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Future of BB

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This Post:
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288524.47 in reply to 288524.43
Date: 7/20/2017 4:42:42 AM
Overall Posts Rated:
117117
My 1st issue with the game is lack of fairness to start, Now I don't know for 100% sure.But it seems like way too many long time experienced managers in the bottom leagues with huge bank accounts. This create a huge gap in competing. i have read there's a $25 million limit before tax occurs, Imho that is very insanely unfair to compete with in my level of play versus a long time experienced manager. i had seens mangers in own league of play spend $2-5 million for players.


+1

I said this when they first introduced the cap and suggested they make the limit lower depending on the league level. Unfortunately the loudest voices were from the masses that were now paying the tax on their millions in the lowest leagues.

Last edited by Perriwinkle Blue at 7/20/2017 4:43:47 AM

This Post:
00
288524.49 in reply to 288524.43
Date: 7/20/2017 7:00:24 AM
Overall Posts Rated:
9595
The free market system ain't fair to the people at the bottom and its one of the best market's out there...

This Post:
00
288524.50 in reply to 288524.43
Date: 7/20/2017 7:05:11 AM
Overall Posts Rated:
9595
But it seems like way too many long time experienced managers in the bottom leagues with huge bank accounts.

If you read my guide not saying its right its just one of the many paths you can take. You can go into good debt and accelerate your promotion rate http://www.buzzerbeater.com/community/forum/read.aspx?thread=288504&m=1 .

There is a gap in the nba from the 1 and 2 to 2-5 and only 3 real competitors in the whole Nba. I have never heard of anybody having $25 mil only in division 4 Lmao...

Training and getting a trainer who is efficient just depends on how you use that trainer and how efficient you are. My analogy is its like pool you can use the crappiest stick and still win.

This Post:
11
288524.51 in reply to 288524.48
Date: 7/20/2017 8:25:09 AM
Durham Wasps
II.4
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
This doesn't mean that you are not allowed to suggest and judge the decisions / changes / features and we are encouraging you and everyone to do it.

Having seen and been involved in many running battles, including deletions and bans, you'll have to forgive me for taking that with a massive pinch of salt.

This Post:
11
288524.54 in reply to 288524.50
Date: 7/20/2017 1:09:01 PM
Overall Posts Rated:
1818
Thank you for your guide.

I think long term experience trumps any amount of money saved, that plus millions in bank to start in a lower league is hard to over come. It does not have to be 25 million, that was just a example. it can be 8 Million, * 8 million spent wiselys with long term experience can over come anything, even honest training long term in the lower league.

Take that amount of money plus honest experienced long term training with solid players. There's little chance for a new person with little to knowledge of the game to ever achieve promotion or even a honest trained team.

This Post:
00
288524.55 in reply to 288524.45
Date: 7/20/2017 1:22:50 PM
Overall Posts Rated:
1818
Thank you fo your reply

To answer you question, I Don't know if lower priced players will help anything overall I'm too uneducated in the game to say that. I just assume by looking, that the trading market and the game has been around for awhile and this dictates prices. I would assume, i don't know. Also training is just too long term slow.

Games seem to be more inside offensive more than outside offensive and height does not matter in actual games only skills, height only matter in early position training from my seeing. I think that should change a bit, make it more fair to tactical approaches.



Last edited by john otters at 7/20/2017 1:26:20 PM

This Post:
00
288524.56 in reply to 288524.52
Date: 7/20/2017 2:07:55 PM
Durham Wasps
II.4
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
This doesn't mean that you are not allowed to suggest and judge the decisions / changes / features and we are encouraging you and everyone to do it.

Having seen and been involved in many running battles, including deletions and bans, you'll have to forgive me for taking that with a massive pinch of salt.

Its up to you to believe it or not. I will not try to convince you for this.
But you will allow me to know much more things than you about how things are working behind the scenes.

I'm happy to let you know more things than me about how things work behind the scenes if you'll point out where I've said you don't. Or indeed where I've mentioned anything behind the scenes. So why bring that up?

This Post:
00
288524.57 in reply to 288524.55
Date: 7/20/2017 2:11:10 PM
Overall Posts Rated:
32293229
Thank you fo your reply

To answer you question, I Don't know if lower priced players will help anything overall I'm too uneducated in the game to say that. I just assume by looking, that the trading market and the game has been around for awhile and this dictates prices. I would assume, i don't know. Also training is just too long term slow.

Games seem to be more inside offensive more than outside offensive and height does not matter in actual games only skills, height only matter in early position training from my seeing. I think that should change a bit, make it more fair to tactical approaches.


Lower prices might help, but the problem is that the players most useful to newer teams are going to have lower skill sets in general, which are unlikely to be in much demand for higher level play or for U21/NT play, which means in a slow training environment with limited training opportunities, almost the only people training those players are the ones who need those players. That of course leaves you to either buy players who are very underdeveloped, or those who were trained on a team that eventually went bot and probably are poorly trained at best, or of course older players who were probably much better once but have lost enough skills that they'll be of interest to you, and even then, you'll pay more for salary than their skills will dictate unless you happen to catch the magic 33 year old that hasn't had even a fractional skill drop the entire season.

I agree that a lot of this is tied to the training system we have, and the fact that based on the system that we have the people who log into this game daily or at least a couple of times a week for RL years aren't likely to want to train, for example, a star potential draftee who could become quite a useful division 4 or 3 player because at the end of the day, that player doesn't fetch them nearly enough on the market. Nor can I honestly blame them; even putting aside the financial aspect, it takes a special kind of fool to spend years training a guy to be a really good midlevel player (the type of fool that also trains absurd levels of outside shooting and shotblocking because it's clearly not the preferred method of winning). ;)

I think there have been a lot of good ideas proposed over the years. I've proposed some ideas myself, though I won't necessarily claim they're good. I'd like to see something that makes it a lot easier for more players to be trained, without making it so that it becomes a simple scenario of having the most money, buying the best trainee and then automatically ending up with the best trained player with nothing else given. Whether that means having to split training into multiple categories (e.g., you set a percentage of training time for stamina, FT, skill training and gameshape) or making lower skill levels train much faster and slowing down higher skill levels, or some other adjustment is a call well above my pay grade.

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