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Suggestions > Clutch scorers

Clutch scorers

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This Post:
00
211641.5 in reply to 211641.3
Date: 2/28/2012 2:40:02 PM
Overall Posts Rated:
406406
This would include a change in the actual game engine so it won't be implemented


Says who?

I hope when the bugs in the game engine will be fixed (finally) there should be some possibilities to add a few tweaks. I would like to have a designated scorer for certain situations.

This Post:
00
211641.8 in reply to 211641.5
Date: 3/1/2012 6:51:22 AM
Overall Posts Rated:
105105
This would include a change in the actual game engine so it won't be implemented


Says who?

I hope when the bugs in the game engine will be fixed (finally) there should be some possibilities to add a few tweaks. I would like to have a designated scorer for certain situations.
He is right... In a non-relevant way...
Every change in the way the matches are working is... a change in the game engine.

BUT, it does not say anything about is it easy or not to implement, etc.

In this case - taking in consideration the requested shooter preferred by the user is not that hard to add.

This Post:
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211641.9 in reply to 211641.8
Date: 3/1/2012 7:12:15 AM
Overall Posts Rated:
959959
if it should have an impact, it isn't that easy ;)even when i personally find it stupid, when player get advised to pass better shot, that a specific player takes a bad one.

This Post:
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211641.10 in reply to 211641.8
Date: 3/1/2012 9:46:26 AM
Overall Posts Rated:
587587
In this case - taking in consideration the requested shooter preferred by the user is not that hard to add.

I don't see how you came to that conclusion. The only "preferred player" input to the game engine that we currently know of are the new (well, newest) offensive and defensive tactics. It seems to me all aspects of the suggestion would thus require new code.

This Post:
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211641.11 in reply to 211641.10
Date: 3/1/2012 10:20:16 AM
Overall Posts Rated:
105105
In this case - taking in consideration the requested shooter preferred by the user is not that hard to add.

I don't see how you came to that conclusion. The only "preferred player" input to the game engine that we currently know of are the new (well, newest) offensive and defensive tactics. It seems to me all aspects of the suggestion would thus require new code.
I don't see the connection.
The preferred player is the offensive player at clutch minutes.

Adding similar deffence attribute is not "a must", and hence not relevant.

This Post:
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211641.13 in reply to 211641.12
Date: 3/1/2012 10:38:23 AM
Overall Posts Rated:
105105
Let's not discuss about BBs. It is not the place to do it...
I suggest to ask another BB the same Q, when the one asked gives an answer that is not satisfying...

This Post:
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211641.14 in reply to 211641.13
Date: 3/1/2012 10:48:48 AM
Overall Posts Rated:
959959
probadly the one gm, answering just collect the answer or at least let their colleges read over it.

but as a programmer, your suggested change didn't sound that easy. Even when i had to fantasy, over the possible engine code.

This Post:
00
211641.15 in reply to 211641.14
Date: 3/1/2012 11:03:56 AM
Overall Posts Rated:
105105
probadly the one gm, answering just collect the answer or at least let their colleges read over it.

but as a programmer, your suggested change didn't sound that easy. Even when i had to fantasy, over the possible engine code.
As a programmer... It is easy.

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