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Trainer Skill Drop (again)

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From: Shoei

To: Luke
This Post:
00
30332.5 in reply to 30332.4
Date: 5/12/2008 6:49:51 AM
Overall Posts Rated:
11
i wouldnt agree more :D
is good help really hard to find?


This Post:
00
30332.7 in reply to 30332.6
Date: 5/12/2008 7:17:18 AM
Overall Posts Rated:
458458
Excellent whining, boys.

Once I scored a basket that still makes me laugh.
This Post:
00
30332.8 in reply to 30332.7
Date: 5/12/2008 7:22:46 AM
Overall Posts Rated:
196196
Excellent whining, boys.


I'll be bringing back some cheese to go with our whine later if you want to stop by and join in.

For some of us the difference between lvl8 & 10 trainer is a big deal. We would like our players to develop at the most optimal speed....

This Post:
00
30332.9 in reply to 30332.8
Date: 5/12/2008 7:37:36 AM
AS Barroom Heroes
III.2
Overall Posts Rated:
10191019
Second Team:
Lone Pine Productions
I really, really dislike this system.

I simply cannot see the logic behind it. First of all, thousands of teams have the same trainer (and that by itself makes no sense at all). Secondly, it just slows down the training of every single player (because I don't think anybody has a lvl.10 anymore). Thirdly, I don't see why I cannot choose to have a top-level manager if I choose to /and can afford to).

This Post:
00
30332.10 in reply to 30332.9
Date: 5/12/2008 7:39:59 AM
Overall Posts Rated:
00
I really, really dislike this system



then get your ass over to WFU03's fed

This Post:
00
30332.11 in reply to 30332.10
Date: 5/12/2008 7:42:40 AM
AS Barroom Heroes
III.2
Overall Posts Rated:
10191019
Second Team:
Lone Pine Productions
Name?

This Post:
00
30332.12 in reply to 30332.11
Date: 5/12/2008 7:46:24 AM
This Post:
00
30332.13 in reply to 30332.12
Date: 5/12/2008 7:52:39 AM
AS Barroom Heroes
III.2
Overall Posts Rated:
10191019
Second Team:
Lone Pine Productions
Done! ;)

This Post:
00
30332.14 in reply to 30332.9
Date: 5/12/2008 8:25:01 AM
Overall Posts Rated:
225225
I really, really dislike this system.

Two simple measures will probably improve the system significantly:

(1) Being able to invest in 'Recruitment', which will basically result in getting you staff normally distributed around a certain level of skill with a standard deviation of 0.66 levels. Example:

40k per week = level 9
20k per week = level 6
10k per week = level 3
0k per week = level 1

You can retain a flavor of the current system by having people who have the same investment level pull identical staff each week, just like they do like now. Maybe just shuffle the name for realism

(2) Lock staff level for 1 season -- just make staff retain their level for 14 weeks before before a chance that they might loose skill appears.


Last edited by GM-kozlodoev at 5/12/2008 8:25:50 AM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
30332.15 in reply to 30332.8
Date: 5/12/2008 8:26:20 AM
Overall Posts Rated:
458458
And at the moment, the optimal speed is level 8 or whatever the best available trainer is.

Personally, I think these reductions in trainer level are put in place to add a bit of reistance to the top or richest teams. Fair enough, I say. I would like a level 10 trainer all the time as well, but if that's not the way it happens, then I will deal with it. I have the same trainer that you do, and last week I had three players pop out of the seven I trained, even though it was the first week I trained that skill ( pressure).

ps- Smoked Gouda? I love that one...

Last edited by somdetsfinest at 5/12/2008 8:27:56 AM

Once I scored a basket that still makes me laugh.
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