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Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

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This Post:
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251069.5 in reply to 251069.4
Date: 11/27/2013 3:23:22 AM
Overall Posts Rated:
12661266
I agree
When you can buy a 200k+ C for less then 50k seems a bit of a waste for seasons of training to get to that level.

Maybe make the top level of new players start at 10 instead of 7 but make training a bit slower. So the basic players do not stick so much

This Post:
00
251069.6 in reply to 251069.5
Date: 11/27/2013 3:28:24 AM
Overall Posts Rated:
536536
Perhaps a Quality Management System might help.

Ask Active Managers their thoughts and what they like about the game &

Follow up Managers who have become inactive and find out why


Also some statistical anaylsis, who are the Managers who are leaving, are they long termers or are they new starters?

This Post:
00
251069.7 in reply to 251069.6
Date: 11/27/2013 3:33:13 AM
Overall Posts Rated:
12661266
I had a friend sign up sometime ago. Got an 18 year old MVP big in his 1st team and then less then half a season later got a 18 year old HoFer and did not even last 2 full season before his team went broke. It was all too hard to compete with people who have played for seasons and seasons and had buckets of money.

This Post:
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251069.8 in reply to 251069.5
Date: 11/27/2013 3:37:54 AM
Overall Posts Rated:
14651465
I have argued for a long time that new players need at least one good young prospect on their team that they can identify as a franchise player and become attached to. When new teams start with nothing beter than a 19 year old 6th man they have to get random guys from the TL and it reduces the attachment to the game. I think all new teams should start with 3 trainable players of age 21 or less and at least star potential. At least one of them should be no more than 19, $3,000 or higher salary and at least perennial allstar potential. You can pick guys like that up on the TL for $1 but being given one, your guy, your foundation player is so much more classy and fun. Being given a roster of worthless duds just is not fun.

This Post:
00
251069.9 in reply to 251069.7
Date: 11/27/2013 3:38:37 AM
Overall Posts Rated:
536536
I had a friend sign up sometime ago. Got an 18 year old MVP big in his 1st team and then less then half a season later got a 18 year old HoFer and did not even last 2 full season before his team went broke. It was all too hard to compete with people who have played for seasons and seasons and had buckets of money.


Good point but in some ways its now easier than ever to climb through the ranks because of the capping on arena sizes and the cheap prices of players.

The biggest disadvantage that new Managers face is their lack of Knowledge in the game.

If I was to start off in Div IV, I reckon I could rise through the ranks a lot quicker than what I did the first time around

This Post:
00
251069.11 in reply to 251069.10
Date: 11/27/2013 3:55:47 AM
Overall Posts Rated:
536536
You might be interested in reading this message by BB-Mark a month ago, as well as the rest of the thread where it is written:
(http://www.buzzerbeater.com/community/forum/read.aspx?thr...)


In some ways I believe that the game has got better, but such a rapid fall off in numbers is really really scary.

Will the game live long enough, to be totally dominated by my trainees?

This Post:
22
251069.13 in reply to 251069.12
Date: 11/27/2013 5:02:52 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I actually like the market as it is. If there was no high salaried garbage players, BB would just go back through time. People would start training high salaried garbage players.

@Australian guy: Your son wants a chew and spit game, I don't want BB to become one. I like this game, because I plan to play it for a long time.

The best suggestion I can come up with is:
Try to attract more supporters, without making this a pay-to-win game. More money for developing, better gameplay. I guess we'll be able to hire someone to make those smartphone apps, make new skin and whatever.

The best idea I can come up with now:
Make supporters able to create a second team, in another country.

This Post:
00
251069.14 in reply to 251069.13
Date: 11/27/2013 6:00:19 AM
Overall Posts Rated:
536536
@Australian guy: Your son wants a chew and spit game, I don't want BB to become one. I like this game, because I plan to play it for a long time.


Hey Mickeyster I think its you who he is referring to as Australian guy.


Back to the topic

Is it just the decline in the number of new Managers entering the game that is causing the decline?

or

Is the "churn rate" of experienced Managers, who drop out of the game, different to what it has been in the past?

Has any research been done of why Managers leave the game and typically who is the type of Manager most likely to leave the game?




Last edited by Sid Vicious at 11/27/2013 6:01:22 AM

This Post:
00
251069.15 in reply to 251069.14
Date: 11/27/2013 6:35:02 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Sorry, I didn't notice there were two Australian guys posting. I was referring to Mickeyster

Good point, BBs should analyze what kind of teams are going inactive, if it's experienced managers, maybe the second team idea would help? Give them a new challenge, and get money for developing.

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