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BB Global (English) > Is BB dying a slow death?

Is BB dying a slow death? (thread closed)

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This Post:
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260959.479 in reply to 260959.478
Date: 2/12/2015 1:53:51 AM
Overall Posts Rated:
370370
The game must change. Training must be much ...

Drafts are almost useless they way the are right now ...

My suggestions

1. [drafts]

2. More starting money to new registered players ...

3.PR managers ...

4. Fan survey ...
I agree with some of that:

Training must be much more logical.

1. Actually, I like the drafts. Picking 8th and 13th in two of the last three seasons, against human managers, I got Hall of Fame potential guys. No complaints there, just do your scouting logically.
2. Too much money in the game already, and it is a serious problem. Inflation is out of control on the transfer market, leading to day trading and making the cost of players wildly out of proportion to their value to a basketball team. Marin says it has to be that way to reward managers who train and then sell kids. I hope he soon realizes that it is training that is too expensive, and if that were corrected then there wouldn't need to be sky high prices for trained young guys.
3. PR managers probably need some work.
4. Fan surveys probably need some work.

This Post:
00
260959.480 in reply to 260959.479
Date: 2/12/2015 9:03:33 PM
Overall Posts Rated:
1313
dude dont judge from your own perspective only . you are playing the game only 5 seasons. Im talking about the big picture here. How exactly are the drafts ok when only 5 % of the draftees are making a career in teams 80 % of them is getting fired or used for scrimmages and the rest 15 % is selled only to be fired again.

I got 2 all time greats without even paying anything in the drafts just because no one cares about drafts the way they are. Just because i got 2 all time greats or you got 2 hall of famers does not mean the drafts are ok. Check your league's history the past 5 seasons and then tell me how many players were worth training/bying. Then you can actually have a good idea about drafts. 5 x 48 players = 240 players. I bet the developed players are lower than 25 % (less than60 players) maybe lower, this isnot a realistic depiction of drafts.

pr and fan survey probably need some work? Looks like you dont have much of an idea about them either. lvl 3 pr managers and over are useless. go figure it out for yourself if yo uwant to. t

Anyway, I didnt mean to be aggressive towards your opinions, but you should make a better research before you make posts like that

cheers, i decided to quit the game anyway


This Post:
00
260959.481 in reply to 260959.480
Date: 2/13/2015 1:59:53 AM
Overall Posts Rated:
370370
No prob, I like that you at least try to address the issues. Of course, made up statistics don't really do that, do they, at least 89.9% of the time. :-)

There are two ways for players to enter the game, as draftees or as new players on a new team. Your 25% figure only places 7.5 draftees on rosters in ten years (25% x 3 per year x 10 years). That suggests more players originate as players handed out to new managers than draftees. That seems improbable.

Do you disagree that PR staff and fan survey need work? Or did you agree but had nothing to add? Just wondering.

From: 141100

To: Mr J
This Post:
22
260959.482 in reply to 260959.1
Date: 2/13/2015 2:42:56 AM
Overall Posts Rated:
55
For me, the game is a back garden. i join the game not so long as others. doesn't have big goal to win the title.
just want train the player, build the houses, watch the games.
If the game speed is so fast, like training speed...may not good for me.
It's a problem of who is the most of player--20~25yd ? 25~30, 30+
I thinks player lost is the finnally way to every game, what ever the game is.
build the BB like social is better than like a game.

From: Knecht

This Post:
00
260959.485 in reply to 260959.484
Date: 2/13/2015 7:11:06 AM
Overall Posts Rated:
16031603
Well if those myths have not been solved by now, I would appreciate if the developers clarified those things.

The "you have to find out yourself"-game fails as those interested in researching the mechanics are exhausted or already left the game anyway.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
260959.487 in reply to 260959.486
Date: 2/13/2015 2:42:27 PM
Overall Posts Rated:
346346
You are right- better for the community to wrk it out but the problem with PR managers is that the whole system of fan survey and attendances/season tickets seem to be slightly broken in the first place.

Fan survey doesnt really work (as everyone knows) and the attendence fluctuation/season ticket numbers are so difficult to work out. Eventually someone will work it out but at the moment its difficult to quantify the impact of a pr manager when the other factors are hard enough to work out themselves!

This Post:
00
260959.489 in reply to 260959.484
Date: 2/13/2015 5:06:34 PM
Overall Posts Rated:
1313
I have tested 3 different levels of PR managers and they simply dont worth their money. PR is supposed to bring up more money not being damage to our economics. a 12k pr with skill can be bought in 80k price at least and the actual price raise in expensive tickers does not give you any profit. The facts are simple, why pay 12k per week if you dont get it back in attendance ?A basic lvl pr also does the job, i made many different comparisons in attendance

And dont forget their salary is increasing every week, a lvl 3 pr would worth it if he could give us back at least 20 25k per week. So wy bother with a lvl 3 when you can get a basic with 4k 5k salary, adjust the prices and have better profit per week?

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