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No more micronations

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194440.49 in reply to 194440.6
Date: 8/25/2011 3:36:26 AM
Overall Posts Rated:
587587
Edit. Bah, just ignore this post. Somehow I didn't see the discussion was already 50-post long, so my point (if there is one) was probably already covered...



My idea would be give you your own flag, they could even make more nations in terms of flags and signups, just your league would be mixed.

From competition and fun-of-playing point of view (which should be the most important viewpoint), I do like this approach and I think many agree. Having separate nations but combining them into bigger groups for the purpose of having more competition seems like a workable solution. You could then of course separate a growing country from such a group and give them their own league when/if the number of teams goes up.

Unfortunately, I however don't think this is something the league structure and the whole game framework allows too easily. It requires manual work, which could potentially take place every season (the seasons are pretty short actually in terms of planning and doing manual maintenance work). It would also mess up most of the automatic promotion/demotion processes every single time a change is made. This would confuse many users. I guess you could avoid much of the confusion by making the changes very slowly and communicating early. But the big barrier here really is the technical difficulty and the limited resources I think.

Last edited by GM-WallyOop at 8/25/2011 3:40:32 AM

This Post:
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194440.51 in reply to 194440.49
Date: 8/26/2011 3:06:09 AM
Overall Posts Rated:
13361336
It would be good to look over the combined league structure after every season. Perhaps 2+ seasons of stability in users would be the basis of moving any country out of the combined league. What would be the number of users needed to consider a country stable? 80? 336? How many countrys atm are over 336 active users?

From: CrazyEye

This Post:
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194440.53 in reply to 194440.51
Date: 8/26/2011 3:59:57 AM
Overall Posts Rated:
959959
It would be good to look over the combined league structure after every season. Perhaps 2+ seasons of stability in users would be the basis of moving any country out of the combined league. What would be the number of users needed to consider a country stable? 80? 336? How many countrys atm are over 336 active users?


i think you should know that country gotta split up in advance, maybe the previous season.

Because i believe then you had a chanche to fight for country ranking to start in a higher league(even when it is count over a few season, i think one season to fight would be fair).

From: yodabig

This Post:
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194440.55 in reply to 194440.54
Date: 8/26/2011 8:48:29 PM
Overall Posts Rated:
14651465
You know Australia isn't a large nation but the numbers really don't matter, all those teams in division IV are really in a bubble of their own that has close to 0 impact or overlap with what happens in the upper leagues. There are the 16 ABBL teams, the 64 division II teams and then probably an average of 4 teams per division III that are competetive and/or contribute to the forums which is another 64. All the rest are only a bit better than bots. We have 650 teams on paper but it is really more like 100-200 teams that are really competing and active.

I amthe coach of the India U21 team and India has a very competive top division with 0 bots, every player having logged in this month and all but 1 team last time I checked had checked in in the last two days. All this with a player base of 60-80.

It is the teeny tiny nations with less than 20 teams that are an issue where there is no-one to talk to and no sense of competition playing most games against bots and AFKers and no hope that things will improve.

On the other hand I do collect flags and I would love to try and track down the one team from Liechtenstein or Nauru.

From: wozzvt

To: RiP
This Post:
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194440.59 in reply to 194440.57
Date: 8/31/2011 3:44:27 PM
Overall Posts Rated:
228228
This is a fascinating suggestion, and one that seems like it would solve a lot of problems.

I think the idea of merged leagues while keeping cups national makes a lot of sense: MLS (american soccer) actually works a bit like this-- their are Canadian teams in the league, but they play in their own Canadian cup. I don't think having lower divisions be national would work logistically (what if all the d1 demotees are from the same country? they can't all go to the same national d2 conference or there won't be room for the d3 promotees).

For draftees, the easiest solution is just to have nationality assigned once they're actually put on a team. That way the distribution of players among nations will automatically match the distributions of users per country, and teams still get draftees from their own country.

What if there was a big tournament to decide the placement of teams in the combined nations? Better yet, if there was a way to somehow have the leagues function as they normally do in one season, but have the cup consist of all teams from the countries that will be part of the combined nation. It might be possible to use the cup result to determine placement for the season after?

As long as this was done in arcade mode, a la B3, so that teams could play their A lineup without worrying about it affecting their league competition, it sounds like a pretty good way to handle it. Starting with round robin play (again, like B3) would also be important to avoid having two top teams have to play in the first round, causing one to end up in like d5.

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