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Daily training

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This Post:
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100371.5 in reply to 100371.3
Date: 7/7/2009 9:25:58 AM
Overall Posts Rated:
13361336
In this case it would strain the servers even more. Running updates for every player every day.
Basically I understood the point kinda wrong in the beginning.

This Post:
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100371.6 in reply to 100371.4
Date: 7/7/2009 10:48:08 AM
Overall Posts Rated:
959959
i believe many players get confused with the 48 rule, with such an system. Because they expect another training update after the next game.

I also don't see the big improvement, maybe it would be funny and make it easier to determine the effect of less then 48 minutes a week.

This Post:
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100371.7 in reply to 100371.1
Date: 7/7/2009 11:48:01 AM
Overall Posts Rated:
303303
This is very unlikely to happen - it's way too much of a radical change from the current system for very little benefit.

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This Post:
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100371.8 in reply to 100371.5
Date: 7/7/2009 6:00:48 PM
Overall Posts Rated:
11
Fair enough, didn't really think of the server strain...

This Post:
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100371.9 in reply to 100371.1
Date: 7/7/2009 6:23:13 PM
Le Cotiche
III.1
Overall Posts Rated:
772772
I think it might be an idea to have a daily training update. The overall rate of training wouldn't change but given that one of your players could increase in a stat category any day people would be more likely to log in every day rather than just a couple of times a week.


i don't like it
this way you should set your training in advance
i want to have the opportunity to change my training if minutes go bad

This Post:
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100371.10 in reply to 100371.9
Date: 7/22/2009 10:34:26 AM
Overall Posts Rated:
9696
Indeed not such a good idea, also because you have to choose 1 type each week, and the system can't go figuring out what you will choose, so will not know which skills get trained. So to make it work you will get the training the week afterward, and I don't think many will like that.


An other trainingchange I am thinking about at this time, is to be able to choose 2 trainingtypes and add percentages on them. This way you can vary training even more then now.
for instance: this weeks training would be blocking for centers and PFs (60%) and inside shot for SF-PF and C (40%).
or: handling for PG (70%) and jump shot for the guards (30%)

This would still leave the option to train 100% on 1 type each week, as it is now, but it would add options to teams who want to develop a very balanced team, which I think is a plus...
I also let's you train 1 specific type of player, while still improving the rest of your team as well.
Now, if you want to train good PGs, you actually need to neglect the rest of your team. You could indeed train 5 weeks the PG, and 1 week the others, but still you will only get 1 type of training for the rest of the team every 6 weeks.
It would take ages to get the rest of the team keeping up somehow, or you won't be able to train your PG at a decent rate...


I guess it's not THAT hard to change the code for it.

I'd like to know if other users think it a good idea. Since it somehow leans towards a system where you could switch trainingtypes dayly (I actually thought it would be proposed when I read the title), I think it fits in this thread...

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This Post:
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100371.11 in reply to 100371.10
Date: 7/22/2009 11:08:48 AM
Overall Posts Rated:
959959
It would take ages to get the rest of the team keeping up somehow, or you won't be able to train your PG at a decent rate...


if you rotate trainingsposition it won't be a problem, and they will improve on the same rate if you just train him every 5th week them every week with 20%.

This Post:
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100371.12 in reply to 100371.11
Date: 7/23/2009 12:22:55 PM
Overall Posts Rated:
9696
It would take ages to get the rest of the team keeping up somehow, or you won't be able to train your PG at a decent rate...


if you rotate trainingsposition it won't be a problem, and they will improve on the same rate if you just train him every 5th week them every week with 20%.

I knew someone was going to tell this, but let me show you the diffrence:

let's say you want to train PGs, but also want to keep improving the rest of your team a little too.
you can, in this system (and I will only use 3 skills, if you want to train 4 or 5, you're even worse off):
PG - handling
PG - passing
PG - OD
entire team - type A training
PG - handling
PG - passing
PG - OD
entire team - type B training
PG - handling
PG - passing
PG - OD
entire team - type C training.

you see that with 12 weeks you are able to trani the rest of the team in 3 types. If you look good, you'll see there is many more interesting trainings, meaning that specific trainings can not be given to the players before they have gotten 1 year older.

In my proposition you could do it like this:
PG - handling (70%) + team type A (30%)
PG - passing + team type B (30%)
PG - OD + team type C (30%)
PG - handling (70%) + team type D (30%)
PG - passing + team type E (30%)
PG - OD + team type F (30%)

you see that you just need 6 weeks to get 6 diffrent trainingtypes for your team. Okay they improve just a little on those, but this might be enough to keep up and keep a well balanced team while training PG.

The diffrence is located in the ability to give partial training instead of full trainings each week.

If for instance you choose type A to be ID for SF-PF-C,
type B to be rebounding for the entire team
type C to be Jump range for guards
type D to be jump shot for entire team
type E to be blocking for C
type F to be inside scoring for PF and C
Type G to be driving for the entire team
type H to be pressing for PG-SG and SF

you see you can train a lot of aspects just a little in half a season.
If you want to train all these types now, you have to train it 100%, and if you combine it with the 3 weeks PG training, it would take you 32 weeks to get it all done... by then you can have changed some players, who then missed some type etc.

ofcourse you can choose how big portion you want to train each week. You might opt for a 70/30 percentage, but you could go for 50/50 as well...

Hope you see the diffrence, especially in timing.

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This Post:
00
100371.13 in reply to 100371.12
Date: 7/23/2009 2:40:43 PM
Overall Posts Rated:
959959
but the effect of 20% training would be nearly zero, so maybe you train different things but i believe still you make really different you should make every training around 10 times and in this time you got a normal rotation ;)

I just seeing possbilities for skilltraiders here, who makes jsut small steps int rining in lot of skills, and kick this training areas out of their programm if someone pops - so you could sell a guard without subs in the guard skills.

Last edited by CrazyEye at 7/23/2009 2:42:03 PM

This Post:
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100371.14 in reply to 100371.13
Date: 7/23/2009 3:36:50 PM
Overall Posts Rated:
9696
no the effect of 20% would not be nearly zero, it would be 20%.

which is one fifth. Meaning you can train a player on 5 skills instead of just 1, each for one fifth of a full training.

this way, you can opt to have a player train all his primaries, and even a few secondaries if you prefer that instead of having to pick 1 primary and give him a large boost there.

For your major training regime the system we have is perfect. But if you want to train 1 specific position, and still don't want to neglect the rest entirely, you now will have to choose which 1 or 2 skills you will boost the rest with, because if you need to boost more, which would be more balancing, you would need to neglect the major training you where performing too much.

So I feel that now there is only 2 options: go for 1 specific training for a long time, or try to improve the entire team slow but steady.
Anything in between is less in quality.

With an option to divide training in 2 parts, there are ways in between that are also qualitatively good.

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This Post:
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100371.15 in reply to 100371.14
Date: 7/23/2009 3:52:56 PM
Overall Posts Rated:
959959
in my eyes, 1 single training makes nearlyl no effect ;) If you had a regime you could see slightly improvement over time, but a fifth of a training, won't make a guy to a better passer in my eyes.

And you normally train today several skills at once, if you look forward for the small improvements.

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