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Nervous much???

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This Post:
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244047.48 in reply to 244047.47
Date: 6/18/2013 8:38:44 PM
Cruesli
DBA Pro A
Overall Posts Rated:
525525
Second Team:
The Milk
I checked my game as well but since all players have reasonable salaries of course the blocks were not onlow salary players. I did notice a blocked 3 point shot though:

T. Wensing (A) fires up a three-point shot from the corner, guarded closely by S. Valencia (H). Shot blocked.

Did this happen before as well? (Probably yes, but I might not have paid attention before)

Crunchy! If you eat fast enough
From: Big Dogs

This Post:
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244047.49 in reply to 244047.48
Date: 6/18/2013 8:47:36 PM
Overall Posts Rated:
432432
I've seen it happen a few times in my games, so it's not a surprise to me.

This Post:
00
244047.51 in reply to 244047.50
Date: 6/19/2013 4:05:05 AM
Infested Warriors
II.2
Overall Posts Rated:
775775
I just wish they would tweak the salary formula on SB, and especially JR.

What is there to tweak on it? It actually is very cheap as it is. JR though is real expensive as it is and i wouldnt mind a minor tweak to its price.


Inside Shot formula for SF need a tweak, the main reason for inside tactic's domination

EDIT: Salary and potential formula

Last edited by Mod-Infested at 6/19/2013 4:05:58 AM

This Post:
11
244047.52 in reply to 244047.22
Date: 6/19/2013 4:59:13 AM
Overall Posts Rated:
20382038
Granted, think of it like this...

You sit down at the table for a game of poker.

Its $100 a hand.

I announce that I have switched the number of cards in teh deck, and the amount of types of some cards. I give you some vague hint that clubs are suppose to be stronger as a result.

Are you gonig to wait till you lose a few thousand dollars over the course of several hands to draw conclusions about what has been changed??? Or are you gonna start wtih guesswork till you got the cards counted.

Hence the title 'nervous'



haha...ur BB knowledge is over average but we can bookmark that ur poker knowledge is way over the sky...classic wolph :P


This Post:
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244047.53 in reply to 244047.20
Date: 6/19/2013 10:46:37 AM
Overall Posts Rated:
209209
The way I see it, stats like blocks are just like plays like "goes inside and switches hand mid-air for a dunk". They only have very little to do with the game ENGINE. they're part of the game viewer, or the viewing experience if you will, and that includes the box scores.

So it may very well be, that despite the effectiveness of shot blocking increasing in terms of FINAL SCORE, it has no visible impact anywhere else.

If you think it's stupid, well, yes it kind of is, but that's how this game is built. A program takes a few parameters for a game like the outcome, the final score (hopefully) and half a dozen (probably) other things like average level of starters and bench, probably weighted towards starters, and from that it just "invents" a scenario and presents it to you as what happened.

The main point is, box scores and game commentary and shot charts don't probe the game engine at different moments during the game to see what happened and report it to you, don't necessarily respect the same basketball philosophy the GE uses.

That said, it's probably a good idea, if they're going to increase the importance of shotblocking, that they change the box scores, especially individual ratings and player matchup opponent's ppp. Increasing blocks per game, doesn't necessarily make sense though: maybe attacking players have an exaggerated tendency to avoid shooting close to a shotblocker, plus, a shotblocker can make you miss without actually blocking the ball.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
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244047.55 in reply to 244047.54
Date: 6/19/2013 1:43:52 PM
Infested Warriors
II.2
Overall Posts Rated:
775775
Well if your going to keep the player a SF with lots of IS you need to add even more JS to the mix. And then salary goes up. If you dont add much JS he will be a PF and thus still have his salary increased by the JS he has above the range where he turns from C to PF.
What needs to be looked at maybe is the OD cost of a PF and i agree on JR to.


Nope.
The current salary/potential formula punish outside SF. It's true that JS it's the main skill, but if not accompanied by either JR no IS the SF is almost (offensive) worthless. What we see it's pure inside focus SF.
In this game the kind of NBA player like Mike Miller or Iman Shumpert does not exist.
It's ridiculous that IS it's almost free.

This Post:
00
244047.56 in reply to 244047.55
Date: 6/19/2013 1:53:59 PM
Overall Posts Rated:
209209
^ Wait, you never know. Maybe the new change is that opposing SF's is the position most affected by the SB increased effectiveness in terms of lower conversion rate when driving. In that case the small cost of IS for SF's is balanced by the fact that it is less effective against certain tactics.

That's assuming SF's are playing SF on offense, though, but it would have an impact regardless.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
22
244047.57 in reply to 244047.56
Date: 6/19/2013 4:08:00 PM
Infested Warriors
II.2
Overall Posts Rated:
775775
Well, look at this two SF, they have the same skills but JR and IS switched.

1)
16-8
15-12
13-9
14-13
10-7

2)
16-14
15-12
13-9
8-13
10-7

The first one need at least Superstar(low) potential, the other need at least MVP(low) potential.
Player one has a salary around $75.000 and player two around $120.000.

Now, the same SF with both IS and JR lvl 14.

16-14
15-12
13-9
14-13
10-7

Need at least MVP (low) potential and his salary is around $120.000.


Now you see what I've been trying to point? the salary and potential formula for SF need a tweek.

This Post:
00
244047.58 in reply to 244047.57
Date: 6/19/2013 5:12:49 PM
Overall Posts Rated:
209209
Well, player1 may still have a 75k salary compared to player2's 120k, but player1 would now be easier (and cheaper) to defend against since you need less SB on your bigs to stop him. So it would be a progress towards justifying his lower salary.

Likewise, you wouldn't need as much potential on your bigs as you did before to defend against a team using player1: player1's potential requirements would therefore make more sense than they did before.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
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