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AUS NT Requirements

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217586.5 in reply to 217586.4
Date: 5/16/2012 8:26:17 AM
Overall Posts Rated:
289289
Miscellaneous:
Don't forget about me! I'm important too!

Stamina (ST) - mediocre (5+)
Everybody needs to be able to start. Starters may need to play 30+ minutes and the sooner they tire out the less effective they will be. So the higher the stamina, the better. This would be best trained after the player's main skills have been completed or during off-season or 2 match weeks.

Free Throw (JR) - respectable (7+)
We need players to make their free throws. Missing too many can cost the team the win especially in clutch moments. The higher the better, ideal accuracy should be at least 70% shooting accuracy. Also the higher the free throw the more likely this player will be on during clutch moments. Similar to stamina, best trained after the player's main skills have been completed or during off-season or 2 match weeks.

Gameshape (GS) - proficient (9)
I won't tolerate poor gameshape, that means gameshape below respectable unless the player was injured. Teams are selected base on gameshape since most players on the team will have skills at a similar level. One interesting note is that gameshape have sub levels. To tell the player's gameshape sub level apart is through DMI. Of course, DMI calculation have changed and won't be accurate but it would give a rough indication of the player's gameshape sub level.

In order to maintain quality gameshape the player should roughly play 55-80 minutes a week. However gameshape is not dependent on one week of minutes, it is over several weeks. So you need to average approximately 60-70 minutes each week over at least 2-3 weeks.


Last edited by Whitebeard at 12/2/2012 12:48:20 AM

This Post:
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217586.6 in reply to 217586.1
Date: 5/16/2012 12:10:58 PM
Overall Posts Rated:
968968
Firstly can this thread be stickied? Cheers!


As you wish. Would you also like it locked or do you want discussion here?

This Post:
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217586.7 in reply to 217586.6
Date: 5/17/2012 2:52:49 AM
Overall Posts Rated:
289289
Thanks, keep it unlocked in case people have questions or want to have some discussion about it. :)

This Post:
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217586.8 in reply to 217586.7
Date: 5/17/2012 3:04:04 AM
Overall Posts Rated:
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Alright! :)

This Post:
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217586.9 in reply to 217586.1
Date: 5/20/2012 4:24:44 AM
Kira Kira Koseki
II.3
Overall Posts Rated:
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Second Team:
Yubi Yubi
One question, more for future reference since I don't have anything near an NT trainee right now, if we have a player that is short by one skill level on one or at most two of the minimum requirements, can they make up for it and still make the team by being particularly good in other main skills? (eg for a Point Guard, only 16 handling but 20 outside defence)

Last edited by Jay (OTT) at 5/20/2012 4:25:14 AM

This Post:
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217586.10 in reply to 217586.9
Date: 5/20/2012 4:38:59 AM
Overall Posts Rated:
14651465
Defence is always better than handling or anything else. I am sure you can always swap +1 defence for anything else.

This Post:
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217586.11 in reply to 217586.9
Date: 5/20/2012 2:13:05 PM
Overall Posts Rated:
289289
It really depend on our talent pool. We might have a lot of similar built guards but we can only fit a roster of 18 players which would include bigs and small forwards. Base on that example if there are a lot of guards, what will separate a guard from another guard from getting into the team is really the manager's handling of gameshape. No matter how superior the player's skills are, if you can't keep a good handle on gameshape then don't expect your player to be on the national team.

This Post:
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217586.12 in reply to 217586.10
Date: 5/20/2012 2:15:44 PM
Overall Posts Rated:
289289
Handling is underrated. Adds to defence and reducing turnovers.

This Post:
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217586.13 in reply to 217586.12
Date: 12/2/2012 12:58:59 AM
Overall Posts Rated:
289289
Update and changes in NT player guidelines/requirements

Hello, just an update to NT player guidelines to give everybody a better view of what is required to make the national team.

Point Guard (PG):
- JS down from 18+ to 17+
- JR down from 12+ to 11+
- PS up from 14+ to 16+
- IS up from 5+ to 7+

Shooting Guard (SG):
- JR down from 14+ to 13+
- PS up from 12+ to 14+
- IS up from 5+ to 7+

Outside Small Forward (SF):
- IS up from 11+ to 12+
- ID up from 11+ to 12+

Balanced Small Forward (SF):
- JS down from 16+ to 15+
- RB up from 12+ to 13+

Inside Small Forward (SF):
- JS down from 14+ to 13+

Power Forward (PF):
- JS up from 9+ to 10+

Centre (C):
- SB up from 7+ to 9+

This Post:
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217586.14 in reply to 217586.13
Date: 12/7/2012 5:08:24 AM
Overall Posts Rated:
809809
wb can u tell me the full requirements 4 a pg cause im trying 2 get my wang into the team & i cant remember what i need

& does having multiple proficient inside skills help ur chances of making the roster as a pg cause ive seen a former player & he was like triple atrocious

those numbers u posted he is real close 2 making but what about the rest?

thx

This Post:
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217586.15 in reply to 217586.14
Date: 12/7/2012 5:52:57 AM
Overall Posts Rated:
612612
first post of this thread

Garrie Addison (18085302). The G-Adder striking blows since season 15
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