying to suck out of their pockets as faster as you can. And how do you achieve this? By offering them paid features that make easier to win, they go, they buy your features, win a bit, but then they realise that it's an endless ladder to go up, they need to pay for every step, and they leave.

So if you are planning to make the pace of the game faster, inevitably you will end on a pay-to-win model, that's the only possible profitable way. Which leads me to think what's the point of doing so? Why not building a new game instead?

Last edited by Bernspin at 6/19/2024 6:38:14 AM

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