BuzzerBeater Forums

BB Global (English) > In What Area should the next BB changes should happen?

In What Area should the next BB changes should happen?

Set priority
Show messages by
This Post:
00
244618.46 in reply to 244618.45
Date: 8/13/2013 9:58:17 PM
Overall Posts Rated:
44
The only way trading could possibly work would be to have a trade go through a waiting period and allow everyone in the league to vote to veto the trade. Trades could only be made within the league you are playing. If 50% of the non-bot teams vote to veto the trade then the trade is a no-go. If a team has three vetoed trades in a season then they lose the right to make or receive offers for the rest of the season.

From: Turtle

This Post:
00
244618.47 in reply to 244618.46
Date: 8/13/2013 10:41:52 PM
Overall Posts Rated:
9393
Wouldn't work. In plenty of low levels there are a bunch of inactive human managers who are either waiting to go bot or log in very infrequently/don't care enough to vote on trades. Also it is possible to control two teams in the same league. Also it's way too restrictive; there aren't that many players in your exact league that you want that their owner would also be willing to trade, I would guess.

I know I would love to see trades, both for the element of realism and also because I perpetually find myself short on cash but with fairly valuable players who I wouldn't mind trading. However, I just can't see anyway around the fundamental problem of dishonesty and the potential for cheating in an online multiplayer game, when we know multi-accounting is already a fairly common problem.

This Post:
00
244618.48 in reply to 244618.45
Date: 8/14/2013 1:40:32 AM
Overall Posts Rated:
4848
Just wondering, what is the process of becoming a GM? I guess you have to be active for a while and then apply or something. And yeah, I see what you mean. It's too bad that there aren't a lot of people who would want to be a GM (or Trade Reviewer, as that might be a lot of work).

This Post:
00
244618.51 in reply to 244618.1
Date: 8/14/2013 1:08:48 PM
Overall Posts Rated:
455455
Fan Survey--->Attendence (the flucuations are ridiculous and unrealistic)

Micronations (give them some competition so they don't get bored)

This Post:
11
244618.52 in reply to 244618.51
Date: 8/19/2013 8:46:19 AM
Overall Posts Rated:
952952
Fix NT please. I know not many people are involved in NT if you compare it to the whole BB community, but this shouldn't be the reason to not intervene. A NT player playing in D.V doesn't make any sense unless he drafted him or bought him as a 18/19y old and trained him up himself. I'd make a few suggestions:

- only D.I players are eligible for NT. Exceptions: players who were with their team at least three seasons (this doesn't kill farming, but it cripples it. At the same time, it doesn't punish "fair" farms with their homegrown players).

- if a player has been free agent anytime in his career,at least 2 seasons have to pass before he is eligible for NT again (you prevent multiaccount NT farming/cheating and you don't hurt anyone who is playing fair)

These two rules are very easy to implement IMO and they add a lot of legitimacy to NTs.

This Post:
22
244618.54 in reply to 244618.53
Date: 8/19/2013 3:00:15 PM
Overall Posts Rated:
1717
I'm sure someone has mentioned this already, but I'd like a page where you can manage the subtleties of how your offense operates. Everyone has been frustrated by a player blatantly playing outside of their skillset, and this would help curb that.

For example, next to any given player you could have a section labeled '3 point shooting' with drop-down box giving the following options:

1)++
2)+
3)neutral
4)-
5)--

Checking the '++' option would basically give the guy the go-ahead to jack threes as he pleases. Checking the '--' box would equate to you telling the coach "do not let this guy take threes, EVER".

This way, it's much easier to carve out roles for your players. I don't want my center with 'awful' jump shot to be taking threes (which happens occasionally in my Motion offense), I want him to be around the basket where his skills are effective. Likewise, I don't want my guy with 'mediocre' inside shot but 'wondrous' JS and JR to be hanging around the basket, when he should be camped out at the three point line and confined to a 3 pt specialist role.

Now, I'm not saying that checking the '--' box should absolutely eliminate the possibility from the game engine of said player taking a three point shot. In the real world unpredictable things happen during the course of basketball games and, besides, some players just seem intent on playing in a way which doesn't compliment their skillset (Josh Smith, of the NBA, taking jumpers all the time when he can't shoot well, for example).

But, it would certainly mitigate the frustration I have when I'm running my motion offense and, late in the game, the worst jumpshooter on the floor jacks a three with 10 seconds left on the shot clock. You could say that's what I get for running an offense that doesn't fit the skillset of one of my main players. But look at real life; the Golden State warriors and Houston Rockets run offenses built around 3 pt shooting, and yet you don't see Andrew Bogut or Omer Asik trying to extend their range to the three point line. They play within themselves and play within defined roles in the offense. I think it would be fun to see that level of tactical complexity in Buzzerbeater.

I'm sure there are drawbacks I am not thinking of. But this would give managers a little more control over the in-game tactics of their games, which is something I would welcome.

This Post:
00
244618.55 in reply to 244618.54
Date: 8/20/2013 12:57:48 AM
Overall Posts Rated:
432432
I'm sure someone has mentioned this already, but I'd like a page where you can manage the subtleties of how your offense operates. Everyone has been frustrated by a player blatantly playing outside of their skillset, and this would help curb that.

For example, next to any given player you could have a section labeled '3 point shooting' with drop-down box giving the following options:

1)++
2)+
3)neutral
4)-
5)--

Checking the '++' option would basically give the guy the go-ahead to jack threes as he pleases. Checking the '--' box would equate to you telling the coach "do not let this guy take threes, EVER".


I kind of wish that could happen, but I probably don't want that being implemented. I like the fact that BB isn't exactly like real life and strange things (both good and bad) can happen. If my player can't shoot, but the shot clock is about to expire, I'd rather have him chuck up a shot than get the ball stolen due to that shot clock bug.

But look at real life; the Golden State warriors and Houston Rockets run offenses built around 3 pt shooting, and yet you don't see Andrew Bogut or Omer Asik trying to extend their range to the three point line. They play within themselves and play within defined roles in the offense. I think it would be fun to see that level of tactical complexity in Buzzerbeater.


You make a great point, but the GE isn't the same as real life. Even in NBA games, you do see players who, for example, can't shoot, but might still have to in certain situations. Your suggestion is something to think about, though.

This Post:
00
244618.56 in reply to 244618.53
Date: 8/20/2013 3:33:13 AM
Overall Posts Rated:
952952
In small NT, there is a lot of players who are affordable by D2 or even D3. There would be possibly NT not capable to field a team if they can't pick players in D2 or D3.

This is very easibly avoidable by setting a threshold of users where this rule doesn't apply. Say, 100 users. This means in countries with 100 or less users the NT rule wouldn't apply. Big countries are the ones that are problematic.

Advertisement