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Formula for Potential Uncovered

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188524.51 in reply to 188524.50
Date: 7/16/2011 4:03:15 PM
Arizona Cacti
II.3
Overall Posts Rated:
276276
I've always thought potential was based on skill points as opposed to salary and this is some solid testable data that we can use to figure out if that's the case. Tested the numbers on a player of mine who seems to be capping and he's right within the range, 0.45 away from the high end (and could easily be past that with sublevels).

Either way, great work... hopefully this is an accurate measure.

Last edited by Dunkface at 7/16/2011 4:05:43 PM

This Post:
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188524.52 in reply to 188524.51
Date: 7/18/2011 6:29:02 AM
Overall Posts Rated:
11
Although the cap estimates in this thread seem correct, I wonder why the developers make JS so much more costly than IS for Small Forwards.

As a SF trainer, It seems that keeping the JS down around 12 would enable both a high IS AND a high JR -- a dynamic and unstoppable combination.

This Post:
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188524.53 in reply to 188524.52
Date: 7/18/2011 9:39:35 AM
Overall Posts Rated:
952952
I also guess in most cases, a SF can do better with higher DR than JS, except in something like Motion or Princeton where high JS is required.

This Post:
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188524.54 in reply to 188524.44
Date: 7/18/2011 2:44:47 PM
Prairie Dogs
III.4
Overall Posts Rated:
3434
So, I have a PG with starter potential who scores out at 16.4. Since this formula gives him a 16-18 range to cap, would that mean that his training has already slowed down as it approaches the cap?

Or, could I still train at full speed if I avoided high cost areas like passing and OD. Let's say I trained him at low-cost areas like ID and R, would he still get regular pops there, or since he's already in the cap range, is it too late.

A more realistic middle ground would be to train JS instead of passing from now on, but the basic question is what you think happens when the player nears the cap.

From: Tangosz

To: red
This Post:
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188524.56 in reply to 188524.55
Date: 7/18/2011 3:51:01 PM
Overall Posts Rated:
573573
..If he is not capped, I would speculate that training skills that do not add much or anything to potential as shown in Jo Kas formulas, that he would not cap, and continue to train in those presumably forever.


Or presumably until his position changed, when a new set of coefficients on skills would take effect. At that point he might immediately be capped. But with careful planning, you might be able to pull up some of his secondaries and improve his play.

This Post:
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188524.58 in reply to 188524.45
Date: 7/18/2011 4:22:37 PM
Overall Posts Rated:
9191
I have a hypothetical question:
There's a player Juan Margin. He has all atrocious skills except JS and PA which are both colossal. He's a PG with more than role player potential.
Now his total is 14,14.
He gets one JS pop and becomes a SF, now his total is 13,90, allowing for role player potential.
He popped, but his total decreased.

How does it work?

Last edited by thylacine at 7/18/2011 4:42:28 PM

This Post:
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188524.60 in reply to 188524.58
Date: 7/18/2011 4:24:02 PM
Overall Posts Rated:
13691369
It´s always the maximum rating of all positions counting against the cap.

The position is calculated by salary, while the cap is independent of that.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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188524.61 in reply to 188524.60
Date: 7/18/2011 4:48:19 PM
Overall Posts Rated:
9191
Well, then it doesn't work, does it? Because when you calculate his total as a SF, which he is, he's not capped. But then he's capped in a different position?! The numbers don't add up.

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