the offense adjust, too. And if you choose the right tactic from beginning is it also better at the end of the game - so the adjustement don't equalize the setting, they made it less worse.
I'm 30 years old, so hardly a boy. Theres nothing wrong with suggesting things, but there have been clear argument here why it should not be done. Still yank on about it's better, more tactics, when it's clearly not the case, is a bit weird.
the offense adjust, too. And if you choose the right tactic from beginning is it also better at the end of the game - so the adjustement don't equalize the setting, they made it less worse.I don't think so. Where your best shots are might change, but that would be mostly because of changing defense rather than adjusting offenses.
why not let the managers make those adjustments and decide for example, who should be their second choice for shooting? Would also be an addition and a way to take part in the game action.
Again, my point is: When I watch the gameviewer, I don't really see any decisions I took being used. I feel having no influence on the game.
Having the game engine do everything for me takes away the attractivity of watching the game.
And I had another idea for another "what, if" situation, which is very common in Basketball: "If team scores, full court press/trap".
A thing i would like, is more varitions of pressing. Like press to take time from the clock, or go for steal and after pressing fall back into 2-3 Zone for example
You want to win -> you fail to win -> you want a change.This is just my opinion.
To the "if's" i can imagine only few scenarios where these could work without screwing the engine, so maybe change starter and reserve is possibly but tactical adjustment i really think will screw the game up - the baby step in bringing in other player could be possible.