BuzzerBeater Forums

Suggestions > Few none-changing-Game-Engine Suggestions

Few none-changing-Game-Engine Suggestions

Set priority
Show messages by
This Post:
00
156626.5 in reply to 156626.3
Date: 9/12/2010 6:22:29 AM
Overall Posts Rated:
2626
I strongly am for num 4 ... not fond of num 5 because it would mean changing the game engine.
and i know few if not all have been mentioned before but if we can get a thread which compiles most of the suggestions we might get BB's attention...
I honestly dont want to change the game engine, but the game need make up and face lift .. little extra bottox wont hurt though ;)

This Post:
11
156626.6 in reply to 156626.4
Date: 9/12/2010 6:29:11 AM
Overall Posts Rated:
522522
I disagree. I think they are completely different.
If you can see the sublevels of the skills then you know which skills to train to get a pop up etc.
But being able to see the salary next season won't allow you to tell which skills have high sublevels. And considering there are already so many salary calculators around that guess the salary of a player reasonably accurately I don't think it hurts to have it included.

This Post:
00
156626.7 in reply to 156626.5
Date: 9/12/2010 6:30:19 AM
Overall Posts Rated:
522522
Number 4 makes the game too easy. Training needs to be more difficult than that.

This Post:
11
156626.8 in reply to 156626.6
Date: 9/12/2010 6:36:41 AM
Overall Posts Rated:
196196
I disagree. I think they are completely different.
If you can see the sublevels of the skills then you know which skills to train to get a pop up etc.
But being able to see the salary next season won't allow you to tell which skills have high sublevels. And considering there are already so many salary calculators around that guess the salary of a player reasonably accurately I don't think it hurts to have it included.


Ok so no7 is just a watered down version of no4 but its not rocket science to figure it out as secondaries train (bar the exception of DR/HD) at a fraction of the speed of primaries. Either way, if you have a salary indicator you can work out when a player is capped and thats I assume one of the things you'd want to prevent with the idea of no4?

Don't worry - you'll no doubt get someone agree with you and give you a one-ball. Just please don't try convince me that they are not correlated in anyway - thats just ignorance.

This Post:
00
156626.9 in reply to 156626.5
Date: 9/12/2010 6:39:07 AM
Overall Posts Rated:
587587
I strongly am for num 4 ...

It's not going to happen. Once you see all the magic behind the curtains, it will become too easy for everyone to make the best (and exactly the same) decisions. We would for example see the exact effect of coach level on a specific player etc. In a game like this, some things need to be unclear to keep them interesting, to maintain some sort of human element there.

not fond of num 5 because it would mean changing the game engine.

Man, it is your suggestion that you first said does not change the game engine. That was an hour ago! :-) Please don't take this the wrong way. I just found this really funny, for a moment I was thinking there was someone else with a similar name. On a more serious note, it's not a terrible mistake to throw some ideas out there for others to think about, but it's usually good to first go through the basics by yourself.

if we can get a thread which compiles most of the suggestions we might get BB's attention...

The BB's read every thread/post in this forum, so this is not really necessary.

This Post:
00
156626.10 in reply to 156626.9
Date: 9/12/2010 6:45:28 AM
Overall Posts Rated:
2626

not fond of num 5 because it would mean changing the game engine.

Man, it is your suggestion that you first said does not change the game engine. That was an hour ago! :-) Please don't take this the wrong way. On a more serious note, it's not a terrible mistake to throw some ideas out there for others to think about, but it's usually good to first go through the basics by yourself.

It is my suggestion but im not strongly attached to it .. sometimes u might agree strongly with something and mildly with something else .. its not contradiction nor not going through the basics ... its dropping an idea in this world , some people might pick it up others might drop it .. in ur case, just drop it :)
and plz share with us ur opinions about the other points even if it meant posting links to previous threads where these points were mentioned previously..

Last edited by Jadoo at 9/12/2010 6:46:06 AM

This Post:
00
156626.11 in reply to 156626.8
Date: 9/12/2010 6:50:20 AM
Overall Posts Rated:
522522
Knowing the sublevels removes all suspense. Not just for knowing when a player is capped.
We already have relatively accurate salary calculators. Should we remove DMI because that can be used to work out sublevels as well? Having the salary for next season shown would be handy and allow people to prepare economically.

This Post:
00
156626.12 in reply to 156626.11
Date: 9/12/2010 7:33:33 AM
Overall Posts Rated:
196196
Knowing the sublevels removes all suspense. Not just for knowing when a player is capped.
We already have relatively accurate salary calculators. Should we remove DMI because that can be used to work out sublevels as well? Having the salary for next season shown would be handy and allow people to prepare economically.


Stay with me on this one.

Removing suspense? Isn't adding next seasons salaries also doing this?

It's more about removing knowledge than suspense. Both suggestions give users more knowledge and both give similar information (whether you care to admit it or not). So either you want more knowledge and back both suggestions or you want to keep the current level of 'suspense' and are against change.


This Post:
00
156626.13 in reply to 156626.12
Date: 9/12/2010 7:40:44 AM
Overall Posts Rated:
522522
Are you saying that you would be able to predict sublevels of a player if I gave you the salary? Is that what you mean by both giving similar information?

This Post:
00
156626.14 in reply to 156626.13
Date: 9/12/2010 8:41:46 AM
Overall Posts Rated:
4040
I think so as well. With DMI in combination would any mathematic nerd figure out something like that easily. But I think this can be avioded by that - player would announce to you the increase only once per season before playoff... so you have time to prepare for that, but will not figure out from that anything else.

Last edited by aigidios at 9/12/2010 8:42:26 AM

This Post:
00
156626.15 in reply to 156626.14
Date: 9/12/2010 8:53:29 AM
Overall Posts Rated:
959959
I think so as well. With DMI in combination would any mathematic nerd figure out something like that easily. But I think this can be avioded by that - player would announce to you the increase only once per season before playoff... so you have time to prepare for that, but will not figure out from that anything else.


and why this didn't happen till now :) There are so many different "unknown" variables in it that it will ever be a guess.

But i am against showing the subskills and don't think that the salary staff work with the dynamik salary system.

Advertisement