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Shot blocking...

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This Post:
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176494.5 in reply to 176494.4
Date: 3/4/2011 6:28:56 AM
Overall Posts Rated:
204204
superstars cap at about 200k


You're wrong those are MVPs, superstars at about 125k (old salary)

also BB-Charles said on several occasions that SB is a valuable skill, this is one of them:

source: (125704.95)

As with pretty much everything in the game engine, blocks involve a comparison between offensive and defensive skills. In this case, the most important offensive skills are the manner in which the shot is created and the skills at creating and taking that shot and the most important defensive skill is, not surprisingly, shot blocking. The vast majority of players who get playing time in the BuzzerBeater world have been trained much higher at scoring than they have been at shot blocking. Therefore, it is typically an uneven contest between shooter and shot blocker, with the shooter usually winning.


And I cannot think of anyone better to quote, in this matter.

This Post:
00
176494.6 in reply to 176494.5
Date: 3/4/2011 6:47:26 AM
Overall Posts Rated:
211211
but heres the words of GM Rip from the buzzerbeater FAQ
"Potential acts as a cap on training. Different potential levels cap out at different skill levels. So an MVP can be trained longer than an Allstar potential player. There is a rough salary estimate corresponding to the cap for each potential level. Once the skill set of a player reaches a particular point (The soft cap) that is equal to the potential level of the player, training really slows down and it becomes ineffective to train the player anymore.

0 Announcer: < 6k
1 Bench warmer: < 8k
2 Role player: < 13k
3 6th man: 15-18k
4 Starter: 20-30k
5 Star: 35-50k
6 AllStar: 60-80k
7 Perennial allstar: 95-140k
8 Superstar: 140-220k
9 MVP: 215-315k
10 Hall of famer: 500k+
11 All time great: 1M+"
so acording to this a superstar should go upto 200k.....

This Post:
00
176494.7 in reply to 176494.6
Date: 3/4/2011 7:20:42 AM
Overall Posts Rated:
6868
That may be so, but I think I've got living proof that this list isn't always correct.
My player has got his first pop (on inside skills) today, since 8 weeks ago. This 8 weeks he always has got 48+ 1pos training. This isn't normal for a player who hasn't reached his potential. I also haven't got a low lvl trainer.

But to come to the SB point, here's another (recent) post from BB-Charles. I can't give you a link, because it comes out of a Federation forum:

From: BB-Charles
Date: 2/5/2011 3:18:02 PM
I think there are two pieces of confusion here.

First off, you talked about the Dwight Howard we created for simulating NBA games. Remember, it's a comparison of skills and his skills are being compared to other players in the same ratings set. More in this in a few months, but I can't say anything further now.

The second basically relates to something that I've been pushing to change for quite a while now and haven't been successful yet because it involves a bunch of retranslations; basically, one of the things that shot blockers do is to alter shots (meaning they are much less likely to go in), and these are noticeable events in the match viewer currently tagged as something else. I don't like making these sorts of announcements in private forums, so I'll again break things off here, except to say that I'm making another push to get these updates made to the viewer tags, so like the previous one, stay tuned.

Sorry I can't say much more - it's a private forum and that's a really bad place to be talking about future dev work.


When I run into an invisible spider web, I instantly become a kung-fu master.
This Post:
00
176494.8 in reply to 176494.6
Date: 3/4/2011 9:26:55 AM
Overall Posts Rated:
2525
but heres the words of GM Rip from the buzzerbeater FAQ
"Potential acts as a cap on training. Different potential levels cap out at different skill levels. So an MVP can be trained longer than an Allstar potential player. There is a rough salary estimate corresponding to the cap for each potential level. Once the skill set of a player reaches a particular point (The soft cap) that is equal to the potential level of the player, training really slows down and it becomes ineffective to train the player anymore.

0 Announcer: < 6k
1 Bench warmer: < 8k
2 Role player: < 13k
3 6th man: 15-18k
4 Starter: 20-30k
5 Star: 35-50k
6 AllStar: 60-80k
7 Perennial allstar: 95-140k
8 Superstar: 140-220k
9 MVP: 215-315k
10 Hall of famer: 500k+
11 All time great: 1M+"
so acording to this a superstar should go upto 200k.....


With the past few salary adjustments, these salary ranges are no longer relevant.

From: LA-noxx

This Post:
00
176494.9 in reply to 176494.8
Date: 3/4/2011 10:01:41 AM
Bisamberg Torpedos
II.1
Overall Posts Rated:
5353
Second Team:
Bisamberg Torpedos II
Also Salary doesn't give much hints about the Players Skill, some Skills cost way more than others

SF for example will cap with way less salary (for well rounded SFs with Allstar 50k Salary is unlikely unless you train him when he already reached his cap)

Last edited by LA-noxx at 3/4/2011 10:01:58 AM

This Post:
00
176494.11 in reply to 176494.10
Date: 3/4/2011 4:32:00 PM
Overall Posts Rated:
204204
that's how I understand it.

From: iwen
This Post:
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176494.13 in reply to 176494.12
Date: 3/4/2011 7:53:41 PM
Overall Posts Rated:
345345
Makes sense.

Great shot blockers in real life only get 2-3 a game, but alter so many more shots a game as shooters have to adjust their shot to avoid the block.

This Post:
00
176494.14 in reply to 176494.13
Date: 3/4/2011 9:22:09 PM
Overall Posts Rated:
194194
I also think that players with good shot blocking are less prone to fouls. Say if a big-man have a horrible shot blocking but tries to block the shots, the chances of him fouling will increase. So having better shot blocking will also reduce the number of fouls, that's another way to look at it in my opinion (it's basically the same idea as better ID=less fouls etc).

This Post:
00
176494.15 in reply to 176494.14
Date: 3/5/2011 11:52:26 AM
Overall Posts Rated:
1313
correct. i do think, that shot blocking must be trained high :) better defence, more likely to stop opponent players.