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Lead Change

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185106.5 in reply to 185106.4
Date: 5/16/2011 8:57:29 AM
Overall Posts Rated:
522522
Well the simulation would have variables to keep track of the scores. And it would be quite simple to create a new variable called lead_change that simply checked after each goal whether the lead had changed, and if the lead had changed then increment the variable by 1. Wouldn't be too difficult I don't think.

Well the roles were implemented even though it doesn't add anything to the game, so this might be implemented too ;)

This Post:
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185106.6 in reply to 185106.5
Date: 5/16/2011 9:09:05 AM
Overall Posts Rated:
6868
I disagree about the roles.
The roles certainly add something to the game. They make it easier for less inactive users to scout their opponents. The more active users, (probably like you and me) don't use the roles, because whe prefer to scout our opponents manually.
Conclusion: In your opinion the roles are useless, but they definitely are not. So, you can not compare roles with your lead change stat.

I don't think implementing the lead change stat is as easy as you describe. What if the score goes from 87-85 to 87-87? Is that a lead change?
And again, this stat is just fun. You can not get any (dis)advantage from it. It doesn't help you to play the game well in any way.

The last "simple, not hard to implement" suggestion I've seen implemented, was the POS stat on the player page. This was easy to implement and had a real function. This makes it easier to scout your opponent or possible future player. But the lead change stat doesn't add anything to the game, IMO.

EDIT: My conclusion: I don't think this is going to be implemented. I don't think the BBs are going to spend their time on this.


Last edited by Nick at 5/16/2011 9:11:12 AM

When I run into an invisible spider web, I instantly become a kung-fu master.
This Post:
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185106.7 in reply to 185106.6
Date: 5/16/2011 9:15:35 AM
Overall Posts Rated:
522522
Well the roles, from what I've seen so far, don't tell you anything you couldn't already work out. So they don't add anything to the game, they just make it easier to scout. And arguably, this lead change suggestion makes it easy to scout how close games were.

If this suggestion is hard to implement I agree it isn't necessary, but I think it could be implemented in less than an hour, so would be a nice addition I think.

87-85 to 87-87 is not a lead change as the lead hasn't actually changed to the other team.
I agree it doesn't provide an advantage/disadvantage, but it does provide interest, and as I said above, if it can be easily implemented, which I'm almost certain it could be based on programming I've done in the past, then it should be implemented.

This Post:
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185106.8 in reply to 185106.7
Date: 5/16/2011 9:29:03 AM
Overall Posts Rated:
587587
I agree this would not be too difficult to implement in future game engine updates, this would require very simple run-time code in GE. It's probably something that would not be implemented for past games, though.

Any other ideas about game statistics that could be added? I don't think the lead change count alone would be that useful, but the idea behind it is a good one. For example, a game where you are constantly leading by a couple of points and then kill the other team once they start fouling. Is this a tight game? Probably, even if the lead change only happened once or twice. How about implementing some sort of average lead count (by minute, by basket, I don't know)? How to present it in a simple way? Is this btw done anywhere in basketball statistics?

This Post:
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185106.9 in reply to 185106.7
Date: 5/16/2011 9:31:53 AM
Overall Posts Rated:
6868
Indeed, the roles tell you nothing extra. You can investigate that by yourself. But the roles are there for the less active users, who don't (want to) spend hours on scouting opponents.

It makes it easy to scout how close games were? What? I've never heard this before. Why do you want to know if you had a close game? You've lost or you've won. Would it make any sense whether it was a close game or not? I don't think so.

I think it's useless.
But hey, maybe the BBs look at this suggestion in another way.

When I run into an invisible spider web, I instantly become a kung-fu master.
This Post:
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185106.10 in reply to 185106.1
Date: 5/16/2011 10:47:33 AM
Overall Posts Rated:
959959
Personally i think lead changes most times show a close first or maybe even second quarter, if you like to see how close a game i prefer a point/time chart - even when this really is not that easy to implement

This Post:
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185106.11 in reply to 185106.8
Date: 5/16/2011 8:41:09 PM
Overall Posts Rated:
522522
Yeah it probably wouldn't be implemented for past games, but for future games it would be cool.

I'm not sure yet on other game statistics, although Crazy Eye's suggestion below about a point graph over time would be a good suggestion I think, although would be a little harder to implement.

Perhaps another statistic might be something like Streaks, and this would tell you how many times that particular team scored 10 points in a row without any points being scored by the other team. Does that make sense?

I haven't seen it done anywhere in basketball statistics, but it might be, not sure.
Perhaps the average lead count per quarter?

This Post:
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185106.12 in reply to 185106.9
Date: 5/16/2011 8:42:43 PM
Overall Posts Rated:
522522
It makes it easy to scout how close games were? What? I've never heard this before. Why do you want to know if you had a close game? You've lost or you've won. Would it make any sense whether it was a close game or not? I don't think so.


Well it is a good way to see how you measure up against a team. For example if your team was keeping up with the other team the entire match until you got an unfortunate injury and consequently lost, this lead change idea might let you know that your team was in fact equal with your opponent until the injury.

This Post:
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185106.13 in reply to 185106.10
Date: 5/16/2011 8:44:08 PM
Overall Posts Rated:
522522
I love the idea of a graph showing the points scored over time, and although I think it would be a little harder to implement (though not much harder), it would be a superb feature to have. Perhaps make it a supporter only feature but give everyone a test run of it for 2 weeks to entice people to buy the supporter package?

This Post:
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185106.14 in reply to 185106.13
Date: 5/16/2011 9:01:00 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
I think these are good ideas to keep in mind for the future, but personally I'd prefer if the BBs first focussed on streamlining the games to make sure they ran smoothely and consistently on time. And as I understand it in my very little knowledge of the GE, adding these ideas to the code for the GE will give it more work, and more areas for potential bugs.

This Post:
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185106.15 in reply to 185106.14
Date: 5/16/2011 9:05:03 PM
Overall Posts Rated:
522522
I agree that streamlining the games should be the priority :)