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Suggestions > Teams may feel bored when they don't have matches (excluding scrimmages) during the playoffs.

Teams may feel bored when they don't have matches (excluding scrimmages) during the playoffs.

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323515.5 in reply to 323515.2
Date: 6/4/2024 10:28:45 AM
QQguest
II.3
Overall Posts Rated:
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Someone told me they don't approve of mixing BBM results into the league because it would make arranging the lineup not relaxed and with concerns.
I agree with this viewpoint. Mixing BBM results into the league might go away from the original design of BBM: to satisfy those who want more matches while not troubling those who prefer a slower pace.

Therefore, I continued to think of the meaning of BBM, and eventually, I found an answer.
The meaning related to "main objectives" is to gain experience: the players' experience and the manager's game experience (though some may disagree with the latter).

Compared to knowing roughly where your team stands in terms of strength within the same division globally, I believe that playing against teams with similar strength is more important, and cross-division matches should be more beneficial for the rating system.
As a substitute, add a record showing the ranking and number of teams in the same division within the tier to evaluate one's results.

Besides, due to the restriction of division difference within the same tier, many newly sign-up teams in small countries are forced to stay in an unsuitable tier.
This should be improved.

The following is the new solution:

Plan C

For B3:
1. For top 64 teams, use 64 Team Seeded Single Elimination and Placement Matches instead of just 64 Team Seeded Single Elimination,
and allow the bottom 64 teams to continue with 6 Swiss-system matches to determine a ranking.

- Bracket for top 64 teams: https://imgur.com/JwQT4K0
- The part with zero losses is exactly the same as the original single elimination format.
- The cash prize after one loss is zero. (open to discussion)

- For bottom 64 teams, keep record and match history. (The number of wins is too different.)
- The cash prize is zero. (open to discussion)

- The page can be modified like this:
Add a drop-down menu to the left of the Season, with the following items: Group 1 - Advancing, Group 1 - Ranking, Group 2 - Ranking.
- BuzzerBeater's Best Knockout Stage Draw remains the same (only reveal the part with zero losses) in Group 1 - Advancing.
- In Group 1 - Ranking, the standings are sorted by number of wins, whether loss in last round, point difference, and so on.

For BBM:
2. For top 64 teams, use 64 Team Seeded Single Elimination and Placement Matches instead of just 64 Team Seeded Single Elimination,
and allow the remaining teams to be divided into 15 groups based on their rankings and to continue with 6 Swiss-system matches to determine their rankings.

- For top 64 teams, it is similar to the case in B3.

- For the remaining teams, there's no need to keep records and match history.
- The cash prize is zero. (to avoid match-fixing)(open to discussion)

- The page can be modified like this:
Add a drop-down menu between Tier and Season, with the following items: Group 1 - Advancing, Group 1 - Ranking, Group 2 - Ranking, ..., Group 16 - Ranking.

3. If a team's world ranking is lower than the median world ranking of the next lower division, then the team is not subject to the restriction of division difference.

4. Add a record showing the ranking and number of teams in the same division within the tier to evaluate one's results,
and change the color of the world ranking box to be divided by division, similar to the national tournament.
- In team history, it can be changed to this:
XXX were one of the final 16 teams in the B3, 10th of 64.
XXX played in the Group 2 of B3, 10th of 64.
XXX were one of the final 16 teams in the BBM Tier 1, 10th in Div I of 623.
XXX played in the Group 3 of BBM Tier 1 with 5 wins, 86th in Div II of 401.


Last edited by little Guest at 6/4/2024 10:30:35 AM