In case you think that it is not true, then why not removing all assets at the start of each 3-rd season from all teams?
The good BB manager will just get it back faster (as you were trying to say). Right?
Is this a suggestion or just talk? This is a long-term game by design. A change like that would require a huge change to just about everything in the game (the exceptions would pretty much be the game engine, game viewer, some support functionality such as the transfer list, and the forums).
When you join, you compete against the guys who start about the same time in your country. Does this system have problems? Sure. When a country grows very slowly (or not at all), many new users are put in a tough spot. The pyramid shape of the league structure may not be the best option for small countries; for bigger ones it is a necessity. Every season, however, a skilled manager progresses against those who started around the same time and "gets put on the next level of competition" (not necessarily league level). The point is that you are always firstly competing against your peers. That keeps the game interesting for as many people as possible.
If you study the plot I posted a few messages back, you can see various team trajectories that relate to manager skill, short-term spending, "player generations", etc. in my country's top league during seasons 3-17. This is still a fairly limited amount of data, and it is difficult to take a deep dive into the meanings without knowing about the competition in the league and background of various teams. What you can see are stories about "bankruptcies" vs. good financial planning, successes vs. just competing day in day out. The gaps have been closed by many teams, and many more are closing in. Does it take time? Yes, but it is possible and it happens all the time. Here it is again for convenience:
(http://img651.imageshack.us/img651/2540/smkorisulwinsinre...).
Last edited by GM-WallyOop at 11/5/2011 7:44:33 AM