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Suggestions > Enhancing scouting abillities

Enhancing scouting abillities

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This Post:
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198852.47 in reply to 198852.46
Date: 11/1/2011 6:27:04 PM
Overall Posts Rated:
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It is far from current status on BB, where it is being exploited regulary.
Could you please add some statistics to this claim. How many teams (% of all teams in BB) add the highest salary player to their roster just before playoffs. No speculations, hard facts with possibility of linking info to prove it.

This Post:
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198852.48 in reply to 198852.40
Date: 11/1/2011 6:27:37 PM
Overall Posts Rated:
105105
With regards to your point 1)
In real life, this actually happens. Lets say, Perth Wildcats, hire a new college player from the USA to come down to the NBL (Australian national league) and play for them. NOBODY in the NBL will know about this player, and there is no way for the opposition to find out, until they see him player against other teams.
A) Does this player is the most expansive in that team? How rare is it?
B) In addition, it does not happen near playoff.

their best information is going to be from box scores from games he played in the USA and then from watching him play in the NBL.... This is the way BuzzerBeater currently works, and im happy with it.
Again, it is not exactly the case.
You cannot get information valid for your league until he will play at your league...
At different leagues, players will be playing differently.

But then it takes away from some of the game as well...
This is a tradeof. But those who will use it will have less money to invest on their team. I find it an advantage.

Keep tihs idea simple though. Maybe refine this idea such that
'A player may use one of their draft scouting points per week, to scout an opposition players skill level in one skill only (which may or may not be random)'.
What u think?
Basically this is what I've wrote. Except that I'm not sure whether the scouting points for this should be shared with the draft scouting points.

This Post:
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198852.49 in reply to 198852.43
Date: 11/1/2011 6:33:40 PM
Overall Posts Rated:
105105
Yep i agree with that.
From a personal perspective, i dont know why you would want to scout outside your own league, but obviously from a national team/cup perspective, this has implications.
Thinking about this now though, i dont know how collusion between players would be prevented.
Manager X and Manager Y scout opposition Manager Z's best player. Then mail each other the respective results.
I guess this is why during the draft, everyone is "player 1, player 2" and everyone else has a different P1, p2 etc.
So yer hmmmmmm. a solution to that would be needed. Else a different way of looking at it.
There are automated SW to go over real Emails. I guess it can be work here as well.

Another thing to ask is why is collaboration between several teams is a bad thing?
In case a team does not want to share information, so good for her.

Think also when will it happen that teams will collaborate against another team - when that team is that strong comparing to the others, so they are looking for ways to overcome that team together.
Again, sounds reasonabel for me...

This Post:
00
198852.50 in reply to 198852.47
Date: 11/1/2011 6:38:47 PM
Overall Posts Rated:
105105
It is far from current status on BB, where it is being exploited regulary.
Could you please add some statistics to this claim. How many teams (% of all teams in BB) add the highest salary player to their roster just before playoffs. No speculations, hard facts with possibility of linking info to prove it.

1) It is a no brainer to claim that, when it is such a great option to exploit.

2) Each team that was against those kind of suggestions and I looked at her transfer list have shown "clues" why they where against it.
I still haven't look at your transfers..

This Post:
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198852.51 in reply to 198852.49
Date: 11/1/2011 6:40:29 PM
Overall Posts Rated:
13361336
Think also when will it happen that teams will collaborate against another team - when that team is that strong comparing to the others, so they are looking for ways to overcome that team together.
Again, sounds reasonabel for me...
This is a big nono. Deliberately loosing to the collaborator team while tieing (with a large margin) and then crunching the team to overcome, just help the collaborating team to win the title. Thus destroying your own team chances to succeed is normal?

This Post:
11
198852.52 in reply to 198852.50
Date: 11/1/2011 6:45:20 PM
Overall Posts Rated:
13361336
1) It is a no brainer to claim that, when it is such a great option to exploit.
It's not a no brainer, add stats to prove it.
2) Each team that was against those kind of suggestions and I looked at her transfer list have shown "clues" why they where against it.
I still haven't look at your transfers..
Please go take a look at my transfers. You should remember my post about average teams average transfers per month. It seems you are not the sharpest tool in the box.

This Post:
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198852.53 in reply to 198852.51
Date: 11/1/2011 6:49:06 PM
Overall Posts Rated:
105105
Think also when will it happen that teams will collaborate against another team - when that team is that strong comparing to the others, so they are looking for ways to overcome that team together.
Again, sounds reasonabel for me...
This is a big nono. Deliberately loosing to the collaborator team while tieing (with a large margin) and then crunching the team to overcome, just help the collaborating team to win the title. Thus destroying your own team chances to succeed is normal?
This has nothing to do with current suggestion, and just implying that there ways to collaborate (against another team) also under current state of the game.

Should it be prevented? I'm not 100% sure.
It means that the stronger teams will need to try harder, and the weaker teams have ways to narrow the difference between them.

This Post:
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198852.54 in reply to 198852.53
Date: 11/1/2011 7:01:21 PM
Overall Posts Rated:
13361336
This game is about being the best team. It's not about helping someone else to the best team spot. It's not about 2 (3,4,5,6 etc) vs 1.

This Post:
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198852.55 in reply to 198852.49
Date: 11/1/2011 9:46:13 PM
Overall Posts Rated:
766766
Collaberation between teams is a bad thing - why?
Let me put it this way. Sometimes in my league teams will 'collaberate' in a friendly manner, such that they might TIE a game against each other such that they have better enthusiasm when they play me. Which is fine. ***

However if i was in a league, where, teams collaberated specifically to bring my downfall, i would quit the game. Simple as that. There is nothing worse than bullying, and collaberation between teams against another one on a grand scale, is online bullying, and it is the work of cowards and people who have mummy issues. This is why collaboration between teams is a bad thing. its a bad bad thing for the game. The more collaboration in this game, the quicker it will die. The game will be left with teams who only collaberate, no new users will stick with the game, and essentially, you will be left to play with yourself.

So if this suggestion can be worked to completely remove any collaberation, then it will be a good suggestion.

Edit: *** PS: Im not accusing people from my league of cheating! We have a great league, and the friendly 'im gonna tie you this week' emails that i get when in fact you are actually going to CT me, is all part of the fun. No accusations meant with my comment above. I love you's alls!



Last edited by Coach Regan at 11/1/2011 9:48:18 PM

This Post:
00
198852.56 in reply to 198852.55
Date: 11/2/2011 4:59:42 AM
Overall Posts Rated:
105105
Collaberation between teams is a bad thing - why?
Let me put it this way. Sometimes in my league teams will 'collaberate' in a friendly manner, such that they might TIE a game against each other such that they have better enthusiasm when they play me. Which is fine. ***

However if i was in a league, where, teams collaberated specifically to bring my downfall, i would quit the game. Simple as that. There is nothing worse than bullying, and collaberation between teams against another one on a grand scale, is online bullying, and it is the work of cowards and people who have mummy issues. This is why collaboration between teams is a bad thing. its a bad bad thing for the game. The more collaboration in this game, the quicker it will die. The game will be left with teams who only collaberate, no new users will stick with the game, and essentially, you will be left to play with yourself.

So if this suggestion can be worked to completely remove any collaberation, then it will be a good suggestion.

Edit: *** PS: Im not accusing people from my league of cheating! We have a great league, and the friendly 'im gonna tie you this week' emails that i get when in fact you are actually going to CT me, is all part of the fun. No accusations meant with my comment above. I love you's alls!
1) As you wrote, currently there are collaborations.
I was part of one where someone asked me to TIE together. I didn't agreed to that as nothing can guarantee that.
But, this only implying that there are.

2) Does collaborations should be totally exterminated?
Again, I'm not fully sure about that.
I agree that it should be limited, but should it be exterminated? I'm not sure. [Basically I think you agree with that]

3) How much collaboration (base on this feature) will affect the game?
It may assist, but it will be limited and can be limited even more;
Adding a limitation on the number of:
a) scouting times on a specific player/by a specific user,
b) Differentiating between each scout cost, may make it much less likely to happen;
For example - First scouting a player will cost "A".
Scouting the same player on a specific league and at the same season will cost "A" + "B".
etc.

What do you think?

Last edited by Pini פיני at 11/2/2011 5:00:18 AM

This Post:
00
198852.57 in reply to 198852.56
Date: 11/2/2011 6:20:34 AM
Overall Posts Rated:
766766
Yer i like those suggestios.... Point a) i think is a really good thing if this were to be implemented.

Point B is also good, but not sure how it would stop sharing of info.

Maybe the way that the information is presented needs to be changed, such that its not purely 'Scout player X, learn that he has level 8 in passing'

maybe when you scout a player, you learn that, on his last game, his rating was comprised of 55% Outside Defence? eg: If the players rating was 10.0, 5.5 was contributed by his OD. (Im not sure if rating works like this though.. If it does.. hoorah).

So you could combine his game rating, with a percentage of influence from certain stats. That way, a user's player would not have his actual stats compromised, you would get more info from the box score?

Im thinking out loud. I like your idea's, I think basically it needs some kind of annomity around it, to prevent the sharing of the info. Keep up the good work.


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