Thank you fo your reply
To answer you question, I Don't know if lower priced players will help anything overall I'm too uneducated in the game to say that. I just assume by looking, that the trading market and the game has been around for awhile and this dictates prices. I would assume, i don't know. Also training is just too long term slow.
Games seem to be more inside offensive more than outside offensive and height does not matter in actual games only skills, height only matter in early position training from my seeing. I think that should change a bit, make it more fair to tactical approaches.
Lower prices might help, but the problem is that the players most useful to newer teams are going to have lower skill sets in general, which are unlikely to be in much demand for higher level play or for U21/NT play, which means in a slow training environment with limited training opportunities, almost the only people training those players are the ones who need those players. That of course leaves you to either buy players who are very underdeveloped, or those who were trained on a team that eventually went bot and probably are poorly trained at best, or of course older players who were probably much better once but have lost enough skills that they'll be of interest to you, and even then, you'll pay more for salary than their skills will dictate unless you happen to catch the magic 33 year old that hasn't had even a fractional skill drop the entire season.
I agree that a lot of this is tied to the training system we have, and the fact that based on the system that we have the people who log into this game daily or at least a couple of times a week for RL years aren't likely to want to train, for example, a star potential draftee who could become quite a useful division 4 or 3 player because at the end of the day, that player doesn't fetch them nearly enough on the market. Nor can I honestly blame them; even putting aside the financial aspect, it takes a special kind of fool to spend years training a guy to be a really good midlevel player (the type of fool that also trains absurd levels of outside shooting and shotblocking because it's clearly not the preferred method of winning). ;)
I think there have been a lot of good ideas proposed over the years. I've proposed some ideas myself, though I won't necessarily claim they're good. I'd like to see something that makes it a lot easier for more players to be trained, without making it so that it becomes a simple scenario of having the most money, buying the best trainee and then automatically ending up with the best trained player with nothing else given. Whether that means having to split training into multiple categories (e.g., you set a percentage of training time for stamina, FT, skill training and gameshape) or making lower skill levels train much faster and slowing down higher skill levels, or some other adjustment is a call well above my pay grade.