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Changes in Season 10

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93604.454 in reply to 93604.453
Date: 7/30/2009 2:54:37 PM
Overall Posts Rated:
959959
3 SB level for 1 ID level is as like you said than a level 14 in Id with 2 in shot blocking defends as a level 11 in Id and level 10 in shot blocking,that's ridicooulous


at least it get paid for more then the 14/2 solution or in the same area ;) And like you said to the arena, this would be a lot more realistic.

Edit: The 14/2 is still stronger, i like to mention ;)

Maybe a godd shot blocking skill can induce the players to shoot a little more far way from the basket,this is a reasonable proposal,for example


which the engine realised with higher id ;)

Last edited by CrazyEye at 7/30/2009 2:58:33 PM

This Post:
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93604.455 in reply to 93604.454
Date: 7/30/2009 3:04:52 PM
Overall Posts Rated:
404404

Maybe a godd shot blocking skill can induce the players to shoot a little more far way from the basket,this is a reasonable proposal,for example


which the engine realised with higher id ;)

yeah,but this don't improve Id,gaving a boost as you purpose,but give an indirect help to defence and only against a certain kind of player(who heave ridcoulous level of JS).
A player like Duncan is,with his variety of solution, in reality don't have any problem to attack against a player like Andersen who is only a great shot blocker but not a great defender :D

This Post:
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93604.456 in reply to 93604.455
Date: 7/30/2009 3:16:05 PM
Overall Posts Rated:
959959
bth he would have it much easier if anderson also was no good shot blocker, oh wait maybe then he won't play anymore ;)

And if you have a player like your 1472 guy, who even don't raises his arm when duncan throws the ball - even if he push him a way from the basket Duncan will score a lot.

And if you have a 14 SB 2 ID guy, he will be a noob in defence too^^

Last edited by CrazyEye at 7/30/2009 3:17:45 PM

This Post:
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93604.457 in reply to 93604.455
Date: 7/30/2009 3:20:51 PM
Overall Posts Rated:
409409
I believe, the point here is not to mention a specific way by wich SB should affect the defense of a shot but to focus in the idea that , in someway, in the GE, SB should have some defensive effect besides the possibility of Shotblock.

Last edited by Zero, the Magi. at 7/30/2009 3:22:21 PM

This Post:
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93604.458 in reply to 93604.457
Date: 7/30/2009 3:41:06 PM
Overall Posts Rated:
404404
I believe, the point here is not to mention a specific way by wich SB should affect the defense of a shot but to focus in the idea that , in someway, in the GE, SB should have some defensive effect besides the possibility of Shotblock.

I think instead that this is THE question about Shotblocking,how to give a value for this skill in defence(also some giards have good Sb skills,not necessariely is a question of inside defence) without destroy the value of the real defensive skills,ID and OD
And some proposal as "3x1" gave by CrazyEye are wrong just for this motive(destroy the value of defesive skills)

This Post:
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93604.459 in reply to 93604.456
Date: 7/30/2009 3:45:39 PM
Overall Posts Rated:
404404

And if you have a player like your 1472 guy, who even don't raises his arm when duncan throws the ball - even if he push him a way from the basket Duncan will score a lot.

It isn't right your reasoning because Sb doesn't have effect on Andersen's defence,but on Duncan's mind because he think:"He is a great shot blocker,it's better to shoot from a little far away".Then Duncan,because is Duncan,will score a lot,but a players like Big Ben wallace,who hasn't offensive movements,will shot worse

This Post:
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93604.460 in reply to 93604.458
Date: 7/30/2009 3:50:22 PM
Overall Posts Rated:
409409
There are two ways to increase de value of SB.

1) Reduce his impact on salary. Thus making it cheaper and more interesting to train with his actual effect.

I believe this is a really complex solution when it comes to actual implementation. I see several issues when it comes to this.

2) Increase his effects. This is something I believe BBs were trying to do by increasing the total amount of Shotblocks. But, this doesn't seems to add much more value to SB, because you see a very clear cost when it comes to Salaries but you see very "marginal" effect in performance because there are so few shotblocks that you're always considering to better have 1 more level of ID than SB when it comes to avoid points.

Thus, a pretty interesting idea would be to increase the value of SB through some side-defensive effect. Not like the "3x1" but some kind of mecanism by wich SB skill would traduce into something more valuable than the shotblocks itself. Wich seems to be very unrated.

Last edited by Zero, the Magi. at 7/30/2009 4:33:29 PM

This Post:
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93604.461 in reply to 93604.460
Date: 7/30/2009 3:56:49 PM
Overall Posts Rated:
404404
Do you read my proposal(last part of the message (93604.453) )?It goes in the dircetion of second way that you point out
But also with the changes that you wish,it had to be clear that ALWAYS 1 level of ID will be BETTER than a level in SB.Training SB will be effective only for who want to create a more defencsve player,losing something in attack or rebounding

Last edited by Steve Karenn at 7/30/2009 3:58:38 PM

This Post:
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93604.462 in reply to 93604.461
Date: 7/30/2009 4:15:29 PM
Overall Posts Rated:
409409
Do you read my proposal(last part of the message (93604.453) )?It goes in the dircetion of second way that you point out
But also with the changes that you wish,it had to be clear that ALWAYS 1 level of ID will be BETTER than a level in SB.Training SB will be effective only for who want to create a more defencsve player,losing something in attack or rebounding


Sure. In terms of only abilities, when ID=SB (and in the vast majority of the cases) 1 more level of ID should be better than 1 level SB. This is another point, because here we enter the discussion of relative difference/absolut difference and marginal performance of skills. For me at least, It is not clear that the marginal performance of a skill should be constant for every level. I'm not sure that BB is written like that either.

Going back to SB. Yes, your proposal might be something. But I'm reluctant to make a specific proposal because I do not know even how actual defense works. Plus, I don't think we should know exactly how that works. That's why I just said there should be some side-defensive mecanism to increase the value of SB. Maybe your proposal could be modeled in some way in the actual GE, but this might not be the only think considered in that model of SB.

And Yes again, training SB should always means a tradeoff between skills. That's why in the vast majority of cases -at least- 1 level of ID should be better than 1 level of SB when it comes to defend a shot that is going to be made after all. The opportunity cost comes in terms of Salary and potential cap.

Last edited by Zero, the Magi. at 7/30/2009 4:35:19 PM

This Post:
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93604.463 in reply to 93604.462
Date: 7/30/2009 4:37:08 PM
Overall Posts Rated:
404404
Ok,but these could be the point to start for a discussion on a better role for SB,a marginal skill in confront of ID,IS an REB but that one user can chose to train at a medium level(9-10 on 20)
That's the way,as a great driver without a good shot and passing skill is useless also a great shot blocker without defence,scoring and rebounding is useless

This Post:
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93604.464 in reply to 93604.463
Date: 7/30/2009 4:58:53 PM
Overall Posts Rated:
959959
Ok,but these could be the point to start for a discussion on a better role for SB,a marginal skill in confront of ID,IS an REB but that one user can chose to train at a medium level(9-10 on 20)


or i get the importance it had in the salary calculaton, and in my eyes inr eal basketball you can not be a good inside defender without any anticipation for a block^^ It is just a part of defence, but without it you are incomplete.

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