BuzzerBeater
BuzzerBeater Forums
Suggestions > Half time Tactic Options
Back to the Sneak Peek
Suggestions
Free throw formula is unbalanc...
7
Button "report post" in the fo...
5
Question from an Old/returning...
1
15 minute half break
17
About training
28
New Merchandise Income[Officia...
153
right time to build arena for ...
8
PL available teams
3
i think i got a nice suggestio...
3
Draft and Youth
15
NT coach rankings
9
Automatic Login - Remember My ...
8
Game time of NT World Cup
3
Coaches with Skills, Age, Regr...
3
Add flag to TL
27
BBM matches Flag chase
4
Tactical option for losing tea...
1
Add temperament
2
Salary weightings
2
Half time Tactic Options
9
<
>
Favorite Folders
Half time Tactic Options
Set priority
High
Normal
Low
Show messages by
Everybody
LA-flaterik123 (1)
Cobra Kai (1)
Solesky (1)
Moresbi (2)
Search this Thread (Supporter Feature)
From:
LA-flaterik123
This Post:
0
315949.5
in reply to
315949.4
Date: 8/4/2022 6:08:33 PM
NakamichiDragons
III.7
Overall Posts Rated:
2008
Second Team:
Little Computer People
(http://onlinecollegebasketball.org/)
Hardwood has something like the suggested … but I suppose: for most users it is hard enough to follow the escapades of the actual enigma 🤪
Last edited by LA-flaterik123 at 8/4/2022 6:09:25 PM
founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
Mark Unread
Ignore User
From:
Moresbi
To:
DrChristopher
This Post:
0
315949.6
in reply to
315949.1
Date: 8/5/2022 4:43:36 AM
Overall Posts Rated:
95
Sounds good to me, though I doubt the coach/AI would handle it well (like being winning by one point at halftime and getting blown because you elected to let up).
Situational strategy options would add to the game and since the halftime is 15 min (like pre-game), I suppose it's possible.
Also interesting, I suppose, would be to be able to elect "units" (which 5 players) to play based on the result (just an idea!).
As for enthusiasm, I guess that would be too much. Hard to get something stable from game to game with ingame variation too?
Mark Unread
Ignore User
From:
Cobra Kai
To:
DrChristopher
This Post:
0
315949.7
in reply to
315949.1
Date: 8/6/2022 9:48:16 AM
Cobra Kai
III.10
Overall Posts Rated:
422
Second Team:
Wu Tang Clan
Your suggestion is very interesting but I think they need to restart or insanely modify the game engine. The real "problem" in bb is that most managers dont know how to take advantage of game shape, enthusiasm ,homecourt advantage , position flips etc. So we need to "educate" the rookies who want to be educated and bb will become more competitive and interesting. Stick to the basics first, and include tactic tweaks later.
Mark Unread
Ignore User
From:
Solesky
To:
DrChristopher
This Post:
0
315949.8
in reply to
315949.1
Date: 8/6/2022 10:36:43 PM
Wuhan Wastrels
II.4
Overall Posts Rated:
45
I think you should be able to set tactics for each half.
I don't like the idea of "If winning or losing" options. I think it should just be set tactics for each half, all decided before playing the game like we do already
Mark Unread
Ignore User
From:
Moresbi
To:
Cobra Kai
This Post:
0
315949.9
in reply to
315949.7
Date: 8/7/2022 1:27:51 AM
Overall Posts Rated:
95
IMO, the game should be as appealing/"rich" as possible, as there will be more reasons for players to stay.
At the same time, the learning curve of the game is long, the "tutorial" extremely ineffective (so much useful info that just isn't easily available), the economy can be harsh and as for basics, well... IMO, players/clubs histories should be a priority in their updating too (stats registry, BBM and such).
The better the playing experience, the most likely people will want to invest time in it
Mark Unread
Ignore User
Disable Emoticons and Images