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Suggestions > Training based minimum bid

Training based minimum bid

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204096.5 in reply to 204096.4
Date: 12/12/2011 3:00:46 AM
Overall Posts Rated:
587587
I am too lazy to do any of the math right now, but I quite like the concept. I guess most will agree that the FA's should not dilute the market and significantly reduce the advantage that active teams can get by implementing good training plans. On the other hand, some FA activity seems good to balance the market. It's just that many feel the current balance we are seeing is... not that well balanced.

I tend to agree with Coach Regan that the multiplier in the sort of system you propose should be dynamic, perhaps set by the BB's each season (a bit like the salary formula). And of course, the suggestion as such would be difficult to implement very quickly, because it would take time to track the training effort and trainer costs in a meaningful way. Well, as long as the multiplier is dynamic, the BB's could ramp it slowly up.

From: Kukoc

This Post:
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204096.7 in reply to 204096.1
Date: 12/12/2011 5:06:47 AM
Overall Posts Rated:
13361336
I'm kind of confused about the goal of this suggestion. What are you trying to do? Raise FA prices? Arent they already high? 10x salary is often more than what they are worth on the market anyway. There is no way anyone is paying 400k for 40k C. The price is more likely half of that. Currently FA prices are higher than user listed players. Sure if my SF would hit the market as FA, 580k would be really low for him, but no worrys, his price would be pushed up by users anyway. There are already players that retire, because their price is too high. So why push the price even highers? Could you explain why this is needed?

From: CrazyEye

This Post:
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204096.9 in reply to 204096.7
Date: 12/12/2011 7:09:09 AM
Overall Posts Rated:
959959
i agree with wolph here, through the tons of fas, the prices are really low as you said a 40k center is not worth 400k and you roughly need three season of training for him.

And i believe that pretty much the case, cause the trained player base stays the same while new user replacing the old one which reduce the desire for "advanced"/trained players.

From: Kukoc

This Post:
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204096.10 in reply to 204096.8
Date: 12/12/2011 9:12:17 AM
Overall Posts Rated:
13361336
So you just want the prices go up for players, so micronation training divI teams can sell the players they train for a guaranteed profit? Training can never be obsolete. Perhaps training those 18 yo players is not as profitable as before, but training 21-25yo (even older players) is good for your own team.
stockmarket game that has nothing to do with basketball and everythign to do with who can be online when and for how long each day.
Pini much?:) You are aware that there are restrictions to how much you can trade in a span of 14 weeks. If all prices in the market are lowish, then how can you make good profit? The game is still moving towards equilibrium, it's natural that the prices continue to drop as teams are nearing their income cap (less money to spend on TL). Perhaps sometime in the near future, removing FA's will drive the prices upwords, but it will remove a lot of versatility from the TL aswell.
If you don't think training is profitable, don't train. If a lot of people stop training, training becomes more profitable.
NB! You are overly paranoid about those multiaccount training accounts.

From: Kukoc

This Post:
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204096.11 in reply to 204096.9
Date: 12/12/2011 9:15:42 AM
Overall Posts Rated:
13361336
I was talking about the older versions of those 40k players, who have retired. I'm pretty sure a 21yo 40k C, will be picked up pretty fast for 400k. We can't start forcing people to start paying that if we have enough talent to go around. If the 40k old C does not sell for 400k anyway and retires, why is there a need to push his starting price to 600k? I don't see the point here...

This Post:
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204096.12 in reply to 204096.11
Date: 12/12/2011 9:44:07 AM
Overall Posts Rated:
105105
I think that the concept is right, and I support that.

On the other hand, I'm not sure that the basic of current FA starting price is based on a solid ground.
Who says that a player is being sold on average at a multiplier of 10 from his salary?

There are 12 skills, each can have up to 20 values, and so on.
It seems that they cannot cover all...
The starting price will not have a solid ground anyhow.

What can improve the pricing is to add the famous auto-bid system.
This will make the prices more accurate, as much more users could actually participate at the auction (because there aren't much fools who just bid the MAX amount w/o participating in an auction).
More users participating will bring a more solid value that better represents the actual player value.

And again I find another reason why the Auto-bidding system is a good suggestion.
:+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+) :+)

Last edited by Pini פיני at 12/12/2011 9:44:22 AM

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This Post:
00
204096.14 in reply to 204096.12
Date: 12/12/2011 10:01:51 AM
Overall Posts Rated:
587587
Please keep to thread topic.

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