BuzzerBeater Forums

Bugs, bugs, bugs > Minutes not showing

Minutes not showing

Set priority
Show messages by
This Post:
00
118856.5 in reply to 118856.4
Date: 11/16/2009 1:07:23 AM
Overall Posts Rated:
587587
The game isn't really played (it's a forfeit with a 25 - 0 result), there's just processing required for the training minutes. The idea is to not punish the active team by giving them training minutes (full minutes in fact if you divide them "equally"), but to not make it easier to manage minutes due to WOs by not allowing a player to get full 48 minutes.

Btw, your previous WO game (15503926) is more interesting. Your C received 50 minutes in total. I'm no expert on WO games, but I haven't seen that before. How is that possible? We may have a bug here after all.

This Post:
00
118856.6 in reply to 118856.5
Date: 11/16/2009 8:36:03 AM
Overall Posts Rated:
224224
The only way I could think of is setting a player at 4 backup and 5 reserve positions (exactly 50 minutes), though the math still doesn't add up.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
118856.7 in reply to 118856.5
Date: 11/17/2009 6:30:54 AM
Overall Posts Rated:
33
I see, makes sense. I just gathered that in a walk over, each plater on the active side would receive the 48mins, or a combined total of the 48mins.
Yeah that was strange, that he received 50 mins, think i just gathered he was put as C and SF, but looking at it was a full 50 mins in the C position.