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Analyzing pops in Cross-training!

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From: Manouche

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11
192339.51 in reply to 192339.49
Date: 7/29/2011 6:55:15 PM
Overall Posts Rated:
699699
In how many seasons of training are you expecting 4-5 full level skills raises in unwanted skills for a multiskilled ?

How many skills you don't want to train in your multiskilleds ?
Multiskilled is different from outside/inside beast. To me, a multiskilled doesn't have more than 2 untrained skills. He shouldn't have many skills you don't want to improve at all.

This Post:
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192339.52 in reply to 192339.51
Date: 7/29/2011 8:32:44 PM
Overall Posts Rated:
4444
I perfectly share Marot's complaint, and I'm explaining why:

Since I started the game and signed my trainees, I was concerned of their "final skills look".

2 of them are "perennial allstar", and I am afraid that, in the long range, I will be sacrificing in two seasons time (once they cap) a SB-RB level instead of a JS, OD or JR. My players are "particularly trained", and thanks to this unexpected pops they will not be that decisive.

From: kLepTo
This Post:
33
192339.53 in reply to 192339.52
Date: 7/29/2011 9:09:43 PM
Overall Posts Rated:
102102
If it's an unwanted skill, then it's an untrained skill. If it's an untrained skill then it's probably respectable or less. Worst case scenario: You're training a PG with all legendaries in JS, JR, OD, HN, DR, PA. Then a random inside skill pops - IS (negligible), ID (no change), REB (3% bump in an already 900k salary), SB (no change). (All numbers are estimate). I think a lot of people are overreacting.
1) So you're 60k 22 year old superstar is now 65k because of random pops. Small price to pay for making it harder to train 400k giants.
2) By slowing down primary skills training and redistributing it neglected skills, you're actually slowing salary increase.

So now the argument boils down to "well I want to do what I want, let me do whatever I want." This is like the regulation vs. deragulation debate in economics. I vote for more regulation by our benevolent BB overlords. They have more reason to keep this game in check because they have more to lose.

This Post:
11
192339.55 in reply to 192339.54
Date: 7/29/2011 10:50:07 PM
Overall Posts Rated:
458458
Any player that experiences a random pop from cross-training must have an extremely high sublevel to pop since the highest level one of the these random pops could be is somewhere around .07. (IS takes 1-2 weeks so it's about .7 or so for one full training at single position. 10% of that is.07.)

Last edited by somdetsfinest at 7/29/2011 11:20:07 PM

Once I scored a basket that still makes me laugh.
This Post:
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192339.57 in reply to 192339.56
Date: 7/29/2011 11:02:41 PM
Overall Posts Rated:
209209
I'm not convinced cross training from FT and ST training is faster because FT and ST train faster. Not until I see some evidence.

So when they give off 10% its a full .1 or so which is why so many of these reported random pops are from FT/ST training.....

This is because most teams only played 2 games last week.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
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192339.59 in reply to 192339.52
Date: 7/29/2011 11:20:17 PM
Overall Posts Rated:
152152
Don't worry man. These pops will be rare remember its a "random skill" at 10%. So it will not always be SB or RB, shoot it may never be SB or RB. I don't think that your trainees(which I assume are guards or SF) will get a lot of SB/RB pops if any at all.

Check the Suggestions they are important
From: SelBasin

This Post:
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192339.60 in reply to 192339.58
Date: 7/29/2011 11:20:26 PM
Overall Posts Rated:
1515
Trained OD poped in passing from 8 to 9

This Post:
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192339.61 in reply to 192339.56
Date: 7/29/2011 11:21:43 PM
Overall Posts Rated:
458458
FT pops every two weeks so it is .5 for everyone. 10% would be .05.
I don't know about stamina, but I guess it's about the same.

Once I scored a basket that still makes me laugh.
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