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Average roster size?

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This Post:
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223979.5 in reply to 223979.4
Date: 8/20/2012 5:32:41 PM
Overall Posts Rated:
2222
I think 10/11 is a good amount, because reserves only play a couple of minutes in a game.

From: SN13

This Post:
11
223979.6 in reply to 223979.5
Date: 8/21/2012 10:45:11 PM
Overall Posts Rated:
2525
I use 14 - I find that I have a lot more flexibility and don't have to force minutes. Plus scrubs only cost an extra 3k - no biggie.

From: rcvaz

To: SN13
This Post:
00
223979.7 in reply to 223979.6
Date: 8/21/2012 10:54:04 PM
Overall Posts Rated:
172172
I usually have 11 and then buy 1k scrubs to fill scrimmage spots

This Post:
00
223979.8 in reply to 223979.1
Date: 8/21/2012 11:18:43 PM
Overall Posts Rated:
455455
While I'm still in the cup I like to carry an extra player or 2, so 11-13 players is good number at the start of the season. Once I'm eliminated from the cup I get down to about 10. IMO the only good reason to keep more that that would be if you're doing 2 position training or you have injuries.

From: Dowdall13

To: SN13
This Post:
00
223979.9 in reply to 223979.6
Date: 8/22/2012 9:07:49 PM
Overall Posts Rated:
2222
Yea, but I would ever play the scrubs

This Post:
00
223979.10 in reply to 223979.9
Date: 8/22/2012 11:53:05 PM
Overall Posts Rated:
455455
Yea, but I would never play the scrubs


Right. Why play scrubs when you can just play your top players 3 times a week and burn them into the ground?

Buffalo my friend, you'll never get out of division 4 until you learn the value of using scrubs and the rest your bench to manage the minutes of your star players. High gameshape is the key.

This Post:
00
223979.11 in reply to 223979.10
Date: 8/23/2012 5:12:59 AM
Overall Posts Rated:
2525
Yeah, he's completely right, you want to keep the players that you actually play between 48-70 minutes and to do that - most of htem won't be playing in the scrimmage - this is when the scrubs become useful, maybe 3 of them, and a trainee or two can be chucked into the lineup so they get good minutes while your gameshape is kept high.

Otherwise you'll never play good games :)

This Post:
00
223979.12 in reply to 223979.11
Date: 8/23/2012 11:55:27 AM
Overall Posts Rated:
2525
I always thought the weekly sweetspot was 65-75 minutes, is there no penalty hit when it comes to gameshape if you manage between 48-65?

This Post:
00
223979.13 in reply to 223979.12
Date: 8/23/2012 3:26:46 PM
Overall Posts Rated:
432432
Really? I thought the sweet spot was 50-60 minutes. As for your question, I don't usually see any penalty hits from minutes ranging from 48-60. Most of the time, if they drop, they are random GS drops that cannot be controlled. When I get my players at 65+ minutes, their GS usually drops by 1 or stays the same. In rare occasions, some people do pop in GS after playing 70-80 minutes, but not often. Hope this answered your question!

From: SN13

This Post:
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223979.14 in reply to 223979.13
Date: 8/23/2012 6:23:21 PM
Overall Posts Rated:
2525
Take not of all your guys minutes at the moment. Then you can find out the sweetspot, from memory a guy from my team at the start of last season played 48 minutes and jumped straight from respectable to proficient. Which was a real surprise. Anyway, I've played several of my players 48 minutes. Let's see how it pans out :)

This Post:
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223979.15 in reply to 223979.10
Date: 8/23/2012 9:49:56 PM
Overall Posts Rated:
2222
Well, thats why I only play 2 games a week, except when its cup season, I know that game shape is very important, thats why I am trying to figure out what to do if I have 2 league games and a tough cup draw. Have any help if that happens, maybe buy scrubs for 1k and get rid of them before the economy update, not sure, any ideas?

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