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Game engine and bugs (thread closed)

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From: brian

To: ned
This Post:
00
66639.51 in reply to 66639.39
Date: 1/2/2009 9:27:09 AM
Overall Posts Rated:
576576
Coming back to inside vs outside, I also think that the game is well balanced but maybe there is still a little bit advantage playing inside. I think BBs can see everything from the headquarter, stats and other things that we don't know.


Good point, we all have our opinions but we don't have all the data the BBs have.

re: Inside vs Outside. I've been here long enough to have been both an inside and outside focused team for several seasons each. IMO, it's better to be an inside team in BB fora couple reasons:

1 - inside players are easier to train. they might have only a few good skills, or maybe only two in some cases (IS and Reb) and can be very effective. Also, inside scoring can be trained very quickly as one position training for center. Jump shot is two position training (which also requires you to have 4-5 trainees to do guards), and also they need at least some jump range. This is a huge difference between building in inside vs an outside scorer.

2 - Inside focused teams generate lots of fouls, drawing free throws and putting opponents in foul trouble.

Now, rather then making major adjustments to the GE, id rather see some realism added to the SF position. Taking a center and plopping them in at SF and playing look inside is completely detached from reality. I'd prefer to see the SF mature into closer to what you'd expect from the typical SF in real life. Then you can leave all the other minor advantages mentioned above and solve the issue this way.

Last edited by brian at 1/2/2009 9:31:11 AM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
66639.52 in reply to 66639.48
Date: 1/2/2009 9:32:45 AM
River Legends
IV.14
Overall Posts Rated:
12131213
I think that inside teams have a little advantage over outside teams, but not a big advantage, we just have to see the final of the world cup between Spain and Italy to see what i mean.

Anyway, when we started to play we made a choice about what kind of team we wanted to be, the game always let us making different choices, the one who wins is the one who better understands the game and makes the best choices, i dont think that BB should change, i think that users should change to what they think its the better option. And if some day you see 80% players playing inside and just 20% playing outside, then its time to make changes, but no if things are equilibrated (i dont know how currently are).

About the rebounding, i think that its unacceptable that could exist more differerence between a 2 and 3 than a 15 and 20. If you pay for a legendary (or train till legendarize him), it should make some big differences, i think.

Thanks for your answers and your explain to the OD rates, i always thought that was the handling of the SG what was showed in the rates instead of the OD, but the JS makes more sense know.

From: ned
This Post:
00
66639.53 in reply to 66639.52
Date: 1/2/2009 12:26:41 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Great discussion, thanks to all of you ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: ned

To: ned
This Post:
00
66639.54 in reply to 66639.53
Date: 1/2/2009 12:48:20 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Ah I forgot...

I think you can see also the tactics choosen by the teams, there are some tactics that aren't used like: base offense, push the ball, patient, low post and above all princeton.
I've seen a lot of matches and the tactics choosen more or less are always the same, look inside or motion/run&gun. Could be done something to have more winning tactics choice? As written in another post, an extreme defense tactic against inside attack (like 1-3-1 against outside) could be introduced?

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
66639.60 in reply to 66639.59
Date: 1/2/2009 5:39:24 PM
1986 Celtics
IV.21
Overall Posts Rated:
88

1. the OD bug users have been screaming about forever has finally been confirmed and now fixed in the code

this is true


I'm very surprised, since this is not what my regression analyses show: according to them, several other skills of different positions are used for the OD team rating as well.


I think you are seeing the folly of regression analysis. there are correlations in the data you can't normalize out, or at least that is my best guess.


3. team ratings don't matter for the game engine, in contradiction of the Rules, section Nomenclature


i didnt realize that the rules were stated that way... this isnt entirely true though... what everyones OD ratings are should have been strongly correlated to what the OD team rating was.. and so team ratings should are in some sense used in calculating.. but not directly. i mean, it is simpler to explain it in the way the rules says.. and the substantive difference is really only apparent when you have this bug.


4. rebounding is determined between all 10 players

i mean did someone think something different

5. rebounding is determined straight on the relative difference of the rebound ratings of each player


you are over reaching here, the actual calculation has a number of subtleties I did not speak about. and I think the way you phrased this actually mischaracterizes what i said before. In fact I said it exactly was not the "difference" between rebounding ratings and that was the source of the problem i want to change.

somehow I feel that as the BB's have now decided to disclose this information-package, the format of doing so deserves some additional polishing.


this is really me.. maybe charles would be upset at what i've said here. maybe i shouldnt have, but if i am going to address people "bugs" i have to address the problems directly.

EDIT: SOME OF THESE STATEMENTS MIGHT BE MISLEADING.. PLEASE READ (66639.86)

Last edited by BB-Forrest at 1/7/2009 9:52:02 PM

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