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Tactics and Training

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3913.5 in reply to 3913.4
Date: 10/27/2007 2:29:26 AM
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just curious... how many minutes for popping a skill? considering training 2 positions in a game(4 players)?

This Post:
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3913.6 in reply to 3913.5
Date: 10/27/2007 2:45:22 AM
Overall Posts Rated:
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I think someone who has been playing longer than I have should answer this, as I have yet to have a player pop twice in the same skill, and am not very good at assessing these sorts of things anyway.

I do know, however, that skill pops depend on what skill you train, how many positions are being trained (one, two, three, or team) and to some extent the skill level of your trainer.

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3913.7 in reply to 3913.6
Date: 10/27/2007 4:31:01 AM
Overall Posts Rated:
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ok most skills for an 18 year old with a level 10 trainer will pop every 144 or 192 minutes playing time.

This does not include Stamina and Free Throw that do not need playing time.

Training has many factors involved in the speed so there is no definite answer (yet) how long a trainee will take.

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
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3913.8 in reply to 3913.7
Date: 10/27/2007 5:53:05 AM
Overall Posts Rated:
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ok most skills for an 18 year old with a level 10 trainer will pop every 144 or 192 minutes playing time.

This does not include Stamina and Free Throw that do not need playing time.


I'm assuming that the "144 or 192" is based on 48 minutes/week, correct (i.e., no bonus for going over 48, some penalty for being under 48)? This would mean somewhere in the neighborhood of 3-4 weeks...?


Training has many factors involved in the speed so there is no definite answer (yet) how long a trainee will take.


The information I had gathered thus far on the forums suggest that the fewer positions being trained, the faster the training speed. For example; training C/PF is quicker than training C/PF/SF (for training types such as Inside Defense), and training Rebounding for C/PF is faster than training Rebounding for the entire Team.


(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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3913.9 in reply to 3913.8
Date: 10/27/2007 12:42:07 PM
Overall Posts Rated:
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I'm assuming that the "144 or 192" is based on 48 minutes/week, correct (i.e., no bonus for going over 48, some penalty for being under 48)? This would mean somewhere in the neighborhood of 3-4 weeks...?


Exactly right. 48 minutes per week is the perfect amount of training. Any less and you don't get full training. Any more and it doesn't make a difference to training.

The information I had gathered thus far on the forums suggest that the fewer positions being trained, the faster the training speed. For example; training C/PF is quicker than training C/PF/SF (for training types such as Inside Defense), and training Rebounding for C/PF is faster than training Rebounding for the entire Team.


Like I said there are many factors I just listed a couple off the top of my head, you always tend to forget something. And yes training less positions provides increased training. We are not sure if training 2 gives half the training to each player or some other way.

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
This Post:
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3913.10 in reply to 3913.9
Date: 10/27/2007 1:58:49 PM
Overall Posts Rated:
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I was more trying to discern the number of positions being trained in your "144-192 minutes (3-4weeks)" example; but at this point I'm guessing it was either one or two positions.


(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.