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Fouling intensity

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This Post:
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235647.5 in reply to 235647.4
Date: 2/7/2013 4:44:03 PM
Overall Posts Rated:
5050
I understand that implementing a new match tactic might be a bit too much for this, but it's just stupid to have players commit flagrant fouls in scrimmages and injuring eachother. Maybe then just adjust fouling rates in scrimmages. Simple, makes sense, everybody happy.

This Post:
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235647.6 in reply to 235647.5
Date: 2/7/2013 4:48:39 PM
Overall Posts Rated:
13691369
I think everybody watching Basketball has seen unneccessary rough fouls and even flagrants during "friendlies". Controlling the temper of your players is not easily done IRL either, so why should it be in a sim? Even though I agree that the intensity (even in fouls) is higher at playoff level basketball, there´s still LOADS of injuries actually happening through stupid plays in preseason and friendly games ...

I feel that it´s annoying, but it´s also simply true...

Last edited by LA-seelenjaeger at 2/7/2013 4:49:18 PM

Zwei Dinge sind unendlich, die Dummheit und das All...
From: chihorn
This Post:
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235647.7 in reply to 235647.6
Date: 2/7/2013 6:01:12 PM
New York Chunks
II.2
Overall Posts Rated:
943943
I think the hidden "aggressiveness" part of each player is enough for us to worry about. And also, I don't think it's really in the spirit of the game to encourage teams to have a "play dirty" option. Just thinking about what could happen conjures all sorts of crazy thoughts in my head. (And I'm not just being paranoid that everybody will always save that dirty game for my team, though that idea does come to mind...)

But, just thinking constructively here since I do not find the OP without merit, maybe it's worth discussing the possibility that Rival games should maybe have a slightly increased number of fouls. To go with this idea, we'd have to first agree that Rival games do indeed translate into more fouls, say in real life (somebody want to do some research into this?). Second, we'd have to figure out what to do about the "Rival imbalances" since it's not uncommon for some teams to to be assigned the Rival for more than 2 other teams (I seem to recall one team being assigned the Rival of 5 other teams once, but I can't remember where I saw that) while many teams are nobody's Rival. It really wouldn't be fair to increase the risk of injury from fouls more for some teams than others.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: chihorn

This Post:
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235647.9 in reply to 235647.8
Date: 2/12/2013 2:51:08 PM
New York Chunks
II.2
Overall Posts Rated:
943943
The coach has the ability to tell the player to stop defending those plays and just let the other team have buckets.

Two words: Dennis. Rodman.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: PH-cezzz

This Post:
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235647.11 in reply to 235647.10
Date: 2/13/2013 8:11:14 PM
Overall Posts Rated:
153153
the hidden agressiveness feature I agree with.
\

I agree in this one. I believe that there's a hidden "hot-headed" skill for foul prone players. I even saw players with a very good skill set that commits more fouls since he was 18. I'm not sure if there's a hidden talent for players who draws more foul. Some of my hidden skill guesses are pass first players, Shot blocking players, pure scorers.

This Post:
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235647.12 in reply to 235647.11
Date: 2/13/2013 8:21:07 PM
Overall Posts Rated:
774774
Talented, fouled a lot:

Kareem Abdul-Jabbar, Milwaukee, 1969-70-1974-75; L.A. Lakers, 1975-76-1988-89

4,657 career fouls, NBA record

If you remember me, then I don't care if everyone else forgets.
This Post:
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235647.14 in reply to 235647.13
Date: 2/16/2013 4:11:08 PM
Overall Posts Rated:
387387
I like the idea of a 'drawing foul' influence on calculations on whether a foul is called, maybe this could be calculated through some combination of aggression, experience and stamina.

To the wider point, the hidden 'aggressive' factor is well known. I have a bunch of talented goons on my squad as I like injuring the opposition starters and exposing their lack of depth :-)

I prefer that I can control the level of agression of my team through making that part of the selection process of buying players - than by having an on/off switch. So I don't like your idea.

(don't worry if you get a scrimmage invite from me, the goons are starters, they don't play scrimmages!)

Last edited by Elmacca at 2/16/2013 4:18:00 PM