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BB Global (English) > Is BB dying a slow death?

Is BB dying a slow death? (thread closed)

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This Post:
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260959.493 in reply to 260959.491
Date: 2/14/2015 7:08:30 AM
Fab Five
II.3
Overall Posts Rated:
13351335
Second Team:
Fabulous Five
Re a PR guy, I know that level 1, 2 and 3 have no visibly different effect.

In my experience, there is a significant income diference between a PR level 1 and level 3. I tried when I was in II league and I got my wrost attendance keeping the same winning record. Sadly I didn't take notes but I dropped from over 300k to around 270k.
Maybe a PR with some levels is only design for the top leagues.

This Post:
00
260959.498 in reply to 260959.497
Date: 3/3/2015 12:02:44 PM
Stavanger Titans
III.6
Overall Posts Rated:
19771977
Second Team:
The Vikings
Sorry ... but it did. Every season the training is slowing down for the same trainee

Hell Ya - We are coming from the North to conquer your arena ...
This Post:
00
260959.499 in reply to 260959.494
Date: 3/3/2015 4:17:29 PM
Overall Posts Rated:
370370
1) training -

2) player market -

3) time -

1) I agree, training is an illogical mess. That's not news to anyone. People with official ties to BB (or who might be perceived that way) have to defend it, though.

2) Agree here, too. Super inflated prices for players suitable for mid-level teams for sure. BB-Marin says it has to be that way so managers who train up some young players get richly paid for their training. (No, training is just too slow and expensive. Fix training first and you could then fix inflation.)

2) Time. Well, everybody is different.

This Post:
00
260959.500 in reply to 260959.499
Date: 3/3/2015 6:21:14 PM
Overall Posts Rated:
596596
I've been here since Season 18, and here is my take:

1) Training has actually become easier in the last season with the out of position training option. It comes at a cost to efficiency, but still, you can do it if you wish. I haven't noticed a training slowdown in the past 13 seasons.

2) Players are indeed spendy, but that is good if you are selling. Seems that once a team gets a couple rounds of buying and selling in this new market, things should balance out for them. One day, player prices may drop again, and that will be good for people who are buying. Not sure what we could do (or should do, for that matter) about the market price on players increasing. The market is a market, and players are selling for that much because folks are willing to pay that much.

3) I've always been content with the pace of this game.

This Post:
22
260959.503 in reply to 260959.502
Date: 3/3/2015 8:01:11 PM
Overall Posts Rated:
370370
The inflation/fluctuation of prices is getting worse and worse over time.

This is precisely due to the fees and lack of autobid.
While we agree the inflation is bad, your post shows no understanding of inflation. It is the same here as anywhere, too much cash chasing too little goods. That is a universal concept, a universal definition of inflation, and it has absolutely nothing to do with either auto-bid nor fees, your pet projects. Well, actually it does have to do with fees tangentially, because higher fees would help remove some of the excess cash chasing too few players, but I don't think that was your argument; I think your argument is backwards of that. My suggestion is not to focus on the excess cash as much as the lack of supply of players at the mid-levels, but that is discussed elsewhere.

This is how YOU wanted it and have argued profusely to keep it this way.
Frankly, you clearly have no earthly clue what I want considering how wrongly you try to put words in my mouth. If you left the personalities out of the discussion and instead focussed on the ideas, you would do better in the forums, but I realize that is asking a leopard to change its spots.

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