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hyper-inflation?

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268635.49 in reply to 268635.47
Date: 4/10/2015 1:23:58 PM
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Let's agree on this:
So, how do you fix that? ... you can increase the supply of players.
That would be a step in the right direction.
... and I quit talking to a brick wall on everything else.

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268635.50 in reply to 268635.49
Date: 4/10/2015 1:26:20 PM
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Sir...the Mike was already dropped. We cannot count your latest response.

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268635.51 in reply to 268635.46
Date: 4/10/2015 1:26:22 PM
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Perpete is talking about "money" in the BB game.

A team 1$ in red or a team 499,999$ in red are not pumping money into anything except outside of BB.

Riiiiight ...

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268635.52 in reply to 268635.51
Date: 4/10/2015 2:01:20 PM
Overall Posts Rated:
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Continue to just crib small snippets to demonstrate your complete lack of understanding. I'm sure it helps your psyche.

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268635.53 in reply to 268635.52
Date: 4/10/2015 2:31:46 PM
Overall Posts Rated:
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Oh, Alec, gooood contribution!

From: Knecht
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268635.56 in reply to 268635.55
Date: 4/10/2015 3:25:22 PM
Overall Posts Rated:
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Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
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268635.59 in reply to 268635.22
Date: 4/11/2015 10:02:03 AM
Headless Thompson Gunners
Naismith
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Second Team:
Canada Purple Haze BC
Got to disagree on these 2 since one begets the other:
Though many of these tie into one another
as in spend to earn
as individual stand alone they are as you say but they are not stand alone
that is too simplistic

11. Arena expansion cost. Money thrown down a hole.
3. Attendance revenue. Money created from nothing.

higher player salaries = more wins = higher attendance revenue
add expansion to the above = even higher attendance revenue

Scout players - hire good staff and train = better players
better players = more wins, well you get the idea

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