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Changes in Season 10

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93604.460 in reply to 93604.458
Date: 7/30/2009 3:50:22 PM
Overall Posts Rated:
409409
There are two ways to increase de value of SB.

1) Reduce his impact on salary. Thus making it cheaper and more interesting to train with his actual effect.

I believe this is a really complex solution when it comes to actual implementation. I see several issues when it comes to this.

2) Increase his effects. This is something I believe BBs were trying to do by increasing the total amount of Shotblocks. But, this doesn't seems to add much more value to SB, because you see a very clear cost when it comes to Salaries but you see very "marginal" effect in performance because there are so few shotblocks that you're always considering to better have 1 more level of ID than SB when it comes to avoid points.

Thus, a pretty interesting idea would be to increase the value of SB through some side-defensive effect. Not like the "3x1" but some kind of mecanism by wich SB skill would traduce into something more valuable than the shotblocks itself. Wich seems to be very unrated.

Last edited by Zero, the Magi. at 7/30/2009 4:33:29 PM

This Post:
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93604.461 in reply to 93604.460
Date: 7/30/2009 3:56:49 PM
Overall Posts Rated:
404404
Do you read my proposal(last part of the message (93604.453) )?It goes in the dircetion of second way that you point out
But also with the changes that you wish,it had to be clear that ALWAYS 1 level of ID will be BETTER than a level in SB.Training SB will be effective only for who want to create a more defencsve player,losing something in attack or rebounding

Last edited by Steve Karenn at 7/30/2009 3:58:38 PM

This Post:
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93604.462 in reply to 93604.461
Date: 7/30/2009 4:15:29 PM
Overall Posts Rated:
409409
Do you read my proposal(last part of the message (93604.453) )?It goes in the dircetion of second way that you point out
But also with the changes that you wish,it had to be clear that ALWAYS 1 level of ID will be BETTER than a level in SB.Training SB will be effective only for who want to create a more defencsve player,losing something in attack or rebounding


Sure. In terms of only abilities, when ID=SB (and in the vast majority of the cases) 1 more level of ID should be better than 1 level SB. This is another point, because here we enter the discussion of relative difference/absolut difference and marginal performance of skills. For me at least, It is not clear that the marginal performance of a skill should be constant for every level. I'm not sure that BB is written like that either.

Going back to SB. Yes, your proposal might be something. But I'm reluctant to make a specific proposal because I do not know even how actual defense works. Plus, I don't think we should know exactly how that works. That's why I just said there should be some side-defensive mecanism to increase the value of SB. Maybe your proposal could be modeled in some way in the actual GE, but this might not be the only think considered in that model of SB.

And Yes again, training SB should always means a tradeoff between skills. That's why in the vast majority of cases -at least- 1 level of ID should be better than 1 level of SB when it comes to defend a shot that is going to be made after all. The opportunity cost comes in terms of Salary and potential cap.

Last edited by Zero, the Magi. at 7/30/2009 4:35:19 PM

This Post:
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93604.463 in reply to 93604.462
Date: 7/30/2009 4:37:08 PM
Overall Posts Rated:
404404
Ok,but these could be the point to start for a discussion on a better role for SB,a marginal skill in confront of ID,IS an REB but that one user can chose to train at a medium level(9-10 on 20)
That's the way,as a great driver without a good shot and passing skill is useless also a great shot blocker without defence,scoring and rebounding is useless

This Post:
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93604.464 in reply to 93604.463
Date: 7/30/2009 4:58:53 PM
Overall Posts Rated:
959959
Ok,but these could be the point to start for a discussion on a better role for SB,a marginal skill in confront of ID,IS an REB but that one user can chose to train at a medium level(9-10 on 20)


or i get the importance it had in the salary calculaton, and in my eyes inr eal basketball you can not be a good inside defender without any anticipation for a block^^ It is just a part of defence, but without it you are incomplete.

This Post:
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93604.465 in reply to 93604.463
Date: 7/30/2009 5:03:18 PM
Overall Posts Rated:
409409
I believe BB was created to be a multiskill player game. There should be different combinations of skill wich, in a tactical-dependet set, can be effective.

We think that SB in the pure sense of shotblocks is low priority skill in circumstances that there should exist some multiskill combination wich should include a high level of SB in an effective way. What I'm trying to say is that SB must be a skill that should be interesting to train until high levels for some trainers. Currently, is not the case.

We have been having this conversation about the role of SB. In the end, I think that you, CrazyEye and me want SB to be an important skill somehow. Having the terms previously discussed in mind.

I remember BB-Forrest said in this or another thread that He thinks SB should have some effect on the defense of a shot that is going to be made. I asked him if that feature was implemented but I had no answer so I assume it was not.

This Post:
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93604.466 in reply to 93604.464
Date: 7/30/2009 5:09:49 PM
Overall Posts Rated:
404404
In europe,where the game is more technical and less physical than in USA,the best defenders note necessariely are good shot blockers
And players like Dennis Rodman and Shane Battier are some of the best defender in the paint without being great shot blockers.SB is the "physical"part of the defence,but a players like Chris Bosh has the physical qualities but 0 appointment and 0 technique so,also if he could be a great shot blocker,is one of the worst defender of all the league
The defence isn't incomplete without shot blocking

This Post:
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93604.467 in reply to 93604.466
Date: 7/30/2009 5:17:40 PM
Overall Posts Rated:
959959
but even in europe the player try to affect the "shooting lane", and good shot blockers depends on 90% timing. If you like to get a shot blocked you need timing, else you just jump around like chris bosh ;) And even a block try could make it harder to hit, and i think most common are those try where the shooter react and change the way to shoot.

And without that your defence isn't complete. But maybe reply me in this old thread, before we totally dominate this thread with this topic -> (67475.1)

This Post:
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93604.468 in reply to 93604.467
Date: 7/30/2009 5:22:35 PM
Overall Posts Rated:
00
before we totally dominate this thread with this topic

bout 20 posts late but oh well good reading.
my point of view is sb is still too weak when you take into consideration its cost.

This Post:
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93604.469 in reply to 93604.468
Date: 7/30/2009 5:32:08 PM
Overall Posts Rated:
404404

my point of view is sb is still too weak when you take into consideration its cost.

Also a legendary driving has an high cost,and without training one or both the shots(JS-IS) is useless(and training 1 vs 1 gave also an high handling,so another high cost in skill)
When you think how try to make SB more useful,you have not to think to the costs,but you have to think how the use of this skill could be more realistic
that's the point.

Last edited by Steve Karenn at 7/30/2009 5:32:53 PM

This Post:
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93604.470 in reply to 93604.469
Date: 7/30/2009 5:46:50 PM
Overall Posts Rated:
959959
(67475.128) - here is my try to give this discussion a starting point in the suggestion board ;)

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