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From: espantoso

This Post:
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67933.45 in reply to 67933.44
Date: 1/23/2009 7:12:34 AM
Overall Posts Rated:
00
It's not about making more money, but about putting something more activities to the game. Just as Doctor J said, it's now only make a tactic for another game, train players, sell/buy players. Nothing more. And for you, Kukoc, what is important is a free seat and that's all. For players everything is important. How does the training facility look like; showers, toilets and so on are included into "everything".

I'd like to have a possibility to spend more time with this game but I can't. I can't, because all I can do between the matches (after analysing my next rival and planning the tactic) is wait for the match. I made all transfers I needed, I'm satisfied with my arena. What to do now? That's why one should put into BB as much "unnecessary tools" as possible. We can't think only about the basketball part of the game. I'd like this game to be much more...bigger.

From: Kukoc

This Post:
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67933.46 in reply to 67933.45
Date: 1/23/2009 9:25:07 AM
Overall Posts Rated:
13361336
Do you understand that even if there is more so called micromanaging it will all come to a halt in one point. Just like when your players are good enough and you wait for the money to pile up until you can buy another player.
I made all transfers I needed, I'm satisfied with my arena.


This is exactly what I mean no matter how many these little things will be put in the game at some point you will still have it "perfect for you". Now let's keep in mind that we are here to play basketball not design routs to arena, buy players cars, search for an apartment, make sure they eat right and have their sex life sorted...
Perhaps on the days when you have no games you could play sims? or something similar. I don't want to spend the whole day sitting at my computer and making sure that my starting PG was able to fix a broken tire on the way to arena to make it on time. I have quicklinks for TL players/staff I'm interested in and will log on to see if I can buy em, let's keep it simple peeps.

Last edited by Kukoc at 1/23/2009 9:25:58 AM

From: /joao

This Post:
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67933.47 in reply to 67933.46
Date: 1/23/2009 9:46:29 AM
Overall Posts Rated:
33
This isnt SimCity guys.

I really hope instead of this, the BB's ought to improve tactics, add some a couple of new skills for players - clutch factor for example.



From: Doctor J

This Post:
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67933.48 in reply to 67933.47
Date: 1/23/2009 10:48:44 AM
Overall Posts Rated:
2727
For the record and i hope it's the last time i will need to write it... I DONT WANT ANY MORE MONEY!!!

I can manage my team with the current system well enough and you can check my team and see yourself...one of the people here said it in a good way...i've done the tactics for the next game don't have money for players/still wating for more money to buy a player and now what? 3 days of NOTHING and if i'm out from the National Tournament and made tactics for a friendly that i dont care about then 4 days more after the 3 days...i want to be able to do more,even if i will need to play in that manner with the sponser add for 2 hours more and make the same amount-i want it becouse the idea is that i will have another option to do something and those things about "were here to play basketball not sims" hell most of the good manager game HAS those sponsers options i talked about and maybe after some of you will see a basketball game in europe and outside the US you will understand the bathrooms ARE importent...not every arena is Madison Square Garden you know.

From: /joao

This Post:
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67933.49 in reply to 67933.48
Date: 1/23/2009 10:52:28 AM
Overall Posts Rated:
33
Instead of this, I really dig more the possibility to manage those merchandising sells.

Dont you?

This Post:
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67933.50 in reply to 67933.47
Date: 1/23/2009 11:03:48 AM
Overall Posts Rated:
303303
add some a couple of new skills for players - clutch factor for example.


It's already there, called "experience".

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
From: Doctor J

This Post:
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67933.51 in reply to 67933.49
Date: 1/23/2009 11:43:08 AM
Overall Posts Rated:
2727
Sorry i don't want to manage sells that IS the PR manager stuff in my eyes...BUT i would like to build the shop store that would allow him to sell more and handle the sponsers contracts in the start of the season...each man and him way of things to go but managing the sells is in my eyes like some people here said a way to earn more money and that not what i'm trageting for...sorry.

This Post:
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67933.52 in reply to 67933.50
Date: 1/23/2009 11:52:47 AM
Overall Posts Rated:
33
Kind of.

I strongly believe that EXPERIENCE skill works as an answer for all obscure things in BB, and its getting boring to read this everytime.

If it really means clutch factor and works as a multiplier for other skills, I really would like to see it renamed for "intangibles"; otherwise, I ask BB to explicit how experience REALLY works.


This Post:
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67933.53 in reply to 67933.52
Date: 1/23/2009 11:56:14 AM
Overall Posts Rated:
303303
I ask BB to explicit how experience REALLY works.


Yeah, no.

You know better.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
67933.54 in reply to 67933.53
Date: 1/23/2009 12:55:04 PM
Overall Posts Rated:
11
Its true that it should be explained exactly what experience entails to some degree. Does a more experienced player train better as well with age. Is he just a better player come 4th quarter and OT or is he a smarter player which takes affect over the entire game.

I'm not saying everything should be explain to the last detail but a general overlook would definitely be helpful about what it entails.

We all know what passing and jump shot do. We also all know how to train these. We cant train experience. It is about playing in as many games as possible and having the player play in national team games as well. that is basically yo my understanding the only thing really known about experience.

Please correct me if I'm wrong

You got to know when to hold em, know when to fold em, Know when to walk away and know when to run. You never count your money when youre sittin at the table. Therell be time enough for countin when the dealins done.
This Post:
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67933.55 in reply to 67933.54
Date: 1/23/2009 1:23:47 PM
Overall Posts Rated:
225225
No-one has ever given an indication that experience matters for anything outside of the actual games.

The general overlook has been given, too: players with greater experience recognize good from bad shots better.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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