The game you quoted;
Points per 100 shots --> The winning team dominated all 5 positions, the losing team should be glad the difference was only 13 points. Could have been 25 if he picked a fast paced offense instead of a slow paced offense.
For example, one person in the help forum said that flow matters more for an inside offense and less for an outside offense. Don't you find that absurd? But maybe that's the case in the new engine.
I'm not saying it's all about offensive flow in the new engine, but it's certain offensive flow could just be ignored in the old engine, which was way more absurd then it is now. But even if your statement is true, why would be it be that absurd? Many oldschool players, I call them one-to-one guards, aren't teamplayers. DR/JS and some HD, you can find dozens of such players.
Lets say they get the ball in an inside offense and a low offensive flow. Playing an inside focus, leads to worse outside looks and better inside looks. This one-to-one player can't deliver the ball to his teammates, so takes the shot.
Now take the 2nd scenario, an outside focused offense and a low offensive flow. The same one-to-one player now becomes way more effective, since in an outside focus now the inside looks are worse and the outside looks are better. So again, he can't pass the ball, but suddenly the chance of hitting the shot increased a lot due to the different focus.