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This Post:
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12582.49 in reply to 12582.48
Date: 1/15/2008 4:30:04 PM
Overall Posts Rated:
11
LOL !
Blame away ;)

Good luck today.

This Post:
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12582.50 in reply to 12582.49
Date: 1/15/2008 7:36:20 PM
Overall Posts Rated:
00
I might suggest locking the player names so when you scroll to look at figures you can still see who is who.
Nice and thanks.

This Post:
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12582.51 in reply to 12582.48
Date: 1/15/2008 7:36:23 PM
Overall Posts Rated:
88
hey it worked for me....

nice to see all the positive response... i will try to update some formulas during the weekend... no time before that sorry.

if any1 has suggestions you are welcome.

Jack

This Post:
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12582.52 in reply to 12582.51
Date: 1/16/2008 9:24:17 AM
Overall Posts Rated:
33
pf=(([is]+[rb])*0.211+([id]+[js]+[st])*0.105+[pa]*0.211+([ha]+[jr]+[dr]+[od])*0.013)/(2*0.211+3*0.105+1*0.211+4*0.013)
pg=(([ha]+[pa])*0.211+([od]+[js])*0.158+([jr]+[dr])*0.105+([is]+[id]+[bl]+[rb])*0.013)/(2*0.211+2*0.158+2*0.105+4*0.013)
c=(([id]+[rb])*0.211+([id]+[st])*0.158+([pa]+[js])*0.105+([ha]+[jr]+[dr]+[od])*0.013)/(2*0.211+3*0.158+1*0.105+4*0.013)
sg=(([js]+[jr])*0.211+([od]+[dr])*0.158+([ha]+[pa])*0.105+([is]+[id]+[bl]+[rb])*0.013)/(2*0.211+2*0.158+2*0.105+4*0.013)
sf=(([js]+[od]+[id])*0.140+([rb]+[is])*0.158+([pa]+[jr])*0.105+([ha]+[dr]+[bl])*0.018)/(3*0.140+2*0.158+2*0.105+3*0.018)

after a day of work i think that this is a good formulas for me)

it's hard to explain:
there are all most importants skills divided into primary and secondary, and the others divided also into primary and secondary this for each type of player

i' think that with this you can see almost the correct position of your players

generally it's a good tool but you ned improve it at the moment it's usefull only to rrecognize the best position of each players and so expecially to newbe

the experct players alredy know how see the own players) or i hope

but it's a really good start))

excuse me for my special english

This Post:
00
12582.53 in reply to 12582.52
Date: 1/16/2008 9:41:41 AM
Overall Posts Rated:
11
1. Thank You
2. Your English is good
3. What "experts user" features would you like to see ?
4. I will defiantly check out you formulas

:D

This Post:
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12582.54 in reply to 12582.53
Date: 1/16/2008 9:43:58 AM
Overall Posts Rated:
11
I found another small bug last night :
Sorting the columns of the players abilities is buggy. sorting ascending puts 10 before 2.

... Working on a fix...

This Post:
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12582.55 in reply to 12582.53
Date: 1/16/2008 10:05:41 AM
Overall Posts Rated:
33
the most important feature is something about training

at the moment i use a little excel file on that i write all tipe of training that i made and the change

or something about economy expecially about scout that no one can rember how many money has put into this voice))) maybe only the users most experts

or something more about orders help but is really hard

but i think that all depend from what you can have on xml files


This Post:
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12582.56 in reply to 12582.55
Date: 1/16/2008 10:20:07 AM
Overall Posts Rated:
11
That's the main problem.
As far as I know the rooster is the only data XMLified. When new data will be XMLified - more features will come.

From: CitB

This Post:
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12582.57 in reply to 12582.1
Date: 1/16/2008 11:31:03 AM
Overall Posts Rated:
66
a feature of downloading stats of past games own/opponents would be nice, to analyze tactic.
and something to compare different xml-files, to see the development of training in a longer term.


This Post:
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12582.58 in reply to 12582.52
Date: 1/16/2008 9:04:35 PM
Overall Posts Rated:
88
Very nice formulas I will check them out and try them.

Good JOB! and thanks for sharing them with us! We appreciate it.

Keep using BB Scout we hope you enjoy it.

Currently many features are limited to the XML the site provides, features can be added only to be filled manually (correct me if I am wrong YoYoman).

Jack

This Post:
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12582.59 in reply to 12582.56
Date: 1/17/2008 12:55:20 AM
Overall Posts Rated:
33
yes but somethigs abuot traing is alredy possible

is enought that signs the skill change e after we can put manually the training used

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