BuzzerBeater
BuzzerBeater Forums
Help - English > Players reaching potential
Back to the Sneak Peek
Help - English
server time
1
attendance bonus malus into ne...
5
my 7'3" center being blocked 3...
39
conttoling player minutes
7
"retired" players
3
new here
4
game not played?
5
What is wrong wiith todays scr...
6
who in my team should i train?
6
Training and Injuries
3
tie breakers
2
buzzer beater @ mobile phone
4
Economy question
1
Few training questions.
8
Staff skills
4
who is better to train at jump...
4
computerized manager
18
firing PR director
6
What skills go with each posit...
2
Players reaching potential
17
<
>
Favorite Folders
Players reaching potential
Set priority
High
Normal
Low
Show messages by
Everybody
CrazyEye (1)
packer_22 (2)
icecreamizzle (1)
Azrail (1)
docend24 (1)
acarl (2)
Yellow cake (1)
gselfish (1)
stoosh (1)
el_pablo (1)
Search this Thread (Supporter Feature)
From:
CrazyEye
To:
Yellow cake
This Post:
0
86215.5
in reply to
86215.4
Date: 4/17/2009 5:57:00 AM
Overall Posts Rated:
959
40k i would say the first slow down comes, maybe 45 depending how you skill the player i don't believe in exact same formulars for potential and salary.
Mark Unread
Ignore User
From:
el_pablo
This Post:
0
86215.6
in reply to
86215.5
Date: 4/17/2009 9:27:16 AM
Overall Posts Rated:
60
Does anyone have an idea or experience about soft caps on different potentials? for example star or below potential?
Mark Unread
Ignore User
From:
packer_22
To:
el_pablo
This Post:
0
86215.7
in reply to
86215.6
Date: 4/17/2009 4:52:37 PM
Overall Posts Rated:
0
role player; 8-10k
Mark Unread
Ignore User
From:
docend24
To:
packer_22
This Post:
0
86215.8
in reply to
86215.7
Date: 4/17/2009 7:20:14 PM
Overall Posts Rated:
154
Are you sure? Then maybe I sold one prematurely as soon as his peers started to leave him behind:)
Mark Unread
Ignore User
From:
packer_22
To:
docend24
This Post:
0
86215.9
in reply to
86215.8
Date: 4/17/2009 7:52:41 PM
Overall Posts Rated:
0
probably lower, my guy tailed off around 6k.
Mark Unread
Ignore User
From:
Yellow cake
To:
packer_22
This Post:
0
86215.10
in reply to
86215.9
Date: 4/17/2009 10:48:43 PM
Kitakyushu
ASL
Overall Posts Rated:
1234
Most of the really good teams don't buy anything lower than a All-star... I find myself doing the same thing.. Peace
Mark Unread
Ignore User
From:
icecreamizzle
To:
Yellow cake
This Post:
0
86215.11
in reply to
86215.10
Date: 4/18/2009 6:19:18 AM
Overall Posts Rated:
41
My Friends PF stopped at 7.7K with potential role player
Mark Unread
Ignore User
From:
acarl
To:
CrazyEye
This Post:
0
86215.12
in reply to
86215.2
Date: 4/18/2009 7:18:37 AM
Overall Posts Rated:
5
is there a way to help prevent them from hitting their potential too fast? I heard someone talking on the forums about how if a player hits their potential in one skill, it slows down all other skill training too...
would rotating training make it easier to keep them training at optimal speeds?
Mark Unread
Ignore User
From:
gselfish
To:
acarl
This Post:
0
86215.13
in reply to
86215.12
Date: 4/20/2009 5:10:51 PM
Overall Posts Rated:
8
BTW maybe it's a dumb question, but can anyone tell me if the potential cap is affected by Free Throw or Experience?
Mark Unread
Ignore User
From:
acarl
To:
gselfish
This Post:
0
86215.14
in reply to
86215.13
Date: 4/20/2009 6:49:01 PM
Overall Posts Rated:
5
that's a good question.
IMHO, I don't think it could be, but I could be wrong.
Mark Unread
Ignore User
From:
stoosh
To:
acarl
This Post:
0
86215.15
in reply to
86215.14
Date: 4/21/2009 4:45:04 AM
Overall Posts Rated:
7
There must be someone out thare that has given a capped player free-throw training....
Mark Unread
Ignore User
Disable Emoticons and Images