I have to admit that I've lied to you, it was in this post (282669.113)
Whatever, not sure what you're talking about
Time to make it true from now on.
I wish you will read and consider all posts, especially since the userbase shrank a lot, it should be a lot easier. Then maybe you will be able to engage in a discussion and answer the concerns that people voice in forums, instead of moaning, whining and accusing.
Or perhaps, for a change, you might want to add something useful to the discussion by answering some very simple questions that you have been dodging since these changes were announced:
1) Did you consider that the measures against tanking would have no effect in any league with bots? If so why do you think your proposal was fair considering that at the same division level some leagues have 15 or 16 human managers and others have 3? How is this fair for higher divisions where there are no bots and the competition is harder and how is this fair towards nations like Italy or Spain where D4 is the lowest level with bots when most countries have D2 or D3 with bots?
Note that a losing streak with PD requirement against human managers does not have this problem
2) Did you consider what kind of inflationary effect this measure would have? Since the rule requires winning and not just competing well enough and it's based on the cash you have in the bank and not the weekly income, it stands to reason that the best way to avoid this is overpaying for players not to improve the team, but to lower the bank account: park the money in some player, any player: the higher the price and the lower the salary, the better. I suppose this is a welcome side effect, if you think prices even higher than now are good for the game?
3) You still haven't explained what you think someone can buy with 2.25 million or 5 million in the current economic environment. What does that equal in your opinion in terms of number of valuable players (i.e. not 34 or 35 yo) you can get? Your change would still be inferior than the alternative, but at least make some sense, if the thresholds were high enough to allow people to really improve their teams before they face penalties. Like this you just force them to stash away money in players by overpaying or buying old players who are a bad long term investment.
This measure does not hit most tanking teams (the ones playing bots). This measure is inflationary. This measure makes it harder for genuinely bad teams to catch up, or teams hit by injuries, or teams training. This measure was announced 1 week into the new season AFTER the offseason was already over, people had made decisions and games had been played (even more shamefully the details were published 2 weeks into the new season).
I dare you to answer any of the points above. Probably it would be a good thing if you finally contribute something to the discussion. At least Manon would be happy.
Last edited by Lemonshine at 12/28/2016 7:13:25 PM