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forum day topic: Potential

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29708.48 in reply to 29708.46
Date: 5/11/2008 7:49:20 PM
Overall Posts Rated:
284284
The only reason why guards are worth more is because the demand is high but the offer is low. Most people train Centers. It has nothing to do with the skills the player has, yet alone the potential.

If you can think of a way to put a link to something that really evens it out then i'd be happy to debate on it, but you're currently saying that because guards worth more than Centers, they should be inferior to centers due to potential, because then it will even it out. How is that fair?

The question is; why is the demand so high for guards? And will the marketvalue of guards stay higher compared to a centers?

A guard needs more than 3 types of skills being trained. Training more skills takes more time. Therefore you will always have lesser guards available on the market, results in higher value...Add to that fact training a center looks easier for newbies, i know it did to me, brings in even more centers making the market for guards quite nice

Potential doesnt change a thing on this because a center wont train faster, or a guard slower since the recent adding of potential.

Last edited by Maupster at 5/11/2008 7:51:56 PM

Ben je op zoek naar een BB-Buddy die jou alle kneepjes van BB bijbrengt? Neem dan deel aan het Buddy-sytem. Pm mij voor meer info
From: ned

This Post:
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29708.49 in reply to 29708.48
Date: 5/11/2008 8:09:46 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Riceball answered to your question regarding the selling price; there are less guards on the market = higher price. Why there are less guards on the market? Because it's really difficult to train them and people that train 6 different skills generally prefers to keep in roster these players.
Why the potential is the focus of this discussion? It's easy, because if I've an amount of 100 points in total, with the centers I've to split these 100 points in 3 skills, it means that I can arrive to a very high level, instead with the guards I've to splits these 100 points in 6 skills so I can reach a very high level divided by 2.

This is just a theory cause nodoby still knows what happens in concrete; I suppose I'm at the limit of training cause I've at least 2 complete players, I only hope to not waste time and training with them.

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: Maupster

To: ned
This Post:
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29708.50 in reply to 29708.49
Date: 5/11/2008 8:16:52 PM
Overall Posts Rated:
284284
I understand the ball thing..But that just doesnt make a center more attractive to train. Does it? Because a center gets 100 balls, a guard also. Its only the eye who is seeing 3 high trained skills, but the mind likes the 6 well trained, slightly lower, skills also...

Both positions get 100 balls of full speed training. So potential dont change the value of either position

Or am i thát stupid that i dont see the point you guys trying to make here?

Last edited by Maupster at 5/11/2008 8:17:38 PM

Ben je op zoek naar een BB-Buddy die jou alle kneepjes van BB bijbrengt? Neem dan deel aan het Buddy-sytem. Pm mij voor meer info
From: ned

This Post:
00
29708.51 in reply to 29708.50
Date: 5/11/2008 8:25:46 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
I try with this

A center needs rebound, ID and IS. He needs these 3 skills to play well, not to be sell well.

A SF needs JS, distance shot, OD, ID, ball possession, passage and to be completed also IS.

If you've 30 points available as sum of potential, you'll have a center lvl 10 in the 3 skills he needs, at the same time the guard will have a lvl 4, let's say also 5, in all the skills he needs. As you can see, a lvl 10 plays quite well, a player with skills lvl 4 no, that's the point. If you try to train a SF in only 3 skills your SF will not play well, I can tell this for sure. I hope to have explained a little bit better my point of view

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
Message deleted
From: Maupster

To: ned
This Post:
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29708.53 in reply to 29708.51
Date: 5/11/2008 8:36:35 PM
Overall Posts Rated:
284284
See, i thought i already understood you the first time ;)

Serious, you are so right about the above. But like i said earlier: that problem already existed before the recent adding of potential. And the adding of potential doesnt changed that because nobody will train faster/slower.

Your point you are trying to make is the fact that you think its harder to train a guard. True. Its easier to train a center to a higher level, on all his premium skills. But thats also the main reason why centers are cheaper.


Last edited by Maupster at 5/11/2008 8:37:12 PM

Ben je op zoek naar een BB-Buddy die jou alle kneepjes van BB bijbrengt? Neem dan deel aan het Buddy-sytem. Pm mij voor meer info
This Post:
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29708.54 in reply to 29708.53
Date: 5/11/2008 9:07:14 PM
Overall Posts Rated:
214214
Hmm well this is all news to me. My first assumption was that the potential would allow you to reach a certain plateau for your skills -all skills- so if you had a player with starter potential for example they would be able to get every single skill to let's say 'strong' before hitting the training decrease for that skill.

Now i'm hearing that there's a point total sort of way of calculating potential? Am i right in interpreting that if you had atrocious skills in one area, that would leave more room (or more 'points') open for another skill to be higher than normal instead?

This seems crazy to me and totally against the whole balanced player/team thing that was trying to be promoted. Someone please correct me if i'm reading this discussion incorrectly, i sure hope so.

This Post:
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29708.55 in reply to 29708.53
Date: 5/11/2008 9:10:54 PM
Overall Posts Rated:
00
It's the main reason why they are favored to train not the reason to why they are cheaper. They being cheaper is because they are favored for training.

The potential puts an extra pressure on guards now, because the cap is a sum of all the skills. Thats where the 6 skills vs 4 skills comes knocking on the door. :)

This Post:
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29708.56 in reply to 29708.54
Date: 5/11/2008 9:12:20 PM
Overall Posts Rated:
00
Now i'm hearing that there's a point total sort of way of calculating potential? Am i right in interpreting that if you had atrocious skills in one area, that would leave more room (or more 'points') open for another skill to be higher than normal instead?


That is correct, if i read the first two posts of the topic.

This Post:
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29708.57 in reply to 29708.53
Date: 5/11/2008 9:12:52 PM
Overall Posts Rated:
214214
edited: double post

Last edited by DireWolf at 5/11/2008 9:50:40 PM

This Post:
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29708.58 in reply to 29708.21
Date: 5/11/2008 9:42:49 PM
Overall Posts Rated:
458458
In season 3, my starting shooting guard was the league MVP with exactly 0 assists for the season.

Once I scored a basket that still makes me laugh.
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