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BB Global (English) > In What Area should the next BB changes should happen?

In What Area should the next BB changes should happen?

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This Post:
00
244618.51 in reply to 244618.1
Date: 8/14/2013 1:08:48 PM
Overall Posts Rated:
455455
Fan Survey--->Attendence (the flucuations are ridiculous and unrealistic)

Micronations (give them some competition so they don't get bored)

This Post:
11
244618.52 in reply to 244618.51
Date: 8/19/2013 8:46:19 AM
Overall Posts Rated:
952952
Fix NT please. I know not many people are involved in NT if you compare it to the whole BB community, but this shouldn't be the reason to not intervene. A NT player playing in D.V doesn't make any sense unless he drafted him or bought him as a 18/19y old and trained him up himself. I'd make a few suggestions:

- only D.I players are eligible for NT. Exceptions: players who were with their team at least three seasons (this doesn't kill farming, but it cripples it. At the same time, it doesn't punish "fair" farms with their homegrown players).

- if a player has been free agent anytime in his career,at least 2 seasons have to pass before he is eligible for NT again (you prevent multiaccount NT farming/cheating and you don't hurt anyone who is playing fair)

These two rules are very easy to implement IMO and they add a lot of legitimacy to NTs.

This Post:
22
244618.54 in reply to 244618.53
Date: 8/19/2013 3:00:15 PM
Overall Posts Rated:
1717
I'm sure someone has mentioned this already, but I'd like a page where you can manage the subtleties of how your offense operates. Everyone has been frustrated by a player blatantly playing outside of their skillset, and this would help curb that.

For example, next to any given player you could have a section labeled '3 point shooting' with drop-down box giving the following options:

1)++
2)+
3)neutral
4)-
5)--

Checking the '++' option would basically give the guy the go-ahead to jack threes as he pleases. Checking the '--' box would equate to you telling the coach "do not let this guy take threes, EVER".

This way, it's much easier to carve out roles for your players. I don't want my center with 'awful' jump shot to be taking threes (which happens occasionally in my Motion offense), I want him to be around the basket where his skills are effective. Likewise, I don't want my guy with 'mediocre' inside shot but 'wondrous' JS and JR to be hanging around the basket, when he should be camped out at the three point line and confined to a 3 pt specialist role.

Now, I'm not saying that checking the '--' box should absolutely eliminate the possibility from the game engine of said player taking a three point shot. In the real world unpredictable things happen during the course of basketball games and, besides, some players just seem intent on playing in a way which doesn't compliment their skillset (Josh Smith, of the NBA, taking jumpers all the time when he can't shoot well, for example).

But, it would certainly mitigate the frustration I have when I'm running my motion offense and, late in the game, the worst jumpshooter on the floor jacks a three with 10 seconds left on the shot clock. You could say that's what I get for running an offense that doesn't fit the skillset of one of my main players. But look at real life; the Golden State warriors and Houston Rockets run offenses built around 3 pt shooting, and yet you don't see Andrew Bogut or Omer Asik trying to extend their range to the three point line. They play within themselves and play within defined roles in the offense. I think it would be fun to see that level of tactical complexity in Buzzerbeater.

I'm sure there are drawbacks I am not thinking of. But this would give managers a little more control over the in-game tactics of their games, which is something I would welcome.

This Post:
00
244618.55 in reply to 244618.54
Date: 8/20/2013 12:57:48 AM
Overall Posts Rated:
432432
I'm sure someone has mentioned this already, but I'd like a page where you can manage the subtleties of how your offense operates. Everyone has been frustrated by a player blatantly playing outside of their skillset, and this would help curb that.

For example, next to any given player you could have a section labeled '3 point shooting' with drop-down box giving the following options:

1)++
2)+
3)neutral
4)-
5)--

Checking the '++' option would basically give the guy the go-ahead to jack threes as he pleases. Checking the '--' box would equate to you telling the coach "do not let this guy take threes, EVER".


I kind of wish that could happen, but I probably don't want that being implemented. I like the fact that BB isn't exactly like real life and strange things (both good and bad) can happen. If my player can't shoot, but the shot clock is about to expire, I'd rather have him chuck up a shot than get the ball stolen due to that shot clock bug.

But look at real life; the Golden State warriors and Houston Rockets run offenses built around 3 pt shooting, and yet you don't see Andrew Bogut or Omer Asik trying to extend their range to the three point line. They play within themselves and play within defined roles in the offense. I think it would be fun to see that level of tactical complexity in Buzzerbeater.


You make a great point, but the GE isn't the same as real life. Even in NBA games, you do see players who, for example, can't shoot, but might still have to in certain situations. Your suggestion is something to think about, though.

This Post:
00
244618.56 in reply to 244618.53
Date: 8/20/2013 3:33:13 AM
Overall Posts Rated:
952952
In small NT, there is a lot of players who are affordable by D2 or even D3. There would be possibly NT not capable to field a team if they can't pick players in D2 or D3.

This is very easibly avoidable by setting a threshold of users where this rule doesn't apply. Say, 100 users. This means in countries with 100 or less users the NT rule wouldn't apply. Big countries are the ones that are problematic.

This Post:
00
244618.57 in reply to 244618.56
Date: 8/20/2013 4:37:21 AM
Overall Posts Rated:
55315531
So you would allow a Jamaican 250k-C in German Div.4? This would make those players instantly very valuable ;)

Or would only Jamaican managers be able to have a Jamaican 250k-C in Div.3? Oh, there is no Div. 3 in Jamaica...

This Post:
00
244618.58 in reply to 244618.57
Date: 8/20/2013 4:59:55 AM
Overall Posts Rated:
952952
The other rule that I suggested and people generally agree with it is a team cannot buy a player with salary greater than 2xTV revenue. But even without that rule, I'm ok with Jamaican 250k center in Div.4 as those "anomalies" would be very rare.

With my suggestoin I'm trying to prevent farming (let's say 30% of NT players are playing in farms) and you are throwing back an example that would happen once on 1000 players?

This Post:
00
244618.59 in reply to 244618.58
Date: 8/20/2013 5:18:32 AM
Overall Posts Rated:
55315531
I don't agree with your first rule neither with the second. I only try to show you where there are some loopholes and imbalances with your suggestions.

30% of NT players being farmed? Really a wild guess. Is there any proof for that? Or are those on cheating farms a case of 1 in 1000?

This Post:
00
244618.60 in reply to 244618.59
Date: 8/20/2013 5:33:55 AM
Overall Posts Rated:
952952
Those two rules would prevent NT players from being in D.IV or D.III unless those teams have been training them for longer period of time.

There are legal farms and illegal farms. I think neither belongs in NT. 30% is just a wild guess. Could be 15, 20...noone knows for sure. But as Wolph already said, nobody can compete in training a NT player with farms who don't care if they lose a bunch of games because they play PF on PG position. I'm training my SF and PF on PG and C position the whole season, and it's very tough + I have to make a lot of sacrifices, especially financially. When I see my players have to compete against perfectly trained SFs and PFs from D.IV, it makes me wonder whether it makes sense to train NT players at all.

From: tough
This Post:
00
244618.61 in reply to 244618.60
Date: 8/21/2013 2:05:36 AM
Mountain Eagles
III.1
Overall Posts Rated:
763763
Second Team:
Ric Flair Drippers
I'd like to have a crunch time lineup setting, so that you can put X players in there for the crunch time, like no matter what, you see in games they get the 3 pt specialist out there and jack up threes, why can't we get the option to do that as well?

Ima use my team as an example. I'm down 5 with less then 1 minute left in the game, coach takes a timeout. So then if I were the coach I'd put some three point shooters in (Bongiovanni, Liontos, Pold, Mingjie, Scarborough) Scarborough would be the rebounder, and in the settings, you can put a little table

+=shoot -=pass

+++~if only you see a very open shot and its not above 10 left
etc. This kinda fits into Apaches suggestion but this is for when your down/when your up by little. Would give a little twist to the game knowing you see 3 pt shooters in there or FT guys. Just something to throw around.

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
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