Do you read my proposal(last part of the message (93604.453) )?It goes in the dircetion of second way that you point out
But also with the changes that you wish,it had to be clear that ALWAYS 1 level of ID will be BETTER than a level in SB.Training SB will be effective only for who want to create a more defencsve player,losing something in attack or rebounding
Sure. In terms of only abilities, when ID=SB (and in the vast majority of the cases) 1 more level of ID should be better than 1 level SB. This is another point, because here we enter the discussion of relative difference/absolut difference and marginal performance of skills. For me at least, It is not clear that the marginal performance of a skill should be constant for every level. I'm not sure that BB is written like that either.
Going back to SB. Yes, your proposal might be something. But I'm reluctant to make a specific proposal because I do not know even how actual defense works. Plus, I don't think we should know exactly how that works. That's why I just said there should be some side-defensive mecanism to increase the value of SB. Maybe your proposal could be modeled in some way in the actual GE, but this might not be the only think considered in that model of SB.
And Yes again, training SB should always means a tradeoff between skills. That's why in the vast majority of cases -at least- 1 level of ID should be better than 1 level of SB when it comes to defend a shot that is going to be made after all. The opportunity cost comes in terms of Salary and potential cap.
Last edited by Zero, the Magi. at 7/30/2009 4:35:19 PM