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Legendary Training Pops?

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140009.6 in reply to 140009.5
Date: 4/10/2010 1:23:53 AM
Overall Posts Rated:
522522
Yeah it continues to train up. However, just a suggestion, you might want to write down somewhere (if you haven't already) how many pops that player has had past legendary. It is just that you might forget, and there is no way to tell afterwards, but if you keep track of it now that would be cool to look at afterwards.

From: RussBass

This Post:
00
140009.7 in reply to 140009.5
Date: 4/10/2010 9:04:57 PM
Overall Posts Rated:
1010
Sorry for that bud I didnt understand your question but it seems some others did. guess the fact that I have never had a legendary in any skill didnt help my misunderstanding. So you helped me learn something too. Congrats.


Rusty

From: papag

To: red
This Post:
00
140009.11 in reply to 140009.10
Date: 4/12/2010 1:58:26 AM
Overall Posts Rated:
22
ye i agree you would probably wanna balance out the player.

More players agree that a balanced player is far superior to a single skill strong player.

This Post:
00
140009.12 in reply to 140009.11
Date: 4/12/2010 3:27:00 PM
Overall Posts Rated:
2020
If he already has great handling, I suggest that if you want to keep training him (don't know his age, potential, whatever) you might try driving...

This Post:
00
140009.14 in reply to 140009.10
Date: 4/17/2010 3:39:46 PM
Overall Posts Rated:
99
I actually disagree. If the skill is a 21, 22, etc. and he's going against a player with wondrous d, then his numerical advantage is a +7. This is comparative to a player with a strong rating against a player of atrocious rating. In my opinion it is better to maximize the advantage gained by having a player who is exponentially better than one who is marginally better.


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