I see BB-Marco is talking on Discord about increasing the pace of the game and that BB feels "like a 2008 game and that needs to be changed".
However, that's exactly what makes Buzzerbeater more and more unique and that should be preserved at all costs.
This "feels like 2008" kind of reasoning reminds me of people who buy historic houses with vintage architecture and then rebuild the façade in order to make it "more modern" and then turn their unique real estate into something equal to all of their neighbours.
It reminds me also of that movie The Social Network when Eduardo Saverin is trying to advertise and promote Facebook using standard methods.
Buzzerbeater's slow pace can be a pill hard to swallow in the short-term, but it is also what hooks users long-term. Buzzerbeater slowness allows users to have a life beyond the game, that's ok if you have a personal issue or have to travel or whatever, the game is slow, your whole strategy won't derail if your mind goes elsewhere for a couple of days or weeks, or if you get pissed because your key player got injured in the finals and you lose and think I hate this, I'll leave, in BB you don't leave, the game is slow, the game is still there, you come back after a few days, the game is there, there is another season, let's rebuild, that's it, I love this game again. Most of "feels like 2024" games that are 99% of games around don't allow the user to breathe, it's now or never, everything is fast, you get hooked, get attached but if anything happens and you cannot play it goes downhill, you demotivate and leave, users are around just for a few weeks or couple of months and that's it, and how do you make money with games like this? By trying to profit from their short-term addiction and trying to suck out of their pockets as faster as you can. And how do you achieve this? By offering them paid features that make easier to win, they go, they buy your features, win a bit, but then they realise that it's an endless ladder to go up, they need to pay for every step, and they leave.
So if you are planning to make the pace of the game faster, inevitably you will end on a pay-to-win model, that's the only possible profitable way. Which leads me to think what's the point of doing so? Why not building a new game instead?
Last edited by Bernspin at 6/19/2024 6:38:14 AM