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Skill cap testing

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155261.50 in reply to 155261.48
Date: 9/6/2010 2:50:41 AM
Overall Posts Rated:
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I don't think the game letting people know when a player reaches potential cap makes the game easy mode, in any aspect of the game, again, other than saving people some time for the weeks of training loss for when soft cap is unknowingly reached.

The problem is that potential is a soft cap and thus isn't reached per se, but training simply slows down as a player approaches his cap. Training never stops completely, either.

Plus, saving yourself the training loss is part of the skills necessary to play the game well.

Last edited by GM-kozlodoev at 9/6/2010 2:52:49 AM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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155261.51 in reply to 155261.49
Date: 9/6/2010 2:14:38 PM
Overall Posts Rated:
155155
Great suggestions. Can we plan to chat some more once I have more data? I can tell you some more of my observations and you can give more suggestions. Also, if you think of anything else do not hesitate.

Run of the Mill Canadian Manager
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155261.52 in reply to 155261.51
Date: 9/6/2010 9:31:30 PM
Overall Posts Rated:
155155
I just want to also make the comment (if I have not already, I can't remember) that any data sent to me will be kept strictly confidential. Even if I get help from others on this study, I will only discuss data at the macro level and I will not release skills from individual players. And hopefully it also goes without saying that I will not discuss individual players in any public forum.

Run of the Mill Canadian Manager
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155261.54 in reply to 155261.51
Date: 9/7/2010 5:00:16 AM
Overall Posts Rated:
102102
I thought about something.

The GM dameisel proposes to gather data thanks to his firefox add-on FoxyBB, and now also on the website (http://foxybb.tk/) in order to improve some formulas for this add-on.

Perhaps a partnership might be possible with people that would like to lead studies about skills like yours

Last edited by Dunker Joe at 9/7/2010 5:01:07 AM

BBF, le forum francophone : = (http://buzzerbeaterfrance.forumpro.fr/)
This Post:
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155261.55 in reply to 155261.54
Date: 9/7/2010 8:02:23 AM
Overall Posts Rated:
155155
I thought about something.

The GM dameisel proposes to gather data thanks to his firefox add-on FoxyBB, and now also on the website (http://foxybb.tk/) in order to improve some formulas for this add-on.

Perhaps a partnership might be possible with people that would like to lead studies about skills like yours


If he wants to share some information about players who are capped (and provided he knows a bit of their training history), I am more than happy to take it. But because I have guaranteed confidentiality, I will not be sharing the other way. Sorry.

Run of the Mill Canadian Manager
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155261.56 in reply to 155261.53
Date: 9/7/2010 8:07:11 AM
Overall Posts Rated:
155155
An interesting suggestion. However, this data would not be useable in the model since it requires the precise moment of capping in order to be useful. At least that is how I see it.

I would be open to such a thing if someone could explain to me how to model effectively with uncapped players.

I could see some small use for it (ie: if I could get enough players, maybe by observation I could determine if sub-levels on potential exist). But just the fact that sub-levels exist does not get me any further along in the model (although, determining that they don't exist might).

Run of the Mill Canadian Manager
This Post:
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155261.57 in reply to 155261.55
Date: 9/7/2010 8:08:40 AM
Overall Posts Rated:
102102
I am not connected to his project
(I just participated in the french translation)

BBF, le forum francophone : = (http://buzzerbeaterfrance.forumpro.fr/)
This Post:
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155261.60 in reply to 155261.58
Date: 9/7/2010 10:58:03 AM
Overall Posts Rated:
155155

Why is it important to ask the managers if their players are capped are not.


Because this is a regression model, something like y = B1x1+B2x2+... where y is the potential and the xs are the skills. If a player is capped, I know y=the player's potential (plus or minus some fuzz due to sub-levels).

If the player is not capped, I have no idea what y is. It is probably something below the player's potential (if they are not capped), but beyond that, I do not know.

...
What is the highest possible REB (for example) of all the benchwarmer potentials. ...


This is kind of suggesting to just take players off the transfer list. Again, I have the same issue as I described above. Even if it seems certain that they are capped, there is nothing to say that they were not trained beyond their cap. Indeed, it is even impossible to say that they are capped. The only way to know is to have an idea of how training went.


Given a large data pool


I still stand by what I said before. With a large pool of bad data (or data with too many question marks), all you are going to get is a bad model.

Anyhow, no worries. I started to get more data. It may take some time, but I believe I will get there. And the last thing I want to do is take a bad path just to get answers faster.

Run of the Mill Canadian Manager
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